Nawain/Logs/20260419c

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[The Gnautical Fortress, Cabin] (**)

In this oddly shaped room, the hull curves in on each side, meeting at the bow of the ship.  A small table is bolted to the decking on one side of the room and a hammock is hung from the walls on the other side.

You also see a door.

Ship paths: none.

Shadow of Chaos Ophiliah came out of a door.

Ophiliah says, Saw ya pop in.

Ophiliah grins.

You smile at Ophiliah.

You say in a Rakash accent, It's moonskin. Hard to sleep in moonskin.

You say in a Rakash accent, Have the itch to run, and there's nowhere to do it here.

Ophiliah says, Do laps top side.

You nod in agreement.

You say in a Rakash accent, That's... actually a good idea.

Ophiliah joins your group.

You smile at Ophiliah.

[You are aboard the Gnautical Fortress which is afloat in The Faldesu River facing north and is moored to the Middle Desu pier.]

[The Gnautical Fortress, Bow] (**)

The bowsprit stretches forward from the ship where the starboard and port gunnels meet.  An iron-banded oak capstan is bolted securely to the deck for use in hauling up the anchor, setting the shrouds, or any other work where great purchases are required.

You also see a hatch, the flying jib, the fore topsail, the fore course and the fore mast.

Ship paths: aft.

Nearby in the water you see: Serenity (close: south), the Maelstrom (adjacent), the Skegikmewr (close: south), Rolling Thunder (close: south), Dragon's Last Dance (very far: south), the Star's Grace (adjacent), Treasure Seeker (adjacent), Mazrian's Last Dance (adjacent), the Maiden's Kiss (adjacent), the Bloodworm Comet (close: south), the White Water Paladin (close: south), the Black Storm (close: south), a sleek dark-wood cutter with crimson sails named the Midnight Ruby (close: south), the North Road Ferry dock (very far: south), the south bank (adjacent: south), the north bank (adjacent: north), Riverhaven (somewhat far: north), the Greater Fist (just over the horizon: south), the Middle Desu pier (adjacent), the Desu pier (close: south).

Ophiliah followed.

Ophiliah says, Im sorta in other brain.

You nod to Ophiliah.

(Nawain limbers up, stretching and eyeing obstacles along the path.)

[You are aboard the Gnautical Fortress which is afloat in The Faldesu River facing north and is moored to the Middle Desu pier.]

[The Gnautical Fortress, Bow] (**)

The bowsprit stretches forward from the ship where the starboard and port gunnels meet.  An iron-banded oak capstan is bolted securely to the deck for use in hauling up the anchor, setting the shrouds, or any other work where great purchases are required.

You also see a hatch, the flying jib, the fore topsail, the fore course and the fore mast.

Also here: Shadow of Chaos Ophiliah.

Ship paths: aft.

Nearby in the water you see: Serenity (close: south), the Maelstrom (adjacent), the Skegikmewr (close: south), Rolling Thunder (close: south), Dragon's Last Dance (very far: south), the Star's Grace (adjacent), Treasure Seeker (adjacent), Mazrian's Last Dance (adjacent), the Maiden's Kiss (adjacent), the Bloodworm Comet (close: south), the White Water Paladin (close: south), the Black Storm (close: south), a sleek dark-wood cutter with crimson sails named the Midnight Ruby (close: south), the North Road Ferry dock (very far: south), the south bank (adjacent: south), the north bank (adjacent: north), Riverhaven (somewhat far: north), the Greater Fist (just over the horizon: south), the Middle Desu pier (adjacent), the Desu pier (close: south).

You glance up at the sky.

The sky has a few scattered clouds in it.

Katamba is unobscured by clouds.

Xibar is unobscured by clouds.

Yavash is unobscured by clouds.

Roundtime: 5 sec.

You exclaim in a Rakash accent, Katamba!

You howl melodiously, serenading the black moon.

Roundtime: 6 sec.

You gaze up at the sky.

You sigh.

You let out a mournful howl.

Roundtime: 6 sec.

[General][Sheearyn] Empath on duty at Riverhaven's crate for 63 roisaen, if you're seeking some healing or some conversation. I mean, I'm on duty anyway, but you're most likely to be interested if you're seeking one or both of those things.

(Nawain crouches and launches herself from the railing after a false start, hopping and dashing across the deck like some deranged rabbit, bouncing from surface to surface without stopping long enough to fall.)

aft

[You are aboard the Gnautical Fortress which is afloat in The Faldesu River facing north and is moored to the Middle Desu pier.]

[The Gnautical Fortress, Fore Waist] (**)

A mast rises amidship, standing tall from the deck amidst a maze of sheets and shrouds.  Brass cleats are securely mounted along the top of both the starboard and port bulwark.

