Post:New Guild - 03/03/2015 - 15:13

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Re: New Guild · on 03/03/2015 03:13 PM CST 918
In some conversations I've had, I've made a distinction between broad and deep development of guilds.


In DR, we by-and-large do deep development. A guild isn't ever considered complete, and additions to the guilds are always on the table. This will continue until the Guilds/Systems team collapses into a singularity due to excess mass.

In many other games you get broad development, where a profession or guild is considered complete and then you go on to the next guild.

If I had the benefit of hindsight I might have early on proposed a broad model of guild development, where we "tie off" the loose ends of each guild and then focus on introducing new ones. But that's not how we develop, and I don't foresee a major design philosophy change like that. Because of that, while I won't say it won't ever happen again, my best prediction is we won't see another guild like the Necro guild.

This message was originally posted in Abilities, Skills and Magic \ Suggestions - New/Existing Guilds and Skills, by DR-ARMIFER on the play.net forums.