Post:Significant Magic Changes (Magic 3.1) - 11/16/2013 - 13:19

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Re: Significant Magic Changes (Magic 3.1) · on 11/16/2013 01:19 PM CST 1307
So I mean, what should we do? You all sound like DR should become Progress Quest. Really.


Here I what I am reading -


Don't have much time to play.

Don't like entering commands.

Don't want to train.

Don't want to think about what I am doing in game.


With few exceptions, DR has always been a game where DOING an activity results in some experience gain. If we change magics, then why not combat? Why shouldn't people learn melee weapon skills just from standing at melee with something? Why should a player not learn athletics just from being in the room with water, or a ladder? Or a locked box just from holding it? Technically the character might possible be doing something that could teach in the background.

If we leave cyclics as the best teachers, then you all have to realize that magic becomes devalued. It is nothing more than a measure of how much time a mage has been logged in. It will inevitable outpace every characters combat skills more than it already does. It will eventually result in every player being able to use the best spells at maximum potential. Always.

This is fun until the first time some circle 150th person is cut in half by a circle 50 player who just happened to have been logged in for 5x as much time. The circle 50 player does not have any other skills worth mention. But his magics are incredibly high because it requires absolutely no effort to keep magic skills moving.

This is fun until you have nothing left to strive for and get bored. Then where will we be?

This message was originally posted in Abilities, Skills and Magic \ General Discussions, by DR-KODIUS on the play.net forums.