You also see the main upper topsail, the main lower topsail, the main course and the main mast.

Ship paths: forward, aft.

Nearby in the water you see: Serenity (close: south), the Maelstrom (adjacent), the Skegikmewr (close: south), Rolling Thunder (close: south), Dragon's Last Dance (very far: south), the Star's Grace (adjacent), Treasure Seeker (adjacent), Mazrian's Last Dance (adjacent), the Maiden's Kiss (adjacent), the Bloodworm Comet (close: south), the White Water Paladin (close: south), the Black Storm (close: south), a sleek dark-wood cutter with crimson sails named the Midnight Ruby (close: south), the North Road Ferry dock (very far: south), the south bank (adjacent: south), the north bank (adjacent: north), Riverhaven (somewhat far: north), the Greater Fist (just over the horizon: south), the Middle Desu pier (adjacent), the Desu pier (close: south).

Ophiliah followed.

aft

[You are aboard the Gnautical Fortress which is afloat in The Faldesu River facing north and is moored to the Middle Desu pier.]

[The Gnautical Fortress, Aft Waist] (**)

A brass-hinged gangway is inset into the starboard bulwark, allowing for a boarding plank to be ran in and out from there with ease.  The ship's rigging hangs above like an intricate spider's web.

You also see Riverhaven, the mizzen upper topsail, the mizzen lower topsail, the crossjack and the mizzen mast.

Ship paths: forward, aft, down.

Nearby in the water you see: Serenity (close: south), the Maelstrom (adjacent), the Skegikmewr (close: south), Rolling Thunder (close: south), Dragon's Last Dance (very far: south), the Star's Grace (adjacent), Treasure Seeker (adjacent), Mazrian's Last Dance (adjacent), the Maiden's Kiss (adjacent), the Bloodworm Comet (close: south), the White Water Paladin (close: south), the Black Storm (close: south), a sleek dark-wood cutter with crimson sails named the Midnight Ruby (close: south), the North Road Ferry dock (very far: south), the south bank (adjacent: south), the north bank (adjacent: north), Riverhaven (somewhat far: north), the Greater Fist (just over the horizon: south), the Middle Desu pier (adjacent), the Desu pier (close: south).

Ophiliah followed.

(Nawain scurries up the mast, across the yardarm, and swings aft overhead.)

aft

[You are aboard the Gnautical Fortress which is afloat in The Faldesu River facing north and is moored to the Middle Desu pier.]

[The Gnautical Fortress, Quarterdeck] (**)

In the middle of the quarterdeck is the ship's wheel mounted on a slightly higher platform.  Shrouds, running from mast to cleats on the bulwark, are ran overhead along with sheets from the ship's rigging.

You also see Pilot Trimboltz, a hatch, the gaff topsail, the upper spanker, the lower spanker, the spanker mast, the ship's bell and a large spoked wheel.

Ship paths: forward.

Nearby in the water you see: Serenity (close: south), the Maelstrom (adjacent), the Skegikmewr (close: south), Rolling Thunder (close: south), Dragon's Last Dance (very far: south), the Star's Grace (adjacent), Treasure Seeker (adjacent), Mazrian's Last Dance (adjacent), the Maiden's Kiss (adjacent), the Bloodworm Comet (close: south), the White Water Paladin (close: south), the Black Storm (close: south), a sleek dark-wood cutter with crimson sails named the Midnight Ruby (close: south), the North Road Ferry dock (very far: south), the south bank (adjacent: south), the north bank (adjacent: north), Riverhaven (somewhat far: north), the Greater Fist (just over the horizon: south), the Middle Desu pier (adjacent), the Desu pier (close: south).

Ophiliah followed.

You grab the bell's clapper rope and pull.

You hear the ship's bell ring out loudly, humming with a sweet resonance.

You laugh!

Ophiliah chuckles.

Ophiliah grabs the bell's clapper rope and pulls on it sharply.

You hear the ship's bell ring out loudly, humming with a sweet resonance.

You grin.

You see Shadow of Chaos Ophiliah of Elanthia, an Elf.

You cannot make out all of her features with the clothing she is wearing.

She is in good shape.

