Post:More of Lhars on Ratha (mirror) - 3/13/2010 - 10:54:24

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More of Lhars on Ratha (mirror) · on 3/13/2010 10:54:24 AM 1099
* Lhars was just struck down!

* Robkin was just struck down!
* Dermott was just struck down!
* Nyda was just struck down!
* Oublie was just struck down!
* Lhars was just struck down!
* Altru was just struck down!
* Jhime was just struck down!
* Trustin was just struck down!
* Trustin was just struck down!
* Shankey was just struck down!
* Lhars was just struck down!
* Blackavar was just struck down!
* A fiery phoenix soars into the heavens as Blackavar's spirit arises from the ashes of death.
* Jhime was just struck down!
* Lhars was just struck down!

(This was Wednesday the 10th before the Temple charging , with everything else going on I forgot to mention it a few days ago)

[Ratha, East Palace Drive]
In the shadow of the palace, one finds respite from the constant movement of people and horses, carriages and carts in one of many gardens and walkways in and around the various temples. You also see a mercenary zombie, a pool of black shadows, a sleek leopard, a whale-bone spear with an attached weapon strap on it, a lascar zombie which appears dead, a medium grey hematite and a leather jerkin.
Also here: Master Ranger Synyster, Spirit Dancer Gremtrak who is emanating a bright holy aura, Fate Reaver Khras, the body of Lhars who is lying down.
Obvious paths: north, east, west.

You notice as a sleek leopard looks around cautiously.
Gremtrak holds a wide cambrinth armband in both hands and closes his eyes in concentration.
Eyuve just arrived.
The water-logged corpse of a lascar zombie rots away to nothing.
The mercenary zombie begins to advance on Khras.
Eyuve just went north.
You notice as a sleek leopard gazes around with large yellow eyes.
Gremtrak seems to be concentrating intently on something.
Emerald Knight Trustin just arrived.
Flailing stiff limbs in a spastic, jerky series of tortured movements, a mercenary zombie teeters into view.
You hear the ghostly voice of Lhars say, "Where is that human? I want to shake his hand."
Gremtrak lays his open palm over Khras's head.
Gremtrak's cambrinth armband emits a loud snap.
A brilliant silver halo appears briefly around Khras's head.
The mercenary zombie closes to pole weapon range on Khras.
A longbowman zombie just arrived!
The mercenary zombie closes to pole weapon range on Khras.
The longbowman zombie begins to advance on Trustin.
Trustin assesses his combat situation.
The mercenary zombie begins to advance on Trustin.
Fate Reaver Khras just went east.
Emerald Knight Trustin just went east.
Appearing to have lost sight of his target, a mercenary zombie stops advancing.
A bosun zombie just arrived!
The bosun zombie begins to advance on Gremtrak.
Gremtrak gestures at a mercenary zombie.
A mass of pearly grey ether erupts from thin air, coalescing into the spectral form of a pristine silver unicorn which gallops rapidly toward a mercenary zombie.
The mercenary zombie moves aside as the rampaging silver unicorn charges past him!
Fate Reaver Khras just arrived.
A pirate zombie just arrived!
The unicorn dissolves into a billow of ghostly smoke and fades.
Appearing to have lost sight of his target, a longbowman zombie stops advancing.
The pirate zombie begins to advance on Gremtrak.
The mercenary zombie begins to advance on Khras.
Appearing to have lost sight of his target, a mercenary zombie stops advancing.
Khras grabs Lhars's body and drags it east with him.

[Ratha, East Palace Drive]
Wide and expansive, this elegant drive parades west toward Regents Circle and the magnificent Ratha Palace beyond. Down the center of the avenue, a tree-lined median channels carriage traffic east and west in an orderly flow. All along the regal boulevard, handsome wrought-iron fencing and sculptured topiaries create a formal garden-like atmosphere, as administrators and clergy mingle with Ratha's upper class citizenry along the wide plazas on either side of the street. You also see a tiny orange star-stone, a tiny cinnamon carnelian and a medium gold-colored citrine.
Also here: the body of Lhars who is lying down, Fate Reaver Khras, Emerald Knight Trustin.
Obvious paths: southeast, west.

