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Post:Duskruin - Dispensers - 03/21/2025 - 07:07
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Duskruin - Dispensers · on 03/21/2025 07:07 | 11583 |
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Greetings! You will find [a snowflake dispenser], [a flower dispenser], [a flame dispenser], [a wheat dispenser], and [a hag dispenser] in the Dispenser Hall through the colorful portal on the Duskruin quest grounds. You can SHOP and purchase an origami "ticket" from any dispenser for 200 bloodscrip. The ticket's noun is aligned to the pin on the container for the grand prize set from that dispenser. You can purchase as many tickets as you wish from all dispensers during the course of the event. Each ticket purchased will increase your odds of winning that dispenser's random draw. Toward the end of the Duskruin event, at 4pm ET on Sunday, March 30th, all dispenser ticket sales will stop. After that, TWO winners will be selected from EACH dispenser and they will BOTH win a copy of the grand prize. Winner 1 and Winner 2 will be selected in the following manner: Winner 1 will be the player with the highest individual ticket total from that dispenser. In the event of a tie, there will be a random draw between the group of highest ticket holders. Winner 1's tickets will then be removed from the pool. Winner 2 will be drawn at random from the entire remaining pool of all tickets purchased from that dispenser. You do not need to be present or even logged in at the time of this drawing to be selected as Winner 2. The live drawing will occur at approximately 8:30pm (Prime), 8:45pm (Plat), and 9pm (TF) ET on Sunday, March 30th. If you do not win a grand prize from an individual dispenser, then all of your tickets purchased from that dispenser will instead count toward a memory orb prize which will gain 25% drain per ticket you purchased. This singular memory orb prize is created based on all tickets purchased across all dispensers from this event, excluding any dispenser you win a grand prize from. Examples: 1 ticket = 25%; 1 use at 25% drain 2 tickets = 50%; 1 use at 50% drain 3 tickets = 75%; 1 use at 75% drain 4 tickets = 100%; 1 use at 100% drain 5 tickets = 125%; 1 use at 100% drain and 1 use 25% drain 14 tickets = 350%; 3 uses at 100% drain and 1 use at 50% drain 52 tickets = 1300%; 13 uses at 100% drain 143 tickets = 3575%; 35 uses at 100% drain and 1 use at 75% drain The memory orb can be activated to immediately drain field experience into ranks. The orb will always try to drain 100% when activated, and it will not be destroyed until the balance is completely used up. The orb will be unaligned at first, and you can TURN it to a specific skill of your choosing before its first use. After you select the skill for the orb it will remain aligned to that skill and cannot be changed again. The memory orb prize can be retrieved using the CLAIM MEMORYORB command, which will be set up and available within 24 hours of the grand prize drawings. We will post here again when the updated CLAIM MEMORYORB is available after the event. You can read the ledger on each dispenser throughout the event to see current ticket totals for that dispenser. The Grand Prize Sets ~Winter Set~ a wintery-hued silverweave rucksack pinned with an icesteel snowflake Standard back-worn bag that contains... a tiny crystalline igloo Summons [a crystal hut] personal sanctuary façade for 60min. Comes with 1,000,000 charges a mountainous Adamantia steel wildland machete T6 two-handed edge + T1/G2 frost flare (mountain-grey, bonus to magnitude). Also a chipper weapon that can create [a rocky,rime-coated,shard] that lodges in enemies and magically replenishes on the weapon a consuming arctic shroud of insulated chaosknit T6 cloth armor + T2/G2 armor frost flare (mountain-grey, bonus to proc) ~Spring Set~ a verdant lotusweave backpack pinned with a loveglass flower Standard back-worn bag that contains... a haizeebo-paneled Wayerd pyramid decorated in blooming cambrinth vines T7 cambrinth pyramid a haizeebo-reinforced sandskin buckler decorated with a vibrant oasis spring T7 small shield a haizeebo-handled whip of petrified wild vines bearing star-kissed kertig thorns T8 LT/LB whip weapon ~Summer Set~ a brilliant goldweave satchel