Post:New TDP Method - 10/02/2012 - 21:43

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Re: New TDP Method · on 10/02/2012 09:43 PM CDT 3405
>>Well I'm in the dark then. When was this announced?


That was basically the beginning of this thread...  :-P

The magic being grandfathered was a big part of it, for sure. There's definitely no chance of me splitting the TDP calculations by guild, though. There lies madness.

>>Anyways - one concern - better watch out you might make any combat guilds skillset placement sort of worthless? Obviously you said the rate of penalty/bonus isn't decided, but if you penalize combat too much (because it trains alot of skills naturally) then what is the point to being weapons or armor prime? You effectively just nerfed the combat guilds.

Definitely.

>>Really - I didn't catch that. So if LE and ME are combining, are we losing the the TDPs of the lowest skill? But the skills ranks are still going to go to the bonus pool.

More or less, yeah.

>>Would it be possible to add the ability to sleep or pause the drain of specific skills?

Offhand I'd say no, but I want to think about it more. It's a technically challenging idea as well as being rather complex balance-wise.

This message was originally posted in Abilities, Skills and Magic \ The Experience System, by DR-SOCHARIS on the play.net forums.