Fate Reaver Khras just went west.
A sleek leopard slinks into the area.
Trustin puts his leathers in his journey pack.
Lhars's corpse begins to shake violently, sprouting new mass to replace its lost organs. The convulsions reach a fevered pitch and then abruptly stop when Lhars's eyes snap open! He lies in a fetal position, wracked with pain and gasping for air, but clearly alive.
Lhars leaps to his feet!
Fate Reaver Khras just arrived.
Trustin begins to advance on Lhars.
Lhars seems to be concentrating intently on something.
Trustin closes to pole weapon range on Lhars.
Khras begins to carefully examine a whale-bone spear.
Trustin closes to melee range on Lhars.
Trustin slices a claymore at Lhars. The claymore lands a good hit to his left arm!
Trustin raises his shield suddenly to fend off something you cannot see.
Trustin chops a claymore at Lhars. The claymore lands a good strike to his left arm but tearing his scratched chainmail a little!
Trustin slices a claymore at Lhars. The claymore lands a strong hit to his right arm!
Lhars seems to be concentrating intently on something.
Flailing stiff limbs in a spastic, jerky series of tortured movements, a pirate zombie teeters into view.
Spirit Lord Blackavar just arrived.
Lhars swipes his fingertips across his hand.
Blood suddenly forms up upon Lhars's fingers.
The blood on Lhars's hand seems to burble and shift before he flicks his wrist to send the incarnadine droplets hurtling towards Trustin!
Trustin manages to intercept some of the droplets with his shield.
The incarnadine droplets meld together mid-flight before ramming fully into his chest. For the barest moment, nothing seems to happen, then with a terrible roar the mass detonates into an immense pyre of dark crimson flames. Trustin's chest is incinerated instantly, and the disparate parts of his corpse are propelled in multiple directions by the ensuing concussive blast. The pyre of malefic fire lingers in midair for several seconds before finally dying out.

* Trustin is slain before your eyes!

A soft red glow appears over Trustin's body.
A light silvery glow surrounds Trustin's claymore in his hand.
Spirit Lord Blackavar just went southeast.
Lhars seems to be concentrating intently on something.
Spirit Lord Blackavar just arrived.
Khras sighs.
Charmer Oublie just arrived.
Blackavar seems to be concentrating intently on something.

[Ratha, Golden Scale Road]
The Temples of Ratha rise on both sides of this immaculately clean roadway. The sacred architecture of a dozen different sects and cults vie with each other in what could have been a tasteless clash but somehow has managed to blend itself into a curious harmony. Even the varied clouds of incense that drift about manage to combine into a strangely invigorating scent. You also see a lieutenant zombie and an ornate arch.
Obvious paths: north, south.

A lieutenant zombie moans and slowly teeters south.

[Ratha, Golden Scale Road]
Tucked snugly in among the high and mighty temples is a quaint and curious shop, from which wafts an inviting tendril of incense that tugs at passersby. Nearby, a lone mystic sits in a curious posture, knees intertwined with legs in what seems an uncomfortable pose. He seems almost asleep until the twitching of one nostril, as it is tickled by the smoke emanating from the shop, shows that some attention to the mundane world exists within that ascetic shell. You also see a mercenary zombie.
Obvious paths: southeast, west.

A longbowman zombie just arrived!
A bosun zombie just arrived!
A grey worm works its way out of a longbowman zombie's ear and wriggles down its neck, disappearing beneath the creature's tattered garments.
A mercenary zombie just arrived!
A longbowman zombie just arrived!
A lieutenant zombie just arrived!
A grey worm works its way out of a lieutenant zombie's ear and wriggles down its neck, disappearing beneath the creature's tattered garments.
A longbowman zombie moans as it exclaims, "G-O-O-O-O-L-D!"
A mercenary zombie moans as it exclaims, "G-O-O-O-O-L-D!"
A longbowman zombie just arrived!
A pirate zombie just arrived!
A longbowman zombie flounders sideways and nearly tips over before slowly righting itself once more.
A mercenary zombie moans and slowly teeters southeast.

