Post:Cabal Ideas (threadmancy) - 2/21/2009 - 4:07:55

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Re: Cabal Ideas (threadmancy) · on 2/21/2009 4:07:55 AM 361
>>>And if this post inflamed you to action, then I did what I set out to do, I am currently I Aesry, at the Inn, Near the bank, where the water is poured into goblets, oddly enough, the 'zen' Garden does not have good elemental Mana.

>>Regions of relative peace and balance tend to be void any sort of mana.

In practice, 99% of rooms in the game have an intentionally randomized mana distribution, so trying to correlate mana to qualities in the room description is going to to leave you frustrated.

In vague lore sense? Mana is produced by (or resonate with, depending on your philosophy) the frequency's element in action. A water fountain produces no or negligible Elemental power; waves breaking against a sheer ocean cliff, a bit more. A woman standing in the street has no impact on Life mana, but the woman giving birth or getting a knife stuck in her back does. These kind of specific events accumulate and average out into the persistent values you see in PERC.

As mentioned, sometimes the mana value of a room defies easy explanation. At which point we wave our hands vaguely and point out that the characters having an imperfect understanding of how mana works is entirely believable.

-Armifer

This message was originally posted in The Warrior Mages (35) \ Cabals and other Warrior Mage Groups (20), by DR-ARMIFER on the play.net forums.