Post:BMR - 02/18/2013 - 13:55
|Re: BMR · on 02/18/2013 01:55 PM CST||3430|
| Wards (not just Barbarian Wards) operate differently in 3.0. Some affect a spell's potency, and others affect a spells integrity. A potency ward is rare - Barbarians have one, but it is a higher circle ability. This reduces the damage/effect of your spell by a % but otherwise won't stop it.
Integrity barriers are all-or-nothing. Either they deal enough damage to the integrity of the spell to stop it cold, or the spell passes through at full effect. Multiple integrity barriers can damage a spell and rip it apart, however.
Spell integrity is affected by spell stance and the mana you use. Barbarians can have 100% spell immunity but with large limitations inlcuding being able to ROAR in the process.
|This message was originally posted in Discussions with DragonRealms Staff and Players \ Complaints, by DR-KODIUS on the play.net forums.|