She is wearing a haizeebo-reinforced sandskin buckler decorated with a vibrant oasis spring, some bloodvine thorn handwraps, some niniam scale gloves, a lumium ring helm, a coarse onyx-hide mask sealed with protective wax, some shadowleaf assassin's leathers tinged somber black, a black gem pouch, an oak parry stick with various faces swirling across its surface, some polished thin-edged zills with silvered esoteric filigree, a pair of cloudlake leather ankle boots with high diamondwood heels, a magnificent darkstone tiara arrayed with night diamond starbursts, a lockpick ring, an ice-white misiumosette lootpouch secured by a howling rimestone wolf, a honeycomb opal pendant suspended from a braided onyx hide cord, a coiled dragon idol meticulously carved from sprite bone, a piece of abyssal-black foil, a dark grey keyblank pocket, a wispy faesilk wrist purse artfully intertwined with aurora opal luck charms, a silversteel elongated teardrop bracelet strung with jet and ebony dangles, an extravagant tyrium engagement ring flaunting a Dalaeji black sapphire encircled by voilynes, an everdusk damite survival knife with a smokewood hilt, a pale pocket of glacial blue misiumosette with an icethorn dragon clasp, a dainty wristlet dangling with razaksel hurricane charms, a chaotic eddy of foggy white light trapped in a black damite cage, a weathered selatila yiamura with crooked spines of tidal bloodstone, an embossed weapon harness, a burnished gold badge carved with You had me at 'We'll make it look like an accident', a burnished brass badge painted with If I throw a stick, will you leave?, a dark green gardener's apron studded with bronze rivets, a smooth cloudlake leather corset laced with moonspun silk cording, a blackberry-hued berrybomb bast beret bedecked in bumblebee jasper beads, a lustrous kadepa chain of openwork stars, a lustrous kadepa bracer pierced with openwork stars, an umbral sanowret crystal set within a damite nightstalker unyn, a light spidersilk hip pouch stitched with a dragon ouroboros, an embroidered sleek black spidersilk tool bag with a tarnished dira clasp, a crystalline kyanite gwethdesuan, a hook-bladed steel wrist knife, a long leather thigh sheath tooled with a sundered ship, a heavy iron aegis ring covered with shesegri etchings, an elegant cloudlake leather satchel adorned with a moon pearl clasp, an onyx-hide thighband studded with ka'hurst rivets, a frilly heartstring lace garter buckled with a honeycomb opal, a wooden crate with a dark plum interior and a twisted brass grate, a rugged heavy khaddar rucksack with cloth straps, a boxy persimmon canvas tote with cougar-hide handles, a demonsbane leather quiver secured by polished bone buckles, a raspberry-hued berrybomb bast skirt layered over white petticoats, a woven girdle formed from platinum wire with blackwater jet beads, a twisted hexwood ring braided with black hair, a blackened iron eyebrow ring scored with diagonal slashes, a ghost-white cloak fastened by a muracite claw clutching a spherical blood ruby, a heavy khaddar haversack, a morgawr leather armband tooled with severed tentacles, some silver-chased elbow spikes, a hand-tooled highwayman's belt of black morgawr leather and some blackened steel knee spikes.

Ophiliah begins to lecture you on the proper usage of the Evasion skill.

To learn from her, you must LISTEN TO Ophiliah.

  (LISTEN HELP for more options)

Ophiliah says, Sorry really not in this today.

You chuckle.

Ophiliah says, OOC been workink crubbing and cleaning all day.  tired.

Ophiliah says, Scrubbing too.

You whisper to Ophiliah, OOC: Totally okay!!

[General][Cambin] There are some rebels at the NE gate who would like some words with the authorities.

With a nod of acknowledgment of your present skills, Ophiliah shows you several ways to improve your Evasion techniques.

[General][Saph] There are indeed Rebels at the gate, To arms, citizens!

[General][Saph] Call out if you need assistance.  Call out if the leaders arrive!

Ophiliah says, Did you wish a different class/.

You say in a Rakash accent, Oh, no, that's fine...

You smile.

You ask in a Rakash accent, Hmm. Actually... What about locksmithing?

You say in a Rakash accent, Always trailing.

You glance up at the sky.

The sky is clear.

Ophiliah begins to lecture you on the proper usage of the Locksmithing skill.

You begin to listen to Ophiliah teach the Locksmithing skill.

You smile at Ophiliah.

You say in a Rakash accent, Thank you.

Ophiliah grins.

You get a polished bass viol of opalescent loimic with a pitch pearl fingerboard from inside a spiritwood instrument case clasped with cambrinth treble clefs which is in a swirling eddy of incandescent light bound by a gold-striated coralite frame.

You get a polished kelpzyte instrument bow inlaid with diamond snakes from inside a spiritwood instrument case clasped with cambrinth treble clefs which is in a swirling eddy of incandescent light bound by a gold-striated coralite frame.

You put your bow in your slender rugursora.

You pull off some scarlet glaes gloves barbed with spider-fang knuckles from your hands.

You put your gloves in your sundries pouch.

You get a polished kelpzyte instrument bow inlaid with diamond snakes from inside your slender rugursora.

You effortlessly begin a mournful lament on your bass viol, your heart swelling in pride at your hard-earned skill.

