Post:Bolt Damage Question - 09/05/2015 - 20:20

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Re: Bolt Damage Question · on 09/05/2015 08:20 PM CDT 1545
>>Difficulty


This goes back to when I first wrote crafting and 300 ranks took a long time to get. Capping a Tier 6 item requires about 300 ranks with a technique. I realize you get 300 ranks upon rolling up a character now :P But short of nerfing everyone (which would be ridiculously unpopular) I am handcuffed on this.

A broadsword is also tier 6, as is most of the armor types...


No, my secret plan will be to introduce reactive ingredients with negative workabilities.

You can use tier 1-9 templates to make all the normal weapons out of them, and get a partial bonus.

Or you can use new tier 10-12 templates to get a full bonus. Thus we create the need to potentially have more/different weapons.

The bonuses would not affect 24/7 combat. They'd be used entirely in events, PvP and special challenges.


The new materials will be dangerous as hell to work with. They'll be dangerous to your tools. My hope is this opens an entire 1000+ skill arc for late-game content.




"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes

This message was originally posted in Combat - Weapons and Armor \ Crossbows, by DR-KODIUS on the play.net forums.