Post:Sigil harvesting and other sundry enchanting stuff (was Re: Change of Course?) - 07/07/2014 - 09:11

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Re: Sigil harvesting and other sundry enchanting stuff (was Re: Change of Course?) · on 07/07/2014 09:11 AM CDT 1848
>>getting rare sigils would depend more on a willingness to accept danger

That would assume it is possible to bring a sigil from 20 precision up to 99 precision with a greater than .01% chance, and less than a 99% chance of death in the process. It will take some fiddling to get the mechanics correct, but it would be similar to mining repeatedly in the same room, 4x back-to-back, without using PROSPECT DANGER and ignoring dangers as they popped up.

Generally I see it being something like -

75% of the time precision starts at 1-10
15% of the time precision starts at 11-20
8% of the time precision starts at 21-30
1.5% of the time precision starts at 31-40
.45% of the time precision starts at 41-55
.05% of the time precision starts at 56-75

90 precision would be festival/quest quality. 99 would be auction/super rare.

So best-case you pop a rare (kertig) level sigil .5% of the time. Then you can decide if you want to go for making it better. But taking a sigil from 75 to 99 would require insane luck, and the chance to lose your already rare sigil in the process.


Precision will affect

Potency/integrity/duration of self activated items
Unlock new effects and abilities on most items
Determine charges for runes
Determine % of stats converted over on elemental weapons
Potentially reduce cooldowns, activation times and other limiting effects


The enchantment size is determined by the fount and imbue mana used

Imbue mana allows you to customize the size up or down slightly in exchange for less charges. ie. you can almost cap this enchantment, but must use 90 mana imbue to avoid a loss in quality. It is like a player-defined workability.


Material type determines base capacity and charges. Some materials may be required for certain enchantments. Some materials may offer bonuses or penalties to certain enchantments.


Hope that clears it up!

This message was originally posted in Lore \ Enchanting Skill, by DR-KODIUS on the play.net forums.