Post:Heal Wounds and Heal Scars Preview - 5/26/2009 - 21:30:55

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Re: Heal Wounds and Heal Scars Preview · on 5/26/2009 9:30:55 PM 51953
> Can you elaborate on this bug? Was it not converting wounds into enough scars?

This is why I said pseudo-random. It would sometimes create more scars than it should, sometimes far less. In short, it was more or less unpredictable.

> And is ESH/ISH affected by this bug?

No, since ESH/ISH do not convert wounds to scars.

> Based on my testing of the spells so far, it seems that scars are FAR harder to heal now.

Which is what I said it would be and what it was intended to be all along. Well, not FAR harder, but definitely harder. Let me try to explain without getting too detailed -- when you cast a healing spell, it creates a total number of healing points. Each wound type has a certain cost, which is why, say, internal head is tougher than external arm. So far so good? Well, what they were doing to create the healing points was multiply how effective your spell was by a constant. For EWH/IWH, this constant was supposed to be about double what the constant was for ESH/ISH, so that you would get more healing per point of mana. The problem was that in the latter two spells, somewhere along the line they did the multiplication twice, which resulted in MORE healing points for those spells instead of less as the comments and overall healing design suggest.

So yes, scars now require substantially more power than before. I will be watching this, and if it seems too excessive, we can always tweak a bit. When I fixed the bug, I aimed squarely in the middle between where it was originally intended to be and where it ended up. So it's not as bad as it was intended to be, but definitely harder than it was before.

- GM Dartenian

This message was originally posted in Discussions with DragonRealms Staff and Players - Responses to GM/Official Announcements, by DR-DARTENIAN on the play.net forums.