pinned with a sungold flame Standard shoulder-worn bag that contains... a cloudbark recurve longbow adorned in rays of burning goldfyre T7 longbow energy bow. Uses wielder's concentration to fire T6 custom ammo [a radiantly burning sunshot]. a cloudbark-handled stormsilk parasol Powerful teleportation umbrella with unlimited charges and suitable for almost any weather conditions a viciously honed gais-bladed fan encased in an etched cloudbark frame T8 swappable light edge/light blunt weapon ~Fall Set~ an autumnal-hued marblesilk bag pinned with a sheaf of vardite wheat Standard shoulder-worn bag that contains... a korograth leather cornucopia affixed with a harvest-gold Imperial weave strap Belt-worn hold any 50 items container a deeply curved dawnfire steel hand scythe set with an etched geobloom T7 medium edge weapon + T1/G2 nature flare (harvest gold, bonus to magnitude) a deeply curved asharsh'dai hand scythe set with an etched maelstone T7 medium edge weapon + T1/G2 nature flare (ash-grey, bonus to magnitude) ~Asketi's Ride Set~ a soft pack of muted black silk pinned with a windsteel hag Standard back-worn bag that contains... an engraved bone medallion Summons [a skeletal horse] mount a huge darkened windsteel Asketi war icon wrought as a rampaging horned steed T7 two-handed blunt + T1/G2 frost flare (storm-grey, bonus to proc) + wind weapon to remove all critters from the room once every 24 hours some enormous blackened windsteel full plate lined in shadowy winterweave T6 plate armor + T2/G3 frost flare (storm-grey, bonus to proc) Additional Item Info >get igloo You pick up a tiny crystalline igloo. >study my iglo You study your igloo intently for a moment. You think that you can RUB the igloo to create a temporary shelter for yourself. You can also TAP the igloo to lock or unlock the shelter, PULL to hide it or make it visible, PUSH to add more magic to extend how long it remains, and TURN it to dismiss it early. You study the igloo further and are able to see... There are 1000000 charges remaining. The shelter will last 60 minutes and will be a hut when summoned. >look my iglo You see nothing unusual. >rub my iglo You rub your thumb along the edge of your igloo, which thrums loudly and bursts into brilliant light. The radiant light from the crystalline igloo floats away from it like a ghost, sinking to the ground before growing outward to form an outline of a crystal hut. >look [Northern Trade Road, Farmlands] Neatly planted rows of grain mingle with tidy plots of vegetables covering the rich earth of well-tended farms along the wide road as it wanders across the land. A farmer waves at you as he toils along behind a yoke of sturdy oxen that pull a heavy iron plow through the fertile soil. You also see a crystal hut and a winding trail. Obvious paths: northeast, south. >go hut [Lawlite's Crystal Sanctuary] The walls of this crystal sanctuary give off a soft but strong light, illuminating a solid glass table which seems to grow up from the center of the refuge. A double bed with crystal posts stands along one side of the room, and a long white leather couch curves in a semicircle along the opposite edge. You also see a small waste basket. Obvious exits: out. >tap my machete You tap a mountainous Adamantia steel wildland machete that you are holding. >look my machete The matte, stony finish of the blade retains an inherently weathered aesthetic, as if the blade were honed to a lethal edge through natural erosion. You notice many rime-coated shards on the surface of the machete, ready to chip away at any time. >app my machete careful A mountainous Adamantia steel wildland machete is a two-handed edged melee-ranged weapon. A mountainous Adamantia steel wildland machete trains the two-handed edged skill. You are certain that it could do: low (3/28) puncture damage devastating (21/28) slice damage mighty (17/28) impact damage no (0/28) fire damage no (0/28) cold damage no (0/28) electric damage The wildland machete is soundly (8/17) designed for improving the force of your attacks. You are certain that the machete is dismally (2/17) balanced and is incredibly (14/17) suited to gaining extra attack power from your strength. You are certain that the wildland machete is extremely resistant to damage (15/18) and is in pristine condition (100%). The wildland machete is made with metal. You are certain that the wildland machete weighs exactly 100 stones. You are unable to determine the value of the wildland machete. >study my machete Looking at the wildland machete, you believe the following are available: CLEAN The wildland machete will replenish its store of ammunition over time. >focus my machete You take the machete in your hands and focus carefully upon it. You sense a matrix formed using Elemental mana, commonly referred to as the Frost Weapon Flare enchantment. The enchantment appears to be masterfully-crafted has terrible potency, demonstrates central complexity, and is abstract. This enchantment is of Lesser grade, and was modified to bonus proc chance. The matrix appears to be appreciably thin and the lines are perfectly clear. >attack < Moving with the precision of a mongoose, you jab a mountainous Adamantia steel wildland machete at a small peccary. A small peccary fails to dodge, taking the full blow. The machete shines mountain-grey, freezing with a terrible blizzard and lands an apocalyptic strike (So that's what it felt like when Grazhir shattered!) that slices through the neck and sends the peccary's head flying through the air. A small peccary kicks and spasms as the last vestiges of life flee this mortal coil. [You're nimbly balanced] [Roundtime 2 sec.] >attack < Driving in like a master combatant, you slice a mountainous Adamantia steel wildland machete at a small peccary. A small peccary fails to dodge, taking the full blow. The machete lands an overwhelming strike (Oooh, the next generation of peccarys are going to feel that!) that crunches bone and rips flesh so that the right leg is left hanging by a few bloody sinews. A small peccary flops in a porky heap, squealing one last time before passing into oblivion. [You're nimbly balanced] [Roundtime 4 sec.] * A rocky rime-coated shard chips away from the machete and lodges into the small peccary! * A rocky rime-coated shard chips away from the machete and lodges into the small peccary! >tap my shroud You tap a consuming arctic shroud of insulated chaosknit that you are holding. >look my shroud Designed to cling upon the wearer like a frozen waterfall, the wintery white fabric is boldly distinctive with plumy snow owl feathers, icicle-blue sequins, and mammoth-bone ivory beads all vying for visual dominance. >app my shroud careful The arctic shroud is light armor. The shroud looks like it offers protection for the following areas: right arm left arm right leg left leg chest abdomen back You feel certain that a consuming arctic shroud of insulated chaosknit appears to impose significant (10/15) maneuvering hindrance and minor (4/15) stealth hindrance, offering: high (7/15) protection and very good (8/17) damage absorption for puncture attacks. very high (8/15) protection and very good (8/17) damage absorption for slice attacks. very great (10/15) protection and high (9/17) damage absorption for impact attacks. moderate (4/15) protection and somewhat fair (4/17) damage absorption for fire attacks. extreme (11/15) protection and great (11/17) damage absorption for cold attacks. moderate (4/15) protection and somewhat fair (4/17) damage absorption for electrical attacks. If you were only wearing a consuming arctic shroud of insulated chaosknit, you could expect your maneuvering to be insignificantly hindered (3/14) and your stealth to be insignificantly hindered (3/14). You are certain that the arctic shroud is extremely resistant to damage (15/18) and is in pristine condition (100%). The arctic shroud is extremely soft. It appears that the arctic shroud can be worn like a shirt or robe. You are certain that the arctic shroud weighs exactly 188 stones. You are certain that the arctic shroud is worth exactly 6250000 Kronars. >focus my shrou You take the shroud in your hands and focus carefully upon it. You sense a matrix formed using Elemental mana, commonly referred to as the Frost Armor Flare enchantment. The enchantment appears to be masterfully-crafted has poor potency, demonstrates central complexity, and is somewhat precise. This enchantment is of Lesser grade, and was modified to bonus proc chance. The matrix appears to be marginally thin and the lines are perfectly clear. >tap my pyra You tap a