[Ratha, Golden Scale Road]
The tall, cool walls of the Imperial Palm Inn rise along the north side of the road. Yards of shell-pink plaster cover the cold stone behind which twin towers, tiled in dark red, rise above the other lower buildings. You also see a lieutenant zombie.
Obvious paths: east, northwest.

[Ratha, Golden Scale Road]
Tucked snugly in among the high and mighty temples is a quaint and curious shop, from which wafts an inviting tendril of incense that tugs at passersby. Nearby, a lone mystic sits in a curious posture, knees intertwined with legs in what seems an uncomfortable pose. He seems almost asleep until the twitching of one nostril, as it is tickled by the smoke emanating from the shop, shows that some attention to the mundane world exists within that ascetic shell. You also see a pirate zombie, a longbowman zombie, a lieutenant zombie, a longbowman zombie, a mercenary zombie, a bosun zombie and a longbowman zombie.
Obvious paths: southeast, west.

A lieutenant zombie moans and slowly teeters west.
A mercenary zombie moans and slowly teeters southeast.
A bosun zombie moans and slowly teeters west.
A longbowman zombie moans and slowly teeters west.
A longbowman zombie moans and slowly teeters southeast.
A pirate zombie moans and slowly teeters west.
A longbowman zombie moans and slowly teeters west.

[Ratha, Golden Scale Road]
The dome of Phelim's Temple rises against the sky in a gentle curve that offsets the harshness of this rock-bound city. The air is rich with the sea tang from far below and the sound of sonorous chanting from within the sacred precincts blends with the distant wave song of the open ocean. You also see a high guard and some stone steps leading up.
Obvious paths: south, northwest.

[Ratha, Golden Scale Road]
The road forks as it passes near the Temple district. High walls protect the estates and offices of the tax gatherers to the south, and heavily-armed guards stalk along the walls, secure behind stone and iron. The street itself is spotlessly clean, each scale-shaped cobble has been set with consummate skill so that the path resembles the endless coils of some enormous serpent.
Obvious paths: north, southeast, northwest.

[Ratha, East Palace Drive]
Wide and expansive, this elegant drive parades west toward Regents Circle and the magnificent Ratha Palace beyond. Down the center of the avenue, a tree-lined median channels carriage traffic east and west in an orderly flow. All along the regal boulevard, handsome wrought-iron fencing and sculptured topiaries create a formal garden-like atmosphere, as administrators and clergy mingle with Ratha's upper class citizenry along the wide plazas on either side of the street. You also see a bosun zombie, a pirate zombie, a sleek leopard, a tiny orange star-stone, a tiny cinnamon carnelian and a medium gold-colored citrine.
Also here: Spirit Lord Blackavar, Fate Reaver Khras.
Obvious paths: southeast, west.

The pirate zombie closes to pole weapon range on Khras.
The bosun zombie begins to advance on Blackavar.
The pirate zombie closes to pole weapon range on Khras.
Blackavar seems to be concentrating intently on something.
Spirit Lord Blackavar just went southeast.
Khras seems to be waiting for something.
The pirate zombie closes to melee range on Khras.
The Malk'smo constable strides in, looking around carefully for signs of trouble.
There is a twinkle in a sleek leopard's eyes.

[Ratha, East Palace Drive]
Pilgrims and clergy alike mingle along this stretch of the drive. Temples are situated througout this section of Ratha and offer the reverent a peaceful refuge wherein to learn and worship. You also see a temple courtyard.
Obvious paths: east, west.

Flailing stiff limbs in a spastic, jerky series of tortured movements, a mercenary zombie teeters into view.

