Post:Research Feats Question (from a Necromplaints thread) - 08/12/2013 - 09:57
|Re: Research Feats Question (from a Necromplaints thread) · on 08/12/2013 09:57 AM CDT||4373|
| There are plans to expand the number of research topics as time goes on, but 6 topics / 3 projects (I'm now of the opinion #7 won't work) is the number I'm committing to for now. Each project is meant to be a pretty significant "cheat," offering something worthwhile that is outside the mainstream of the guild's focus and that we would otherwise say you can live without.
The topic effects are currently slated to be:
1) A ritual to transfer disease away.
|This message was originally posted in The Necromancers \ General Discussions, by DR-ARMIFER on the play.net forums.|