With a splash of sound, you immerse yourself in a mournful lament, merging every bit of your skill into the music.

You continue playing on your bass viol.

With a splash of sound, you immerse yourself in a mournful lament, merging the simple notes of the tune into the awareness of your instrument.

Katamba sets, slowly dropping below the horizon.

You say in a Rakash accent, Aww.

You begin a haunting nocturne on your bass viol, your skill in your craft showcased in every note.

You slowly and deliberately empty your filled lungs.

You gently set a loimic bass viol into the instrument case.

You tuck the bow in a pocket on the inner side of the instrument case.

(Nawain eyes the length of the deck again, tail twitching.)

<Nawain dashes up and down the ship.>

You pant.

You squint.

You say in a Rakash accent, I can do that better.

<Nawain runs forward and aft multiple times as fast as she can.>

You wheeze, trying to catch your breath.

You nod.

You pant.

You groan.

(Nawain stretches her calves against the rail, muttering and fidgeting.)

Ophiliah exclaims, Rub more laps!

You nod.

Ophiliah says, Er run.

You nod.

<Nawain continues to run forward and aft.>

You lean against the spanker mast.

You slowly and deliberately empty your filled lungs.

Ophiliah chortles softly at some secret joke.

<Nawain runs forward and aft a whole bunch again.>

You pant.

You fall over.  Oof!

You groan.

You wheeze, trying to catch your breath.

You gaze up at the sky.

You mutter to yourself.

You say in a Rakash accent, It's not working.

You stand back up.

You mutter to yourself.

You say in a Rakash accent, It's the lack of a hunt. I always hunt in moonskin.

Ophiliah says, Come find me.

You say in a Rakash accent, I feel like I'm forgetting to... I don't know, forgetting to breathe.

Shadow of Chaos Ophiliah moves aft.

You grin.

You sniff the air around you.

aft

[You are aboard the Gnautical Fortress which is afloat in The Faldesu River facing north and is moored to the Middle Desu pier.]

[The Gnautical Fortress, Fore Waist] (**)

A mast rises amidship, standing tall from the deck amidst a maze of sheets and shrouds.  Brass cleats are securely mounted along the top of both the starboard and port bulwark.

You also see the main upper topsail, the main lower topsail, the main course and the main mast.

Ship paths: forward, aft.

Nearby in the water you see: Serenity (close: south), the Maelstrom (adjacent), the Skegikmewr (close: south), Rolling Thunder (close: south), Dragon's Last Dance (very far: south), the Star's Grace (adjacent), Treasure Seeker (adjacent), Mazrian's Last Dance (adjacent), the Maiden's Kiss (adjacent), the Bloodworm Comet (close: south), the White Water Paladin (close: south), the Black Storm (close: south), a sleek dark-wood cutter with crimson sails named the Midnight Ruby (close: south), the North Road Ferry dock (very far: south), the south bank (adjacent: south), the north bank (adjacent: north), Riverhaven (somewhat far: north), the Greater Fist (just over the horizon: south), the Middle Desu pier (adjacent), the Desu pier (close: south).

You sniff the air around you.

aft

[You are aboard the Gnautical Fortress which is afloat in The Faldesu River facing north and is moored to the Middle Desu pier.]

[The Gnautical Fortress, Aft Waist] (**)

A brass-hinged gangway is inset into the starboard bulwark, allowing for a boarding plank to be ran in and out from there with ease.  The ship's rigging hangs above like an intricate spider's web.

You also see Riverhaven, the mizzen upper topsail, the mizzen lower topsail, the crossjack and the mizzen mast.

Ship paths: forward, aft, down.

Nearby in the water you see: Serenity (close: south), the Maelstrom (adjacent), the Skegikmewr (close: south), Rolling Thunder (close: south), Dragon's Last Dance (very far: south), the Star's Grace (adjacent), Treasure Seeker (adjacent), Mazrian's Last Dance (adjacent), the Maiden's Kiss (adjacent), the Bloodworm Comet (close: south), the White Water Paladin (close: south), the Black Storm (close: south), a sleek dark-wood cutter with crimson sails named the Midnight Ruby (close: south), the North Road Ferry dock (very far: south), the south bank (adjacent: south), the north bank (adjacent: north), Riverhaven (somewhat far: north), the Greater Fist (just over the horizon: south), the Middle Desu pier (adjacent), the Desu pier (close: south).

You sniff the air around you.

Inhaling deeply, you adopt a cyclical rhythm in your breaths to reflect the ebb and flow of the natural world and steel yourself to prepare the Revelation spell.

You growl low in the back of your throat.

aft

[You are aboard the Gnautical Fortress which is afloat in The Faldesu River facing north and is moored to the Middle Desu pier.]