[Ratha, Eastern Promenade]
At this crossroads, travelers can choose to enjoy the splendor of the Palace to the west and southeast, or head on through the banking district to the northeast. Guards stand rigid at their posts guarding the Palace grounds day and night. Government officials and financial experts make their way southeast to the Palace entrance and the tax collectors. To the west is the beginning of the grand Processional Way and the continuation of Promenade Way with its temples and shops. You also see a bosun zombie and an ornate marble structure.
Obvious paths: northeast, southeast, west.

[Ratha, Processional Way]
The south end of the great Processional opens onto the Palace grounds where the trees spread their branches as if in greeting. They beckon one to take the pleasant stroll northward to the Great Waymeet and Angels Flights. Several stores and guilds can be found down the Promenade to the east. The west path leads off towards the temple grounds. You also see the Paladins' Guild.
Obvious paths: north, east, west.

A longbowman zombie just arrived!
A mercenary zombie just arrived!
A crossbowman zombie just arrived!
A lieutenant zombie just arrived!
A mercenary zombie just arrived!
A lieutenant zombie moans as it exclaims, "G-O-O-O-O-L-D!"
A crossbowman zombie moans and slowly teeters north.
A mercenary zombie teeters mindlessly around in a circle.
A lieutenant zombie just arrived!
A crossbowman zombie just arrived!
A mercenary zombie just arrived!
A bosun zombie just arrived!
A mercenary zombie's bulging eyes roll around in rotting sockets, staring wildly about without truly seeing.
A crossbowman zombie moans and slowly teeters east.
A lieutenant zombie's bulging eyes roll around in rotting sockets, staring wildly about without truly seeing.
A mercenary zombie just arrived!
A bosun zombie just arrived!
A bosun zombie's bulging eyes roll around in rotting sockets, staring wildly about without truly seeing.
Spirit Dancer Gremtrak just arrived.
Spirit Dancer Gremtrak just went east.
A mercenary zombie moans and slowly teeters east.
A lieutenant zombie moans and slowly teeters north.
A mercenary zombie moans and slowly teeters west.
A mercenary zombie moans and slowly teeters east.
A lieutenant zombie moans and slowly teeters west.
A longbowman zombie moans and slowly teeters west.
A bosun zombie slumps over as it exhales a final gasping moan.
A mercenary zombie moans and slowly teeters east.
A bosun zombie moans and slowly teeters east.

[Ratha, Eastern Promenade]
At this crossroads, travelers can choose to enjoy the splendor of the Palace to the west and southeast, or head on through the banking district to the northeast. Guards stand rigid at their posts guarding the Palace grounds day and night. Government officials and financial experts make their way southeast to the Palace entrance and the tax collectors. To the west is the beginning of the grand Processional Way and the continuation of Promenade Way with its temples and shops. You also see a bosun zombie, a mercenary zombie, a mercenary zombie, a mercenary zombie, a crossbowman zombie and an ornate marble structure.
Obvious paths: northeast, southeast, west.

[Ratha, Western Promenade]
At this juncture, a traveler can choose to enjoy the splendor of the Palace to the southeast, or head on through the temple district to the northwest. Guards stand rigid at their posts guarding the Palace grounds day and night. Government officials make their way down to Regents Circle and the entrance to the Palace. To the east is the beginning of the grand Processional Way and the continuation of Promenade Way with its guilds and shops. You also see a longbowman zombie, a lieutenant zombie, a mercenary zombie and a lieutenant zombie.
Obvious paths: east, southwest, northwest.

A grey worm works its way out of a mercenary zombie's ear and wriggles down its neck, disappearing beneath the creature's tattered garments.
A longbowman zombie slumps over as it exhales a final gasping moan.
A lieutenant zombie raises its cold, stiff arms and moans.

[Ratha, Processional Way]
The south end of the great Processional opens onto the Palace grounds where the trees spread their branches as if in greeting. They beckon one to take the pleasant stroll northward to the Great Waymeet and Angels Flights. Several stores and guilds can be found down the Promenade to the east. The west path leads off towards the temple grounds. You also see a crossbowman zombie, a bosun zombie which appears dead and the Paladins' Guild.
Obvious paths: north, east, west.

