Post:Adjustment to IF Gain from Kills - 02/20/2013 - 20:29

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Re: Adjustment to IF Gain from Kills · on 02/20/2013 08:29 PM CST 702
Another update...

IF regen/leak pulses now occur every 20 seconds (versus something like 2 minutes before). This should help alleviate problems with abilities dropping due to pulsing taking so long to occur. It will also help you see the fight of regen vs drain with a bit more resolution.

Regeneration speed was increased 10%, so 0 to full should take just under 7 minutes now.

I also misspoke when I said leakage stops when in combat. Leakage stops for 2 minutes after your last kill in combat. I'd like to slow it down a bit if just dancing in combat, but that is even more complexity and I'd rather focus on Expertise/Maneuvers at this point..

Anyhow, let me know what you think.

This message was originally posted in The Barbarians \ The Inner Fire, by DR-KODIUS on the play.net forums.