[The Gnautical Fortress, Quarterdeck] (**)

In the middle of the quarterdeck is the ship's wheel mounted on a slightly higher platform.  Shrouds, running from mast to cleats on the bulwark, are ran overhead along with sheets from the ship's rigging.

You also see Pilot Trimboltz, a hatch, the gaff topsail, the upper spanker, the lower spanker, the spanker mast, the ship's bell and a large spoked wheel.

Ship paths: forward.

Nearby in the water you see: Serenity (close: south), the Maelstrom (adjacent), the Skegikmewr (close: south), Rolling Thunder (close: south), Dragon's Last Dance (very far: south), the Star's Grace (adjacent), Treasure Seeker (adjacent), Mazrian's Last Dance (adjacent), the Maiden's Kiss (adjacent), the Bloodworm Comet (close: south), the White Water Paladin (close: south), the Black Storm (close: south), a sleek dark-wood cutter with crimson sails named the Midnight Ruby (close: south), the North Road Ferry dock (very far: south), the south bank (adjacent: south), the north bank (adjacent: north), Riverhaven (somewhat far: north), the Greater Fist (just over the horizon: south), the Middle Desu pier (adjacent), the Desu pier (close: south).

You sniff the air around you.

You gesture.

Wisps of pale grey light begin to coalesce as you attempt to intertwine your senses with the spiritual plane.

Your spell takes full shape, and you feel your senses grasp tightly onto the veil between the spiritual and the physical.

Your field of vision brightens sharply.

You search around for a moment.

Roundtime: 3 sec.

You don't find anything of interest here.

You sniff the air around you.

[You are aboard the Gnautical Fortress which is afloat in The Faldesu River facing north and is moored to the Middle Desu pier.]

[The Gnautical Fortress, Quarterdeck] (**)

In the middle of the quarterdeck is the ship's wheel mounted on a slightly higher platform.  Shrouds, running from mast to cleats on the bulwark, are ran overhead along with sheets from the ship's rigging.

You also see Pilot Trimboltz, a hatch, the gaff topsail, the upper spanker, the lower spanker, the spanker mast, the ship's bell and a large spoked wheel.

Ship paths: forward.

Nearby in the water you see: Serenity (close: south), the Maelstrom (adjacent), the Skegikmewr (close: south), Rolling Thunder (close: south), Dragon's Last Dance (very far: south), the Star's Grace (adjacent), Treasure Seeker (adjacent), Mazrian's Last Dance (adjacent), the Maiden's Kiss (adjacent), the Bloodworm Comet (close: south), the White Water Paladin (close: south), the Black Storm (close: south), a sleek dark-wood cutter with crimson sails named the Midnight Ruby (close: south), the North Road Ferry dock (very far: south), the south bank (adjacent: south), the north bank (adjacent: north), Riverhaven (somewhat far: north), the Greater Fist (just over the horizon: south), the Middle Desu pier (adjacent), the Desu pier (close: south).

You search around for a moment.

Roundtime: 3 sec.

You don't find anything of interest here.

You sniff the air around you.

You lope down.

[The Gnautical Fortress, Ship's Hold] (**)

The overpowering stench of the bilge combined with the lingering scents of pitch and molding wood fill the dark confines of the hold.  A large storage chest takes up part of the deck while a cargo net hung from floor to ceiling fills most of the rest of the area.

Ship paths: forward, up.

You sniff the air around you.

You look around, trying to appear nonchalant.

You growl low in the back of your throat.

You let out an involuntary shriek as Ophiliah appears out of thin air, and jumps at you making scary sounds and waving her arms wildly.

You babble unintelligibly for a while.

You shriek!

You flail your arms about.

Ophiliah grins.

You fall over.  Oof!

You exclaim in a Rakash accent, Evil!

Ophiliah asks, Gave you hunt !  no?

You shake your fist!

You laugh!

You nod to Ophiliah.

You stand back up.

You grin at Ophiliah.

[General][Saph] Thank you all for your defense.  I am sorry to have fallen in battle, but glad to know you have been victorious.

Ophiliah grins.

You say to Ophiliah in a Rakash accent, You're good at hiding.

You say in a Rakash accent, I've tried, but been told it's not really a cleric's place.

Ophiliah covers her eyes with her hand.

Ophiliah says, Try.

You giggle.

You see Ophiliah glance at you as you hide.

You blend in with your surroundings, but know you drew some attention to yourself.

Roundtime: 3 sec.

You snicker.

Ophiliah blinks.

Ophiliah exclaims, Where you go!

You jump in front of Ophiliah, arms waving wildly and making really scary sounds, causing her to jump back startled.

You just feel so pleased with yourself, you can't help letting out a hearty cheer.

