Post:Luck and You - 01/17/2017 - 13:09
Luck and You · on 01/17/2017 01:09 PM CST | 13038 |
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Later today there will be a mailer going out mentioning the Luck system. Since we've had enough time for fun speculation and contemplation on what this system is, I would like to spend a few words on it prior to the mailer.
First, to answer a few questions that have come out over the past few weeks: 1) Luck is a new system, not something that has been active in the past. While various systems have more or less performance based on luck (in the literal sense of how reliant they are on a RNG), there has been no luck stat before now. 2) The range of Luck is: Divine (+3) These adjectives are discrete values rather than ranges. The entire range of Luck is +3 to -3. Now on to a few other topics related to Luck. ACCESS TO LUCK MANIPULATION EFFECTS: We've had internal discussions of a granting a third guild native access to luck manipulation, but the plans for that are still tentative enough that I don't feel comfortable pointing a finger yet. EFFECT OF LUCK: Here are a few concepts I'm running with while implementing Luck into the game. Note that these are not ironbound rules and they may face changes as we go forward, but it's what I'm dealing with now. 1) Average is default. Luck manipulation isn't necessary to get a fair roll on an RNG (insofar as the GM who invented the system defined 'fair'). POWER AND DURATION OF EFFECT: Duration will be variable based on how the luck effect is achieved, but in general we're looking at the following in terms of uptime: ADDITIONAL QUESTIONS: | |
This message was originally posted in Discussions with DragonRealms Staff and Players \ General Discussions, by DR-ARMIFER on the play.net forums. |