[Ratha, Processional Way]
Onlookers from all over the realms gather here to enjoy the spectacle of the Palace as well as all the official activities taking place around the Palace itself. Even the trees seem to stand at attention, creating the atmosphere of great decorum. Most people rarely speak over a whisper here so as not to disturb the natural beauty and awesome ambiance of this glorious setting. You also see a lieutenant zombie which appears dead.
Obvious paths: north, south.

[Ratha, Processional Way]
During state events, this halfway point down the Processional is the perfect location from which to view the dignitaries and their entourages as they proceed grandly down the boulevard anticipating the great events to follow. The elegant temple gardens are visible through the ivy covered fence to the west. You also see the Malk'smo Office.
Obvious paths: north, south.

[Ratha, Processional Way]
The soft sounds of water from the fountain to the north create a peaceful and comfortable atmosphere as you saunter down this grand boulevard. Lovely trees line the street almost creating an arch overhead and providing shelter from the elements, allowing a pleasant stroll at any hour of the day or night.
Obvious paths: north, south.

[Ratha, The Great Waymeet]
Many roads converge here, north of Processional Way, the great route leading to the palace. A large fountain rises at the center of the roads, and it serves as a gathering spot for all classes and races, a place where one can pause and enjoy the calming sounds of flowing waters and enjoy the marvelous aspect of the grand palace to the south. You also see a wild sea-worn monk.
Obvious paths: east, southeast, south, southwest, west.

[Ratha, Golden Scale Road]
The road passes along the heavy, almost stolid flank of one of the city's many banks. High leaded windows, set with stout bars, show glimpses of an elegant ceiling within. City guards keep careful watch on the premises night and day.
Obvious paths: southeast, northwest.

[Ratha, Golden Scale Road]
The stately entrance to the Imperial Palm Inn graces this stretch of roadway. Pink stone walls surround this haven of charm and taste, frequented by the better classes of Rathan society as well as the discerning traveler with the coins to match his taste. You also see a longbowman zombie, a bosun zombie and a pink granite and white ironwork arch.
Obvious paths: northeast, southeast, northwest.

Mercenary Dametri just arrived.
Mercenary Dametri just went northeast.
A grey worm works its way out of a bosun zombie's ear and wriggles down its neck, disappearing beneath the creature's tattered garments.
A shimmering mirror of shadows appears momentarily in the air above, briefly revealing Patre's face.
A bosun zombie moans and slowly teeters northeast.
A longbowman zombie moans and slowly teeters northwest.

[Ratha, Golden Scale Road]
The confluence of several disparate roads among the temples has been dubbed the "Threefold Path" by local wags. The rich decor of the buildings and the many finely garbed holy workers reminds one that the business of serving the gods is oft a profitable endeavor. The presence of the lavish Imperial Palm Inn also gives credence to the relative wealth of the Temples. You also see a longbowman zombie and a white ironwork arch.
Obvious paths: east, south, west.

A longbowman zombie moans and slowly teeters east.

[Ratha, Golden Scale Road]
Tucked snugly in among the high and mighty temples is a quaint and curious shop, from which wafts an inviting tendril of incense that tugs at passersby. Nearby, a lone mystic sits in a curious posture, knees intertwined with legs in what seems an uncomfortable pose. He seems almost asleep until the twitching of one nostril, as it is tickled by the smoke emanating from the shop, shows that some attention to the mundane world exists within that ascetic shell. You also see a mercenary zombie and a longbowman zombie.
Obvious paths: southeast, west.

Flailing stiff limbs in a spastic, jerky series of tortured movements, a mercenary zombie teeters into view.

[Ratha, Golden Scale Road]
The confluence of several disparate roads among the temples has been dubbed the "Threefold Path" by local wags. The rich decor of the buildings and the many finely garbed holy workers reminds one that the business of serving the gods is oft a profitable endeavor. The presence of the lavish Imperial Palm Inn also gives credence to the relative wealth of the Temples. You also see a lieutenant zombie and a white ironwork arch.
Also here: Mercenary Dametri.
Obvious paths: east, south, west.