haizeebo-paneled Wayerd pyramid decorated in blooming cambrinth vines that you are holding. >look my pyra Silvery grey tendrils wrap naturally around the blue-green paneled vessel. >app my pyra careful The Wayerd pyramid is made with metal. The Wayerd pyramid is a container, and can be opened and closed. You are certain that the Wayerd pyramid weighs exactly 5 stones. You are certain that the Wayerd pyramid holds exactly 10 mana. You are certain that the Wayerd pyramid is worth exactly 3125000 Kronars. >focus pyra You focus your magical senses on a haizeebo-paneled Wayerd pyramid decorated in blooming cambrinth vines. The Wayerd pyramid has yet to be charged. >tap my buckler You tap a haizeebo-reinforced sandskin buckler decorated with a vibrant oasis spring that you are holding. >look my buckler Embossed and masterfully painted, a scene awash in verdant and azure hues represents an abundance of new life among the surrounding wasteland. >app my buckler You are certain that it imposes insignificant (1/15) maneuvering hindrance. A haizeebo-reinforced sandskin buckler decorated with a vibrant oasis spring is small in size. Your experience with shields allows a better appraisal of the protection capabilities. You are certain that the buckler offers a dismal (3/26) chance to fortuitously block attacks. Additionally, the buckler offers high (14/26) protection when held and moderately good (11/26) protection when worn on the left arm. You are certain that it could do: no (0/28) puncture damage no (0/28) slice damage great (11/28) impact damage no (0/28) fire damage no (0/28) cold damage no (0/28) electric damage You are certain that the buckler is decently (6/17) balanced and is poorly (3/17) suited to gaining extra attack power from your strength. You are certain that the sandskin buckler is unusually resilient to damage (16/18) and is in pristine condition (100%). The sandskin buckler is made with metal. It appears that the sandskin buckler can be worn on the left arm. You are certain that the sandskin buckler weighs exactly 25 stones. You are certain that the sandskin buckler is worth exactly 9062500 Kronars. >tap my whip You tap a haizeebo-handled whip of petrified wild vines bearing star-kissed kertig thorns that you are holding. >look my whip Slivers of chilly white avtalia crystal embedded within the silvery-black thorns cast a persistent shine across the ossified strands of interwoven flora. >app my whip careful A haizeebo-handled whip of petrified wild vines bearing star-kissed kertig thorns is a light thrown and light blunt melee-ranged weapon. A haizeebo-handled whip of petrified wild vines bearing star-kissed kertig thorns trains the light thrown and small blunt skills. You are certain that it could do: no (0/28) puncture damage poor (2/28) slice damage great (11/28) impact damage no (0/28) fire damage no (0/28) cold damage no (0/28) electric damage The vine whip is soundly (8/17) designed for improving the force of your attacks. You are certain that the whip is fairly (5/17) balanced and is well (9/17) suited to gaining extra attack power from your strength. You are certain that the vine whip is practically invulnerable to damage (18/18) and is in pristine condition (100%). The vine whip is incredibly pliant. You are certain that the vine whip weighs exactly 37 stones. You are certain that the vine whip is worth exactly 7187500 Kronars. >tap my longb You tap a cloudbark recurve longbow adorned in rays of burning goldfyre that you are holding. >look my longb Emanating from a sphere embedded flush with the wood at the center of the upper and lower limbs, energetic scarlet pulses extend outward like rivulets of fire running through the sky. >app my longb careful A cloudbark recurve longbow adorned in rays of burning goldfyre is a long bow type weapon. A cloudbark recurve longbow adorned in rays of burning goldfyre trains the bow skill. The recurve longbow is extremely well (11/17) designed for improving the force of your attacks. You are certain that the longbow is very well (10/17) balanced and is excellently (12/17) suited for adding attack power from its draw strength. The longbow appears set for a draw strength that is somewhat high (5/7) for a bow of this type. The longbow does not appear to have an adjustable draw strength. For an unskilled