Post:Combat 3.0: Basic Styles - 03/08/2012 - 14:00

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Re: Combat 3.0: Basic Styles · on 03/08/2012 02:00 PM CST 1447
> Randomly, I'm curious if puncture isn't getting one of the damage bonuses (suitedness or impact) that it should be. Might this be a bug and just not enough people use puncture to have noticed it?


The accuracy and damage bonuses aren't based on the damage type, but on weapon balance and suitedness for strength. A large part of the problem is that the LIVE attack styles are generally inferior for puncture compared to the other types, even those that favor puncture -- with the notable exception of LUNGE. For example, Slice gives a better bonus to slice damage than Thrust gives to puncture damage in the live instances. This is one of the things I rebalanced with Combat 3.0, and that should help improve the situation quite a bit. In addition, the current combo system puts a lot of the lighter hitting attacks in the piercing chain, which is just another drawback to piercing weapons.

Another difference in Combat 3.0 is that both Balance and Suitability are included on both sides of the offense -- accuracy and damage. Balance provides a bulk of the bonus for accuracy, while Suitability provides a bulk of the bonus for damage, but both will play a secondary role on their non-dominant side. This should help improve weapon performance for those who want to build themselves around a specific "style" of fighting while still preserving a distinct feel for each -- ie fast and agile with well-balanced weapons (accurate!) vs brute strength with well-suited weapons (damaging!).


- GM Dartenian

This message was originally posted in Combat - Weapons and Armor \ Responses to GM and Official Announcements, by DR-DARTENIAN on the play.net forums.