Post:Plate armor on armor terts - 02/02/2014 - 14:44

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Re: Plate armor on armor terts · on 02/02/2014 02:44 PM CST 3865
Slings and Blunts/Staves should be completely viable in 3.x. Some good things did come out of the rewrites :P

When time allows I'll do a more thorough investigation and see if any tweaks need to be made.

It really seems as though most RPGs sidestep this issue by preventing cross-armor use entirely. You class/guild determines what armor you can wear, and that is that. In DR we offer more flexibility, but not to the extent players want. Do keep in mind that we'll have a bit more flexibility once enchanting is done.


Possible enchantments:

* Permanent small hindrance reduction
* Permanent small protection increase
* Permanent moderate stealth hindrance reduction

* Temporary moderate hindrance reduction with cooldown
* Temporary protection increase with cooldown
* Temporary large stealth hindrance reduction with cooldown

Other options:

* Reactive armor that damages incoming attackers
* Armor swaps what skillset it uses/trains
* Unstable armor that randomizes prot/absorb with each hit - sometimes its very high, sometimes it is very low
* Feather armor - large weight reduction for armor
* Living armor - fun atmo effects, armor transforms into animals/things when removed
* Elemental armor - even more verbs/atmo effects
* Warded armor - small chance of disrupting incoming spells with a long cooldown


And so on...

This message was originally posted in Discussions with DragonRealms Staff and Players \ Complaints, by DR-KODIUS on the play.net forums.