commoner, this longbow typically takes 4-5 seconds to load, weighted towards the shorter loading time. You are certain that the recurve longbow is practically invulnerable to damage (18/18) and is in pristine condition (100%). It appears that the recurve longbow can be slung over one shoulder. You are certain that the recurve longbow weighs exactly 35 stones. You are certain that the recurve longbow is worth exactly 15625000 Kronars. >focus my lon You focus your magical senses on a cloudbark recurve longbow adorned in rays of burning goldfyre. The recurve longbow has a definite magical pattern, which apparently is an enchanted item. You recognize the pattern as a manifestation of Life magic. It seems to drain the concentration of the person loading it. Roundtime: 20 sec. >study my longb You feel you could probably LOAD and UNLOAD the recurve longbow. You could also CLEAN, FOCUS, HUG, LEAN, POINT, POKE, PULL and RAISE the longbow. >load my longb As you draw back the string of your recurve longbow, you feel a tugging sensation before an incandescent ethereal mist coalesces into a burning sunshot, loading the weapon! Roundtime: 5 sec. >look on longb On the recurve longbow you see a radiantly burning sunshot. >app suns This appears to be ammunition for bows. You are certain that it could do: somewhat moderate (6/28) puncture damage moderate (7/28) slice damage somewhat fair (4/28) impact damage fair (5/28) fire damage with affinity for random attacks no (0/28) cold damage no (0/28) electric damage You are certain that the burning sunshot is appreciably susceptible to damage (7/18) and is in pristine condition (100%). You are certain that the burning sunshot weighs exactly 2 stones. You are certain that the burning sunshot is worth exactly 8750 Kronars. >get paras You pick up a cloudbark-handled stormsilk parasol. >look my paras A gold-flecked pattern in the grain of the silvery grey wood shimmers among its wispy, cloud-like whorls, perfectly mirroring the illusion of crackling electricity that sweeps across the canopy as it shields the user from sunlight. >study my paras The parasol looks designed to carry you from place to place. You think you can TAP the ground with the parasol to mark this as the place to return. You can RAISE the parasol to return to the place you marked. You can also OPEN and CLOSE the parasol. >app my paras careful You are certain that the stormsilk parasol weighs exactly 5 stones. You wonder if the stormsilk parasol is probably worth around a small mint in Kronars. >tap my fan You tap a viciously honed gais-bladed fan encased in an etched cloudbark frame that you are holding. >look my fan The clear metal is sharpened to a deceptively lethal edge, like a whisper-thin blade of air held aloft upon whorls of sun-dappled clouds. The fan is open. >app my fan A viciously honed gais-bladed fan encased in an etched cloudbark frame is a light edged melee-ranged weapon. A viciously honed gais-bladed fan encased in an etched cloudbark frame trains the small edged skill. You are certain that it could do: moderate (7/28) puncture damage somewhat heavy (8/28) slice damage somewhat fair (4/28) impact damage no (0/28) fire damage no (0/28) cold damage no (0/28) electric damage The gais-bladed fan is dismally (2/17) designed for improving the force of your attacks. You are certain that the fan is soundly (8/17) balanced and is decently (6/17) suited to gaining extra attack power from your strength. You are certain that the gais-bladed fan is practically invulnerable to damage (18/18) and is in pristine condition (100%). The gais-bladed fan is made with metal. You are certain that the gais-bladed fan weighs exactly 30 stones. You believe that the gais-bladed fan is worth about 24999993 Kronars. >close my fan With a practiced flick of your wrist, you snap your gais-bladed fan closed, savoring the weight of the weapon in your fist. You turn your fan easily in your hands and end with it in position to be used as a short staff weapon. >app my fan A viciously honed gais-bladed fan encased in an etched cloudbark frame is a short staff melee-ranged weapon. A viciously honed gais-bladed fan encased in an etched cloudbark frame trains the stave skill. You are certain that it could do: no (0/28) puncture damage low (3/28) slice damage somewhat