Post:Combat 3.0: Basic Styles - 03/08/2012 - 14:00
Re: Combat 3.0: Basic Styles · on 03/08/2012 02:00 PM CST | 1447 |
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> Randomly, I'm curious if puncture isn't getting one of the damage bonuses (suitedness or impact) that it should be. Might this be a bug and just not enough people use puncture to have noticed it?
Another difference in Combat 3.0 is that both Balance and Suitability are included on both sides of the offense -- accuracy and damage. Balance provides a bulk of the bonus for accuracy, while Suitability provides a bulk of the bonus for damage, but both will play a secondary role on their non-dominant side. This should help improve weapon performance for those who want to build themselves around a specific "style" of fighting while still preserving a distinct feel for each -- ie fast and agile with well-balanced weapons (accurate!) vs brute strength with well-suited weapons (damaging!).
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This message was originally posted in Combat - Weapons and Armor \ Responses to GM and Official Announcements, by DR-DARTENIAN on the play.net forums. |