You strike a heroic pose.

Ophiliah grins at you.

Cambin just arrived.

Cambin says, Ah, there's everyone.

Ophiliah exclaims, Hi!

You smile at Cambin.

You wave to Cambin.

Ophiliah says, Was giving nawain exercise.

Cambin says, Hey Ophi. Hey rasa.

You say in a Rakash accent, I was itching for a hunt, and Ophiliah was nice enough to oblige.

Cambin grins at Ophiliah.

You hug Cambin who wraps his arms around you with a warm smile.  A faint scent of gingerbread clings to his skin.

Cambin hugs you.

You ask Cambin in a Rakash accent, Did you have fun defending the city?

Cambin exclaims, Quite fun!

You say in a Rakash accent, I'm sad I couldn't be there.

Cambin says, Me too.

You say to Cambin in a Rakash accent, I was telling Ophiliah, I don't remember a moonskin where I didn't bring something down in a hunt.

Cambin nods.

You nod.

Ophiliah says, So i hid for her to hunt.

You grin at Ophiliah.

Cambin grins.

You say in a Rakash accent, I wouldn't say I brought you down.

You chuckle.

You say in a Rakash accent, You sort of jumped out and scared me, actually. I fell over, if I recall.

You say in a Rakash accent, That is the opposite of bringing you down.

You grin at Ophiliah.

Cambin laughs!

Ophiliah chuckles.

Ophiliah exclaims, But you hunted!

You exclaim in a Rakash accent, I did!

You praise Ophiliah.

You say in a Rakash accent, But... There wasn't any blood.

You nibble on your lip.

Cambin says, Well that's not the same then.

You shake your head.

(Nawain flexes her claws and sniffs at Cambin approvingly.)

You say to Cambin in a Rakash accent, You smell like battle.

Cambin says, Evne after swimming the river? It must have been a good battle, then.

You nod in agreement.

[The Gnautical Fortress, Ship's Hold] (**)

The overpowering stench of the bilge combined with the lingering scents of pitch and molding wood fill the dark confines of the hold.  A large storage chest takes up part of the deck while a cargo net hung from floor to ceiling fills most of the rest of the area.

Also here: Cambin and Shadow of Chaos Ophiliah.

Ship paths: forward, up.

You irritably say in a Rakash accent, On the other hand, this room smells rather.. awful.

Cambin says, I will take your word for it.

You sniff the air around you.

You shudder.

You ask in a Rakash accent, Let's go back upside? Or to the galley?

Cambin says, Whichever you like! Your freedom to choose.

You nod.

You reach over and hold Cambin's hand.

You reach over and hold Ophiliah's hand.

It has been 456 years, 77 days since the Victory of Lanival the Redeemer.

It is the 2nd month of Ka'len the Sea Drake in the year of the Bronze Wyvern.

It is currently spring and it is night.

You're positive it's 6 roisaen after the Anlas of Asketi's Hunt.

You ponder.

You nod.

Cambin asks, Did you ever make those remedies?

You say in a Rakash accent, I haven't.

You say in a Rakash accent, I should.

You frown.

You confusedly say in a Rakash accent, Missing... several doses. Five, six...

You ponder.

Cambin asks, Rats got them?

You exclaim in a Rakash accent, Oh! You know, I'll bet that was it!

Cambin asks, Don't ships have rats?

(Nawain looks relieved.)

You say in a Rakash accent, Rats. I've seen them. All ships have rats.

Cambin nods at you, obviously agreeing with your views.

You say in a Rakash accent, I'll just have to be more careful.

(Nawain quickly occupies herself with setting our her tools just so, checking each over for damage.)

You ask in a Rakash accent, Do you both use remedies?

You ask in a Rakash accent, Or prefer empaths?

Cambin says, I use remedies for emergencies, and Lilustra always makes me a bunch for scarring, since I can heal some wounds into scars.

Cambin says, But don't want to get scarred to death.

You ask in a Rakash accent, Have you ever tried the very best remedies? The really expensive stuff?

You say in a Rakash accent, Ahh, drat. Can't summon equipment here.

You sigh.

Cambin says, I...I'm not sure. Lilustra makes expensive one's for workorders, I think, but tells me the ones with pewter as a catalyst are actually best for healing.

You say in a Rakash accent, Pewter is the best.

You nod.

Cambin says, I can only make the most basic of remedies myself.

You say in a Rakash accent, I meant the remedies that require the most expensive instructions.

You say in a Rakash accent, The things that will heal all scars at once. Or all wounds.

Cambin says, Oh yes. She makes those for us for...special occassions.

You giggle.

You get a clubmoss liniment from inside a swirling eddy of incandescent light bound by a gold-striated coralite frame.