heavy (8/28) impact damage no (0/28) fire damage no (0/28) cold damage no (0/28) electric damage The gais-bladed fan is inadequately (4/17) designed for improving the force of your attacks. You are certain that the fan is soundly (8/17) balanced and is soundly (8/17) suited to gaining extra attack power from your strength. You are certain that the gais-bladed fan is practically invulnerable to damage (18/18) and is in pristine condition (100%). The gais-bladed fan is made with metal. You are certain that the gais-bladed fan weighs exactly 30 stones. You think it is likely that the gais-bladed fan is worth around 24999975 Kronars. >tap my corn You tap a korograth leather cornucopia affixed with a harvest-gold Imperial weave strap that you are holding. >look my corn The richly oiled vessel bears a distinctive horn-shaped design padded along the interior with Imperial weave that matches the strap. >app my cornu The leather cornucopia is a container, and can be opened and closed. The leather cornucopia is fairly hard. It appears that the leather cornucopia can be worn attached to a belt. You are certain that the leather cornucopia weighs exactly 10 stones. You are unable to determine the value of the leather cornucopia. >study my cornu The cornucopia is a particularly spacious and sturdy container. Amazingly, though not always, the size and weight of the items being placed within somehow manage to fit, in spite of how large or small the cornucopia may appear outwardly. [The cornucopia can carry a maximum of 50 items. It currently contains 0.] >tap my scythe You tap a deeply curved dawnfire steel hand scythe set with an etched geobloom that you are holding. >look my scythe The blue-grey metal blade flashes with brilliant golden shades that seem to radiate over the morning glory styled gem set in the hilt. Glowing truegold inlay graces the etched center of the bloom. There appears to be something written on it. >read my scythe A dawnfire steel scythe reads: "Sow" >app my scythe careful A deeply curved dawnfire steel hand scythe set with an etched geobloom is a medium edged melee-ranged weapon. A deeply curved dawnfire steel hand scythe set with an etched geobloom trains the small edged skill. You are certain that it could do: low (3/28) puncture damage severe (13/28) slice damage somewhat heavy (8/28) impact damage no (0/28) fire damage no (0/28) cold damage no (0/28) electric damage The dawnfire steel scythe is inadequately (4/17) designed for improving the force of your attacks. You are certain that the scythe is fairly (5/17) balanced and is well (9/17) suited to gaining extra attack power from your strength. You are certain that the dawnfire steel scythe is practically invulnerable to damage (18/18) and is in pristine condition (100%). The dawnfire steel scythe is made with metal. You are certain that the dawnfire steel scythe weighs exactly 52 stones. You are certain that the dawnfire steel scythe is worth about 81250010 Kronars. >focus my scythe You take the scythe in your hands and focus carefully upon it. You sense a matrix formed using Life mana, commonly referred to as the Nature Weapon Flare enchantment. The enchantment appears to be masterfully-crafted has terrible potency, demonstrates central complexity, and is abstract. This enchantment is of Lesser grade, and was modified to bonus magnitude. The matrix appears to be appreciably thin and the lines are perfectly clear. >tap my scythe You tap a deeply curved asharsh'dai hand scythe set with an etched maelstone that you are holding. >look my scythe The inky black metal blade glistens with a liquid-like sheen that perfectly complements the darkened gem set in the hilt. Glowing crimson moonsilver inlay graces the etched center of the shadowy stone. There appears to be something written on it. >read my scythe An asharsh'dai scythe reads: "Reap" >app my scythe careful A deeply curved asharsh'dai hand scythe set with an etched maelstone is a medium edged melee-ranged weapon. A deeply curved asharsh'dai hand scythe set with an etched maelstone trains the small edged skill. You are certain that it could do: low (3/28) puncture damage severe (13/28) slice damage somewhat heavy (8/28) impact damage no (0/28) fire damage no (0/28) cold damage no (0/28) electric damage The asharsh'dai scythe