Post:Experience Pool Size - Bug Fix - 12/15/2015 - 11:26

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Re: Experience Pool Size - Bug Fix · on 12/15/2015 12:26 AM CST 4683
Speaking for myself, who is designing a video game at the moment, I have two interests in mind.


1) Most important to me is the issue that skill-gain TDP is a runaway system, with values that were decided 19 years ago. For a community that by and large bemoans homogenization, it is surprisingly that there is so little complaint about the situation where everyone is hitting 100+ stats in the high end with limited to irrelevant variation.

2) Slightly less important, but still important, is cutting down on the rewards for AFK scripting 24/7. I have no interest in slowing down even heavy players of the game, but there is a significant amount of legroom where we could potentially start tapering or shut off exp awards while still not even touching anyone's actual focused time in game.

I do not think either point is particularly shocking or out of character for us, but I am prepared to be surprised.

-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino

This message was originally posted in Abilities, Skills and Magic \ The Experience System, by DR-ARMIFER on the play.net forums.