Post:Research Feats Question (from a Necromplaints thread) - 08/12/2013 - 09:57

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Re: Research Feats Question (from a Necromplaints thread) · on 08/12/2013 09:57 AM CDT 4373
There are plans to expand the number of research topics as time goes on, but 6 topics / 3 projects (I'm now of the opinion #7 won't work) is the number I'm committing to for now. Each project is meant to be a pretty significant "cheat," offering something worthwhile that is outside the mainstream of the guild's focus and that we would otherwise say you can live without.

The topic effects are currently slated to be:

1) A ritual to transfer disease away.
2) A ritual to make remote sensor thingies that can track when someone enters a room.
3) The Universal Solvent spell (it will no longer be offered on scrolls).
4) An expansion to the RoC spell that makes Transcendental buffs invisible.
5) Significant increase in DO drain.
6) Significant increase in SO drain.

-Armifer

This message was originally posted in The Necromancers \ General Discussions, by DR-ARMIFER on the play.net forums.