Flailing stiff limbs in a spastic, jerky series of tortured movements, a pirate zombie teeters into view.
Mercenary Dametri just went east.
[Ratha, Eastern Promenade]
The Oracle Veraclese's Cleric shop stands at this, the eastern end of Promenade Way. More shops and guilds are found to the north on Three Fold Path along with an Inn which eagerly awaits the visit of folks in need of sustenance and sleep. Journeying westward, the route borders the banking district and the Palace, and finally leads to the temple district.
Obvious paths: north, southwest.

[Ratha, Golden Scale Road]
Tucked snugly in among the high and mighty temples is a quaint and curious shop, from which wafts an inviting tendril of incense that tugs at passersby. Nearby, a lone mystic sits in a curious posture, knees intertwined with legs in what seems an uncomfortable pose. He seems almost asleep until the twitching of one nostril, as it is tickled by the smoke emanating from the shop, shows that some attention to the mundane world exists within that ascetic shell. You also see a mercenary zombie and a mercenary zombie.
Obvious paths: southeast, west.

[Ratha, Golden Scale Road]
The dome of Phelim's Temple rises against the sky in a gentle curve that offsets the harshness of this rock-bound city. The air is rich with the sea tang from far below and the sound of sonorous chanting from within the sacred precincts blends with the distant wave song of the open ocean. You also see some stone steps leading up.
Obvious paths: south, northwest.

[Ratha, Golden Scale Road]
The road forks as it passes near the Temple district. High walls protect the estates and offices of the tax gatherers to the south, and heavily-armed guards stalk along the walls, secure behind stone and iron. The street itself is spotlessly clean, each scale-shaped cobble has been set with consummate skill so that the path resembles the endless coils of some enormous serpent. You also see a buccaneer zombie and a lieutenant zombie.
Obvious paths: north, southeast, northwest.

[Ratha, East Palace Drive]
Wide and expansive, this elegant drive parades west toward Regents Circle and the magnificent Ratha Palace beyond. Down the center of the avenue, a tree-lined median channels carriage traffic east and west in an orderly flow. All along the regal boulevard, handsome wrought-iron fencing and sculptured topiaries create a formal garden-like atmosphere, as administrators and clergy mingle with Ratha's upper class citizenry along the wide plazas on either side of the street. You also see a tiny orange star-stone, a tiny cinnamon carnelian and a medium gold-colored citrine.
Obvious paths: southeast, west.

[Ratha, East Palace Drive]
In the shadow of the palace, one finds respite from the constant movement of people and horses, carriages and carts in one of many gardens and walkways in and around the various temples. You also see a longbowman zombie, a pool of grey shadows, a medium grey hematite and a leather jerkin.
Obvious paths: north, east, west.

A grey worm works its way out of a longbowman zombie's ear and wriggles down its neck, disappearing beneath the creature's tattered garments.
Flailing stiff limbs in a spastic, jerky series of tortured movements, a longbowman zombie teeters into view.

[Ratha, East Palace Drive]
Pilgrims and clergy alike mingle along this stretch of the drive. Temples are situated througout this section of Ratha and offer the reverent a peaceful refuge wherein to learn and worship. You also see a temple courtyard.
Obvious paths: east, west.

[Ratha, East Regents Circle]
Imposing granite statuary can be seen all along the grand drive. One in particular, is that of a young S'kra Mur trader. Dressed in flowing robes and precious gems, he appears remarkably life-like, examining the crates on a waiting caravan.
Obvious paths: north, southwest.

[Ratha, East Palace Drive]
Pilgrims and clergy alike mingle along this stretch of the drive. Temples are situated througout this section of Ratha and offer the reverent a peaceful refuge wherein to learn and worship. You also see a temple courtyard.
Obvious paths: east, west.

Flailing stiff limbs in a spastic, jerky series of tortured movements, a mercenary zombie teeters into view.
Vymos just arrived.
Vymos just went east.

