Post:Breaking and Entering in Test - 01/03/2020 - 10:52

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Breaking and Entering in Test · on 01/03/2020 10:52 3803
> First, I want to show appreciation for the level of effort put in and for listening to player desires. It's always exciting and fun to see a new release and I am grateful for development!

Thank you for testing! It’s much appreciated.

> I think that overall the system is too simple and not dangerous enough.

I tweaked the time you’re allowed to be in the room up slightly, as people were complaining they’d get caught almost immediately, and wouldn’t even attempt multiple rooms. I’ll try tweaking it down to somewhere in the middle, or maybe have a random amount of time (since you now get a warning).

The original plan involved having an NPC be present in the home, but I wanted to get this initial release out first. I may add the wandering NPC later, which would require you to remain in stealth or be caught, but who you could steal from directly for coins. That said, we have plenty of systems that are Complex. I don’t think every system in the game has to be as Complex as we can make it.

> a chance of getting caught even if you do everything right

This was something I explicitly avoided in design and implementation. There was no safe way to train Thievery by being a good player. You can train almost every skill in the game without a huge risk, as long as you the player know what you’re doing. Thievery has always had snake eyes built in, where you just randomly fail. To me, that is not a fun gameplay addition, and I wanted to avoid it in this release.

Keep in mind, the cooldown on B&E is artificially low in Test. It would normally be a minimum of twenty minutes (if there’s a premium person and a Thief in your group). I keep meaning to post what the cooldowns will be, so here’s the cooldowns and modifiers:
F2P characters always have a cooldown of 60 minutes.
Survival Tertiary characters have a cooldown of 50 minutes.
Survival Secondary characters have a cooldown of 40 minutes.
Survival Primary characters have a cooldown of 30 minutes.
Thief guild characters have a cooldown of 25 minutes.
Premium characters cooldown is five minutes shorter.

Your entire group uses the best time, and your entire group benefits from a premium character in your group. As an example, if a Premium Bard (Survival Tertiary) and a Standard Thief were to burgle together in a group, both characters would have a 20 minute cooldown.

Javac

This message was originally posted in Abilities, Skills and Magic/Survival Skills - Stealth, by DR-JAVAC on the play.net forums.