Post:Kertig Warring Axe - 12/14/2011 - 16:56

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Re: Kertig Warring Axe · on 12/14/2011 04:56 PM CST 3117
Yeah, there really isn't much feedback in the combat system for when you are being penalized. If using hindering armor occasionally made you whiff because your breastplate got in the way - people would notice it and consider using something lighter.

Fatigue usage would be another possibility. If hinderance resulted in more fatigue usage for attacking/defending/using special moves, lighter armors would make more sense.

You bring up a good point Apu that the techniques become less important when you can just spam-run back and forth to the repair merchant. Perhaps an increase to repair times/cost are in order.

I like the idea of using a more logarithmic approach to item damage.

Swappable weapons (and thrown weapons) suffer a small penalty for each additional form they can assume. It is something like a 5%, 10%, 15%, etc. Maybe weapon enchanting will facilitate more use of them, as it would be much more difficult to get 8 weapons enchanted than just your 3 swappables that cover the bases

Oh, and I am going to review the tool list a bit. IIRC only the balanced tools fit into the "can cap with 100 mech". To get added durability or potency you need a few hundred ranks generally speaking - more if you are using rare materials.

Keep the thoughts coming. I really want to see how we can continue to develop and improve these systems.

This message was originally posted in Lore \ Smithing Skill, by DR-KODIUS on the play.net forums.