Post:Policy Note - 09/05/2013 - 16:16

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Policy Note · on 09/05/2013 04:16 PM CDT 1136
Earlier today, a person noted to me that the scripting policy was "ridiculous" in that many of the activities need to be scripted to advance. We do not name people, so who it was is irrelevant. What is relevant is the following. DragonRealms is first and foremost a role-playing game. Removal of the rule would result in the prime instance of the game turning into The Fallen, with combat and language restriction, destroying the role-playing aspects within a matter of days if not minutes.

Having discussed this with people, both in the game and at billing (why people come back and keep playing), the primary reason is the role-playing environment. Far from being "ridiculous" the rule is essential in keeping DragonRealms operating. Without that environment, people do not stay and they do not return.

I understand that many feel the policy is excessively punitive. I have been part of the changes to the policy over the years, it is far less so now than it was in the past. I will grant that it is still punitive, if someone has a better idea for keeping the activity out of the prime instance, those ideas should be sent to my email (lockout@simutronics.com) where they can be considered without rancor.

Sanguious

This message was originally posted in DragonRealms Policy Discussions \ Scripting policy, by DR-LOCKOUT on the play.net forums.