Post:Lockpicks? - 03/14/2012 - 00:34

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Re: Lockpicks? · on 03/14/2012 12:34 AM CDT 314
To accompany the lockpicking creation system rewrite, I intend to redo how locks work as well. In simple terms, boxes can have multiple locks and each lock can be one of several types. Certain lockpicks will get bonuses/penalties when used on a type of lock. Generally this means that, as a player, you have several options:

1). Use an all-around OK lockpick for everything with a small penalty (laziest option, closest to what we have now)

2). Take the time to find and use the correct lockpick and get a decent bonus (more micro management, not everyone will like doing this)

3). Use a lockpick that can swap between each type (rare)

4). Be a thief and use a special, thief-only lockpick that offers special advantages.

Granted, this likely won't occur until later in the year, but some variant of this is where we are headed. Ditto for disarm, but with player-made traps and trappable containers to go along with it.

This message was originally posted in Lore \ Tinkering Discipline, by DR-KODIUS on the play.net forums.