Post:PP and sanity breaking horror - 1/21/2010 - 16:13:07
Re: PP and sanity breaking horror · on 1/21/2010 4:13:07 PM | 141 |
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Let's step OOC for a moment, and discuss this in terms no character should ever use (though inevitably will, since I now just said it).
The attunement process for Arcane mana involves substantial changes to your character's neurobiology in a setting so far removed from modern science and medicine that this is completely not understood or remotely accounted for. You are seeing what Man Mustn't See not because of occult hoodoo but because your character's brain is no longer firing like it used to. The madness of the Necromancer is, first and foremost, neurological. Schizophrenia, affect disorders, clinical depression, etc. Cthulhu-analog certainly plays a part in how deeply boned Necromancers are, but at the front lines of the Necromancer's soul, his major demons are all personal. In practice, these are not going to be balls-to-the-walls-mad people. The Philosophers aim at creating functional sociopaths (though they'd never think of themselves in those terms), and anyone who exhibits outrageously broken cognition after the attunement will be used for parts as a failed attunement. The intention is a creeping fear that the Necromancer's ego (you, basically) isn't in full control of the vehicle. And if Lyras is any indication, sometimes he isn't. Moving toward the supernatural, we arrive at a point where I want to keep a certain level of mystery in the story. Hallucinations certainly fit (bearing in mind that someone who's constantly seeing purple skyway Nevada is going to find his spleen appropriated), but there is the Hunger sitting somewhere within the Necromancer's frame of reference. Sometimes a Necromancer might catch a glimpse of... something, just as in real life sometimes our pattern recognition will turn the shadows in the corner of our eyes into something else. It's probably "innocent" madness. Sometimes, though, that seems very unlikely. | |
This message was originally posted in The Necromancers (26) \ Ask the Necromancer GMs ... But respond in The Commons (10), by DR-ARMIFER on the play.net forums. |