You say in a Rakash accent, It's less than perfect, so I won't sell it. But it's only slightly less than perfect, so it's still worth using.

You offer your clubmoss liniment to Cambin, who has 30 seconds to accept the offer.  Type CANCEL to prematurely cancel the offer.

Your offer to Cambin has expired.

You elbow Cambin in the ribs in a playful sort of way.

Cambin asks, Sorry, distracted for a second. Or are the heal-all ones the ones she tells me are super expensive and she hasn't bought the recipes for?

Cambin ponders.

Cambin says, I can never remember.

You nod to Cambin.

You offer your clubmoss liniment to Cambin, who has 30 seconds to accept the offer.  Type CANCEL to prematurely cancel the offer.

Cambin has accepted your offer and is now holding a clubmoss liniment.

Cambin says, Ah yes, the clubmoss. I remember her making this one.

Cambin says, Thank you.

You nod.

You smile.

<Nawain makes remedies. Removed crafting spam.>

Cambin asks, It's never made sense to me how the instructions have a certain number of uses. There has to be some kind of magic on them to make you forget, right?

You say in a Rakash accent, They make them on fragile parchment. Just using it wears it out quickly. Dastardly of them, in my opinion.

Cambin asks, But shouldn't you, you know...remember how to do it?

You ask in a Rakash accent, You'd think?

You ask in a Rakash accent, Or... copy it onto something stronger?

Cambin says, Thus, must be magic.

You grin at Cambin.

You nod to Cambin.

You say in a Rakash accent, Probably moon mages.

You say in a Rakash accent, Can't trust them.

You hum to yourself.

Cambin says, Probably.

Cambin nods in agreement.

You nod in agreement.

You vigorously rub the ingot alongside the mortar to scrape some shavings into the mixture.

Cambin says, There's too many calculations and numbers and...things...to moon mage magic.

Cambin shudders.

You say in a Rakash accent, Lilustra's a good person. She helped with my herb cabinet project.

You chuckle.

You nod to Cambin.

Cambin nods to you.

Cambin says, She is.

Ophiliah says, Sorry guys im so not here in brain.

Ophiliah says, Gpnna go.

Cambin asks, Herb cabinet project? That's the one where you wanted to stock all the herb cabinets?

Cambin just hugged Ophiliah.

Ophiliah hugs Cambin, who wraps his arms around Ophiliah with a warm smile.

Ophiliah hugs you.

Cambin exclaims, No worries! Get some sleep!

You hug Ophiliah.  A faint scent of dahlias clings to her skin.

Ophiliah waves.

Ophiliah just left.

You say in a Rakash accent, Yeah! We made thousands of doses of every kind of remedy.

You say in a Rakash accent, Kept the cabinets full for.. years.

You say in a Rakash accent, And offered full remedy kits to combat groups.

Cambin asks, But some overzelous empath kept emptying the cabinets of what they considered junk?

You sigh.

Cambin says, That's an excellent project, though.

Your left ear points at the ground giving your face a sorrowful expression.

You smile at Cambin.

You stretch your arms.  Feels great!

Cambin says, A noble project.

Cambin nods.

You ponder.

You ask in a Rakash accent, Want a drink?

Cambin exclaims, Of course!

You get an itsy-bitsy Ilithic applewood keg reinforced with howlite-studded leather straps from inside your slender rugursora.

You offer your applewood keg to Cambin, who has 30 seconds to accept the offer.  Type CANCEL to prematurely cancel the offer.

Cambin has accepted your offer and is now holding an itsy-bitsy Ilithic applewood keg reinforced with howlite-studded leather straps.

Cambin asks, I mean, it's almost sunrise, right?

Cambin grins.

You laugh!

You nod.

Grinning, Cambin pulls a swig from an itsy-bitsy Ilithic applewood keg reinforced with howlite-studded leather straps.

Cambin says, Delicious frat.

Cambin offers you an itsy-bitsy Ilithic applewood keg reinforced with howlite-studded leather straps.  Enter ACCEPT to accept the offer or DECLINE to decline it.  The offer will expire in 30 seconds.

Cambin exclaims, Whew!

You say in a Rakash accent, Feel like my fur's going to crawl off my bones. All of this wasted energy, and I'm.. here.

You sigh.

You whisper to Cambin, OOC: Pfft. Crawl!

Cambin nods.

Grinning, you pull a large swig from an itsy-bitsy Ilithic applewood keg reinforced with howlite-studded leather straps.  The taste of fermented apples and black peppercorns maul your senses as the viscous blue fratvarit pours down your gullet.  The urge to howl at the moons is quickly quelled by the sickly honey-sweet aftertaste and strong burning sensation that fills your mouth.

