Post:Enchanting and other crafting skills - 03/02/2014 - 01:44

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Re: enchanting and other crafting skills · on 03/02/2014 01:44 AM CST 1537
People - imbue is necessary to enchant. Imbue is a spell. MUs will need to spend SPELL SLOTS on IMBUE. NMUs have no spell slots. There isn't ANY balanced way to balance this.

NMUs will still be able to cap items. They'll still be able to work on the go. But it'll be more complicated because they need to use a magical item to do it, or go to a Guildhall and use the superior tools there.

Already mages are emailing me in frustration that they'll need to spend slots on Imbue. I told them no, you only need to spend spell slots if you want an easier time at one part of the enchanting process. MUs can just as easily forgo the spell and make use of the magic enchanting items or guildhall tools.


As for Barbarians - I've always said there would be a heavy dose of RP-oriented penalties. On a mechanical level I'd like for the process of enchanting to cumulatively lower your passive IF regen. Over time this penalty will wear off and you'll go back to normal. The regenerating of this will be determined by your ratio of IF skill to Arcana skill. Breaking some magic items will also help.

Yes, this makes Barbarians different. I hear constant complaints that Guilds are too cookie cutter, and when we try to add some diversity even more complaints roll in.

There will likely be a Mastery ability to remove this effect. Templar Mastery will make it worse.

This message was originally posted in Lore \ Enchanting Skill, by DR-KODIUS on the play.net forums.