Post:New TDP Method - 10/03/2012 - 02:28

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Re: New TDP Method · on 10/03/2012 02:28 AM CDT 3483
>>I'm curious though. Did you ever consider the "top 3" idea only with different TDP rewards? Like instead of 1 TDP every 125 vs. 400, maybe 1 TDP every 150 vs. 600?


Yep!

What I found was, the wider the disparity between the 'main' and 'alternate' skills in the TDP equation, the worse off and better off some people were - The extremes were more extreme. Looking at the curves, I saw a sharper increase and decrease, which meant that more people were getting significant shakeups. Additionally, wide wide differences between the two, MORE people were suffering, with a smaller number gaining a HUGE number of TDPs. There were a few people losing an extreme amount, but more people were losing TDPs with wide splits. As I brought them closer together, I saw that the curves were less dramatic, and the differences were less extreme.

This message was originally posted in Abilities, Skills and Magic \ The Experience System, by DR-SOCHARIS on the play.net forums.