is inadequately (4/17) designed for improving the force of your attacks. You are certain that the scythe is fairly (5/17) balanced and is well (9/17) suited to gaining extra attack power from your strength. You are certain that the asharsh'dai scythe is practically invulnerable to damage (18/18) and is in pristine condition (100%). The asharsh'dai scythe is made with metal. You are certain that the asharsh'dai scythe weighs exactly 52 stones. You are unable to determine the value of the asharsh'dai scythe. >focus my scythe You take the scythe in your hands and focus carefully upon it. You sense a matrix formed using Life mana, commonly referred to as the Nature Weapon Flare enchantment. The enchantment appears to be masterfully-crafted has terrible potency, demonstrates central complexity, and is abstract. This enchantment is of Lesser grade, and was modified to bonus magnitude. The matrix appears to be appreciably thin and the lines are perfectly clear. >get meda You pick up an engraved bone medallion. >look my meda The medallion is engraved with the image of a horse skeleton. >app my meda careful It appears that the bone medallion can be worn around the neck. You are certain that the bone medallion weighs exactly 5 stones. You are certain that the bone medallion is worth exactly 750000 Kronars. >study my meda Thinking about the bone medallion, you think you could LICK, EAT, TURN, RUB, and TAP the item without using its summoning powers. To summon your mount, you remember being instructed to WAVE your bone medallion. To dismiss your mount, you remember being instructed to WAVE medallion AT horse. >wave my meda You wave your bone medallion in front of you. With a clatter of bones, a skeletal horse forms, rearing and pawing at the air. You wave your bone medallion around. >look [The Crossing, Via Iltesh] This small lane off of Clanthew Boulevard narrows to the south and grows wider as it leads north into the main road, giving it a shape reminiscent of the blade of a huge greatsword. Due south you can see the verdant border of the Town Green and the shops of the Weaponsmith and Armorer. To the northeast is the dome of the Champions' Arena and to the west, the three-story colonnades of the Academy dominate the skyline. You also see a skeletal horse. Obvious paths: north, south. >study horse Thinking about the skeletal horse, you think you could attempt to BOP, BOW, CURTSY, DISMOUNT, EXHALE, FLIRT, GAZE, GESTURE, GLANCE, HUG, KICK, KISS, MOUNT, PET, POKE, PONDER, PROD, PULL, PUNCH, RUB, SLAP, SMELL, SMILE, SMOOCH, STARE, STUDY, TAP, TICKLE, TOUCH, WAVE, WINK, and YANK the skeletal horse, although if you're not the owner, how wise these actions might be is open to doubt. If it's your skeletal horse, to dismiss it, you remember being instructed to wave your summoning device at it. >wave my medal at horse You wave your bone medallion at a skeletal horse. With a clatter of bones, the horse gallops away. >tap my icon You tap a huge darkened windsteel Asketi war icon wrought as a rampaging horned steed that you are holding. >look my icon Swirling whirlwind whorls pervade the dark, muted surface of the weapon. At its apex, the devastating implement is forged as a massive blunted hammer hoof on one side while the cutting edge is spiraled and tapered like a shadowy black-bladed horn. >app my icon careful A huge darkened windsteel Asketi war icon wrought as a rampaging horned steed is a two-handed blunt pole-ranged weapon. A huge darkened windsteel Asketi war icon wrought as a rampaging horned steed trains the two-handed blunt skill. You are certain that it could do: low (3/28) puncture damage somewhat moderate (6/28) slice damage very bone-crushing (20/28) impact damage no (0/28) fire damage no (0/28) cold damage no (0/28) electric damage The war icon is amazingly (15/17) designed for improving the force of your attacks. You are certain that the icon is inadequately (4/17) balanced and is very well (10/17) suited to gaining extra attack power from your strength. A huge darkened windsteel Asketi war icon wrought as a rampaging horned steed is a two-handed edged pole-ranged weapon. A huge darkened windsteel Asketi war icon wrought as a rampaging horned steed trains the two-handed edged skill. You are certain that it could do: moderate (7/28) puncture damage