Post:Custorian's creations and primp my ride open - 06/12/2013 - 12:18
Re: Custorian's creations and primp my ride open · on 06/12/2013 12:18 PM CDT | 747 |
---|---|
>I love that the black cashmere armchairs and sofa from the home furniture system are also in the caravan system!
Yay! Home shops are a good source to pull furniture from, but ultimately it's up to the shop owners to decide if they want their descriptions to be shared with POCs or not. For my own shops, I'll be converting as much as I can to be used as POC furniture and some of the older 24/7 furniture shops as well. >I'm wondering what the furniture count is in that. Your interior has 3 "things" you can interact with -- a bed, a door and a small tool. The drawers aren't actually there, so aren't counting against you. Only stuff you can interact with counts. The door is a door; the bed will be converted to a large item; the stool will be small or medium. >Will the large furniture slots be swappable like they are in premium homes? Not quite like homes, no. You can turn them into furniture slips to move stuff around and swap things out, but each piece of furniture in your POC is its own thing. >When we buy a chair, is it a single chair so that we have to buy more than one if we want multiple seats? With the current selection, a chair is just a single chair. In the future, I'd like to do something like homes where you can pull others out, but that's a bit off. >Are the beds and chairs and such not functional the way that they are in premium homes? All of those beds/chairs work in so far as you can sit and lie on them. They do not have the additional mechanics that home beds do -- you can't pull the furniture around to make it face other furniture, etc. >So if I buy the sofa is it going to replace my bed? Unlike homes, the only replacement mechanism in place is for the door. The rest simply add as long as you have an open space. If you don't have room for it, it tells you to go talk to a minister to have something removed to make room for the new before allowing you to buy it. So no, a sofa will never replace a bed, but it may show up next to it if you have room. >So... why do the chairs, couches, beds, etc, in this room just say 'object' without stating what type? Like I said in another post, we opted NOT to go with specific "slots" like homes (doors, beds, tables, fire source, armor storage, weapon storage, etc), but instead to classify things by size. It gives everyone more freedom in decorating their interior and for staff to make items (Gnome-sized beds could be 'small' items!). That said, there are still certain 'types' of items. Containers, objects, doors and atmospherics are the 4 'types' of items. For the moment, there are no atmospherics released. The 'type' classification is more of a mechanics point of view so you know what you're buying, but truthfully it could be hidden with little long-term impact. Containers -- while we don't allow storage inside the POC right now, if we ever do in the future, it makes sense for you to have items capable of holding stuff in place so that we don't have to jump through hoops doing ANOTHER conversion at that point. Items designated as 'container' fill that role. Objects -- this will primarily be what your furniture is. Even if we allow storage in the future, these types of items can't hold other items. Doors -- are just that. Nothing fancy here. Atmospherics -- ideally these will be things that provide periodic atmospheric messaging to your caravan. Something like a brazier, or incense, or a pet. From a mechanics point of view, we could use objects for this, but classifying them as their own thing makes it easy for you to know ahead of time. Not everyone will want three sets of candles that are all spamming messaging inside along with a pet rock rolling around too. >I understand more items are coming later, I'm just getting some suggestions in now. Noted! SGM Zadraes | |
This message was originally posted in The Traders \ Caravans and Beasts Of Burden, by DR-ZADRAES on the play.net forums. |