Post:Cambrinth, Held Mana and Sorcery - 09/21/2016 - 08:58

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Cambrinth, Held Mana and Sorcery · on 09/21/2016 08:58 AM CDT 447
I've released a new wrinkle into the magic system.

When casting a sorcery the efficacy penalties to mana usage will now apply to held mana and cambrinth. In short, you're going to need more juice just like if you raw cast.

This does not apply to environmental efficacy - it rapidly became apparent that doing so would lead to so very unfun gameplay.

Cambrinth in particular is a... tricky system. I'm fairly sure I've beaten all the bugs out of it (and it's been live in Plat for about a month now), but please let us know right away if you notice anything funky with cambrinth (Sorcery or no).

More changes to sorcery to come... soon?

-Raesh

This message was originally posted in Abilities, Skills and Magic \ Game Master and Official Announcements, by DR-RAESH on the play.net forums.