very mighty (18/28) slice damage somewhat heavy (8/28) impact damage no (0/28) fire damage no (0/28) cold damage no (0/28) electric damage The war icon is inadequately (4/17) designed for improving the force of your attacks. You are certain that the icon is inadequately (4/17) balanced and is very well (10/17) suited to gaining extra attack power from your strength. You are certain that the war icon is practically invulnerable to damage (18/18) and is in pristine condition (100%). The war icon is made with metal. You are certain that the war icon weighs exactly 70 stones. You are confident that the war icon is worth exactly 15625000 Kronars. >study my icon You're sure that you've mastered the ability to toss and and wave the war icon to great affect. >focus my icon You take the icon in your hands and focus carefully upon it. You sense a matrix formed using Elemental mana, commonly referred to as the Frost Weapon Flare enchantment. The enchantment appears to be masterfully-crafted has terrible potency, demonstrates central complexity, and is abstract. This enchantment is of Lesser grade, and was modified to bonus proc chance. The matrix appears to be appreciably thin and the lines are perfectly clear. >toss icon You take the war icon by its base and casually toss it into the air, sending it flipping end over end. Visible currents of air colored by stirred dust and debris enshroud the weapon, catching it as it falls and returning it gently to your hands. Roundtime: 2 seconds. >wave icon With a defiant roar, you raise the war icon up high, twirl it twice and then slam it into the ground! The air ripples with thunder in its wake as a powerful shockwave radiates outwards! A small peccary is flung east! A small peccary catches the blast full on and goes flying away to the east! A small peccary catches the blast full on and goes flying away to the east! Roundtime: 4 seconds. >tap my plate You tap some enormous blackened windsteel full plate lined in shadowy winterweave that you are holding. >look my plate Swirling whirlwind whorls pervade the dark, muted surface of the armor. Adding comfort for the wearer, the snowflake-patterned padding is dyed in hues that resemble black ice that spills over from the edges. >app my plate careful The full plate is plate armor. The plate looks like it offers protection for the following areas: right arm left arm right leg left leg chest abdomen back You feel certain that some enormous blackened windsteel full plate lined in shadowy winterweave appears to impose overwhelming (14/15) maneuvering hindrance and insane (15/15) stealth hindrance, offering: great (9/15) protection and amazing (16/17) damage absorption for puncture attacks. very great (10/15) protection and amazing (16/17) damage absorption for slice attacks. very high (8/15) protection and amazing (16/17) damage absorption for impact attacks. very good (6/15) protection and very high (10/17) damage absorption for fire attacks. very good (6/15) protection and very high (10/17) damage absorption for cold attacks. moderate (4/15) protection and good (7/17) damage absorption for electrical attacks. If you were only wearing some enormous blackened windsteel full plate lined in shadowy winterweave, you could expect your maneuvering to be rather hindered (8/14) and your stealth to be very hindered (9/14). You are certain that the full plate is extremely resistant to damage (15/18) and are in pristine condition (100%). The full plate is made with metal. It appears that the full plate can be worn like a shirt or robe. You are certain that the full plate weighs exactly 797 stones. You wonder if the full plate could be worth about a small mint in Kronars. >focus my plate You take the plate in your hands and focus carefully upon it. You sense a matrix formed using Elemental mana, commonly referred to as the Frost Armor Flare enchantment. The enchantment appears to be masterfully-crafted has poor potency, demonstrates central complexity, and is somewhat precise. This enchantment is of Greater grade, and was modified to bonus proc chance. The matrix appears to be marginally thin and the lines are perfectly clear. | |
This message was originally posted in Events and Happenings in DragonRealms' Elanthia / Paid Events / Quests, by DR-LAWLITE on the play.net forums. |