Post:Enchanting - Shavay's Simucon 'Notes' - 08/10/2011 - 23:46

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Re: Enchanting - Shavay's Simucon 'Notes' · on 08/10/2011 11:46 PM CDT 1089
>Re: gathering vs. using disjunct sigils

I appreciate the thought behind the "one guild gather, anyone use" concept, but the main purpose of the guild-specific sigil is specifically to limit enchantment creation to a given guild. The in game argument is that, while another guild may be able to mechanically understand another guild's disjunct sigil, they still lack the training and affinity to actually scribe it in a functional setting. The Warrior Mage conjuration sigil doesn't just follow a specific pattern - it brushes the boundary into elemental planes upon scribing. Moon Mage spatial sigils may not even obey the laws of Euclidean geometry. Without the correct training and abilities taught by the right guild, scribing the sigil is purely an academic exercise.

That said, we're still working on the balance between rate of sigil acquisition and sigil consumption. I understand that the idea of a sigil market has appeal, but, as noted previously, the gathering system isn't intended to be the primary focus of energy (ours or yours). The main problem is that disjunct sigils will not necessarily be something as rare as Kertig or Glaes. Guild-specific enchantments are not restricted to extreme skills (though will probably tend towards higher tiers), but disjunct sigils could be used as throttling mechanisms on lower tiered enchantments as well. This means you won't need nearly as much skill to find a disjunct sigil as you do to use it, in some cases.

And, truthfully, I'm not really interested in letting anyone with high scholarship and 0 enchanting provide the material components to create powerful guild-specific enchantments to other people. Those rare barbarian enchanters deserve dominion over whatever guild-specific enchantment options they have without worrying about scholarly barbarians selling their secrets. ;)

>Re: supernatural enchanting vs. magical enchanting

I know there are opinions both ways on this. Our decision has been that, while open to all guilds, enchanting is still a purely magical process. Chakrel will not fall under enchanting, nor will roar helms or some kind of mysterious "khri-powered" items or what have you. Non magical guilds will have full access to the system using tools in an enchanting workshop, but it's not the be all and end all of special item creation. Remember - we have many other crafting skills to populate with cool items.



GM Lohkrian

This message was originally posted in Lore \ Enchanting Skill, by DR-LOHKRIAN on the play.net forums.