[Ratha, East Palace Drive]
In the shadow of the palace, one finds respite from the constant movement of people and horses, carriages and carts in one of many gardens and walkways in and around the various temples. You also see a longbowman zombie, a longbowman zombie, a pool of grey shadows, a medium grey hematite and a leather jerkin.
Obvious paths: north, east, west.

A longbowman zombie moans and slowly teeters north.
A longbowman zombie's bulging eyes roll around in rotting sockets, staring wildly about without truly seeing.

[Ratha, East Palace Drive]
Wide and expansive, this elegant drive parades west toward Regents Circle and the magnificent Ratha Palace beyond. Down the center of the avenue, a tree-lined median channels carriage traffic east and west in an orderly flow. All along the regal boulevard, handsome wrought-iron fencing and sculptured topiaries create a formal garden-like atmosphere, as administrators and clergy mingle with Ratha's upper class citizenry along the wide plazas on either side of the street. You also see a tiny orange star-stone and a tiny cinnamon carnelian.
Obvious paths: southeast, west.

Spirit Lord Blackavar just arrived.
Spirit Lord Blackavar just went west.
Spirit Lord Blackavar just arrived.
Blackavar says, "Hello."
Blackavar seems to be concentrating intently on something.
You hear a voice say, "Dont mind me."
Flailing stiff limbs in a spastic, jerky series of tortured movements, a mercenary zombie teeters into view.
You hear a voice ask, "Should I not?"
The mercenary zombie discovers Blackavar, ruining his hiding place!
Blackavar says, "You shouldn't."
The mercenary zombie begins to advance on Blackavar.
Spirit Lord Blackavar just went southeast.
Appearing to have lost sight of his target, a mercenary zombie stops advancing.
Spirit Lord Blackavar just arrived.
Blackavar mutters to himself.
Spirit Lord Blackavar just went west.
A mercenary zombie moans and slowly teeters southeast.
Emerald Knight Trustin just arrived.
Emerald Knight Trustin just went west.
Spirit Lord Blackavar just arrived.
Master Ranger Synyster just arrived.
Fate Reaver Khras just arrived.
Lhars reveals himself.
Lhars gestures.
Greasy black mist rises from Lhars's skin and clings to his body.
The Malk'smo constable strides in, looking around carefully for signs of trouble.
Flailing stiff limbs in a spastic, jerky series of tortured movements, a pirate zombie teeters into view.
The Malk'smo constable scans the area with a watchful eye.
The pirate zombie discovers Khras, ruining his hiding place!
Khras says, "What say you."
You hear someone chuckling.
The pirate zombie begins to advance on Khras.
The Malk'smo constable strides southeast, looking around carefully for signs of trouble.
Blackavar reveals himself.
Blackavar gestures at a pirate zombie.
He suddenly reels back, looking queasy.
The pirate zombie closes to pole weapon range on Khras.
Blackavar says, "Yer gonna die khras."
The high guard strides in, looking around carefully for signs of trouble.
Blackavar says, "Watch it."
Appearing to have lost sight of her target, a pirate zombie stops advancing.
The pirate zombie begins to advance on Blackavar.
You hear a voice say, "I have told you, I am not ready."
Spirit Lord Blackavar just went west.
Appearing to have lost sight of her target, a pirate zombie stops advancing.
A pirate zombie's head lists to one side, then rolls back lifelessly as its bloated tongue twists and contorts spastically.
You hear a voice say, "Soon. When the mongrel is healthy."
The high guard scans the area with a watchful eye.
You hear a voice say, "Not before."
Spirit Lord Blackavar just arrived.
The pirate zombie searches around for a moment.
The pirate zombie discovers Khras, ruining his hiding place!
Khras asks, "Timeframe?"
The high guard strides west, looking around carefully for signs of trouble.
The pirate zombie begins to advance on Khras.
You hear a voice say, "I don't know. These aquatic creatures are frail."
The pirate zombie closes to pole weapon range on Khras.
The pirate zombie closes to pole weapon range on someone.
a pirate zombie stops advancing on Khras.
The pirate zombie begins to advance on Blackavar.
The high guard strides in, looking around carefully for signs of trouble.
Spirit Lord Blackavar just went southeast.
Appearing to have lost sight of her target, a pirate zombie stops advancing.
The pirate zombie discovers Khras, ruining his hiding place!
Khras says, "Of course."
The pirate zombie begins to advance on Khras.
Spirit Lord Blackavar just arrived.
A bosun zombie just arrived!
The bosun zombie begins to advance on Blackavar.
The high guard scans the area with a watchful eye.
Blackavar mutters to himself.
Joshuan's group just arrived.
Spirit Lord Blackavar just went west.
You notice as a russet panther slinks into the area.
The russet panther begins to watch the goings on carefully.
Joshuan's group just went southeast.
The pirate zombie closes to pole weapon range on Khras.
Appearing to have lost sight of his target, a bosun zombie stops advancing.
The pirate zombie closes to pole weapon range on Khras.
The russet panther slinks off.
Lhars comes out of hiding.
The pirate zombie closes to melee range on Khras.
The bosun zombie begins to advance on Khras.
The high guard strides southeast, looking around carefully for signs of trouble.

[Ratha, East Palace Drive]
In the shadow of the palace, one finds respite from the constant movement of people and horses, carriages and carts in one of many gardens and walkways in and around the various temples. You also see a mercenary zombie, a pool of grey shadows, a medium grey hematite and a leather jerkin.
Also here: Emerald Knight Trustin, Spirit Lord Blackavar who is shrouded in ghostly flames.
Obvious paths: north, east, west.

[Ratha, Golden Scale Road]
The road forks as it passes near the Temple district. High walls protect the estates and offices of the tax gatherers to the south, and heavily-armed guards stalk along the walls, secure behind stone and iron. The street itself is spotlessly clean, each scale-shaped cobble has been set with consummate skill so that the path resembles the endless coils of some enormous serpent. You also see a high guard and a mercenary zombie.
Obvious paths: north, southeast, northwest.

[Ratha, Golden Scale Road]
The dome of Phelim's Temple rises against the sky in a gentle curve that offsets the harshness of this rock-bound city. The air is rich with the sea tang from far below and the sound of sonorous chanting from within the sacred precincts blends with the distant wave song of the open ocean. You also see a Malk'smo constable, a buccaneer zombie and some stone steps leading up.
Obvious paths: south, northwest.

[Ratha, Golden Scale Road]
Monks and clerics pass one another with nods or bows or barely concealed glares, depending on the relative state of relations amongst their deities and congregations. Overhead, two grotesque gargoyles, one on each of two otherwise dissimilar buildings, seem to be glaring at each other in mimicry of the unspoken tensions below. You also see a longbowman zombie.
Obvious paths: southeast, southwest, northwest.

A longbowman zombie moans and slowly teeters southeast.
Flailing stiff limbs in a spastic, jerky series of tortured movements, a mercenary zombie teeters into view.
Flailing stiff limbs in a spastic, jerky series of tortured movements, a longbowman zombie teeters into view.
A mercenary zombie moans and slowly teeters northwest.
A longbowman zombie moans and slowly teeters northwest.
Flailing stiff limbs in a spastic, jerky series of tortured movements, a mercenary zombie teeters into view.
Flailing stiff limbs in a spastic, jerky series of tortured movements, a longbowman zombie teeters into view.
Flailing stiff limbs in a spastic, jerky series of tortured movements, a longbowman zombie teeters into view.

[Urrem'tier's Path, Pine Grove]
The air is still and muggy beneath the drooping limbs of tightly meshed pine boughs. Sounds deaden and echoes die at the approach to a shadowy doorway cut jaggedly into a jumble of black basalt boulders mounded as a solid mass as tall as the surrounding pine trees.
Obvious paths: northeast, southwest.

This message was originally posted in Events and Happenings in DragonRealms' Elanthia (13) \ Qi Events (17), by LERASHA on the play.net forums.