You pace back and forth.

Cambin says, Must be difficult to be cooped up so.

You nod to Cambin.

You ask in a Rakash accent, You ever hunt with a pack? With a partner?

Steeling yourself, you tilt an itsy-bitsy Ilithic applewood keg reinforced with howlite-studded leather straps back and down the entire thing!  Spluttering, the taste of fermented apples and black peppercorns maul your senses as the viscous blue fratvarit pours down your gullet.  The urge to howl at the moons is quickly quelled by the sickly honey-sweet aftertaste and strong burning sensation that fills your mouth as some of the keg spills out of your mouth.

Cambin says, Once upon a time. Rakash girl, believe it or not. Best hunts ever.

You smile at Cambin.

You say in a Rakash accent, I believe it.

Cambin says, You? Of course you have.

You wistfully say in a Rakash accent, Nothing like it, hunting under the full moon, part of the greater whole, moving as one.

Cambin nods in agreement.

Cambin says, I can imagine.

Cambin throws his head back and howls!

Cambin laughs!

You release a warrior's howl calling all who can hear it to join in the hunt.

You sniff the air around you.

Grinning, you pull a large swig from an itsy-bitsy Ilithic applewood keg reinforced with howlite-studded leather straps.  The taste of fermented apples and black peppercorns maul your senses as the viscous blue fratvarit pours down your gullet.  The urge to howl at the moons is quickly quelled by the sickly honey-sweet aftertaste and strong burning sensation that fills your mouth.

You offer your applewood keg to Cambin, who has 30 seconds to accept the offer.  Type CANCEL to prematurely cancel the offer.

Cambin has accepted your offer and is now holding an itsy-bitsy Ilithic applewood keg reinforced with howlite-studded leather straps.

Grinning, Cambin pulls a swig from an itsy-bitsy Ilithic applewood keg reinforced with howlite-studded leather straps.

Cambin offers you an itsy-bitsy Ilithic applewood keg reinforced with howlite-studded leather straps.  Enter ACCEPT to accept the offer or DECLINE to decline it.  The offer will expire in 30 seconds.

You accept Cambin's offer and are now holding an itsy-bitsy Ilithic applewood keg reinforced with howlite-studded leather straps.

You glance at Cambin, a male Elf.

Cambin says, That is really good frat. Where'd you find it? All you get around here is swill.

Grinning, you pull a large swig from an itsy-bitsy Ilithic applewood keg reinforced with howlite-studded leather straps.  The taste of fermented apples and black peppercorns maul your senses as the viscous blue fratvarit pours down your gullet.  The urge to howl at the moons is quickly quelled by the sickly honey-sweet aftertaste and strong burning sensation that fills your mouth.

You say in a Rakash accent, Tiny shop. Doesn't exist anymore. Sort of blew up when the giant spider it lived inside did.

You hiccup.

Grinning, you pull a large swig from an itsy-bitsy Ilithic applewood keg reinforced with howlite-studded leather straps.  The taste of fermented apples and black peppercorns maul your senses as the viscous blue fratvarit pours down your gullet.  The urge to howl at the moons is quickly quelled by the sickly honey-sweet aftertaste and strong burning sensation that fills your mouth.


Cambin laughs!

You say in a Rakash accent, Won't ever run dry.

Grinning, you pull a large swig from an itsy-bitsy Ilithic applewood keg reinforced with howlite-studded leather straps.  The taste of fermented apples and black peppercorns maul your senses as the viscous blue fratvarit pours down your gullet.  The urge to howl at the moons is quickly quelled by the sickly honey-sweet aftertaste and strong burning sensation that fills your mouth.

Cambin says, Blew up when the giant spider it lived inside did.

Cambin shakes his head.

You nod to Cambin.

You hiccup.

You frown.

You say in a Rakash accent, I want to see the sky.

You mutter to yourself.

Cambin says, Lead on, then, rasa.

You lope up, leading your group.

[You are aboard the Gnautical Fortress which is afloat in The Faldesu River facing north and is moored to the Middle Desu pier.]

[The Gnautical Fortress, Aft Waist] (**)

A brass-hinged gangway is inset into the starboard bulwark, allowing for a boarding plank to be ran in and out from there with ease.  The ship's rigging hangs above like an intricate spider's web.

You also see Riverhaven, the mizzen upper topsail, the mizzen lower topsail, the crossjack and the mizzen mast.

Also here: Cambin.

Ship paths: forward, aft, down.

Nearby in the water you see: the Kree'la (adjacent), Serenity (close: south), the Maelstrom (adjacent), the Skegikmewr (close: south), Rolling Thunder (close: south), Dragon's Last Dance (very far: south), the Star's Grace (adjacent), Treasure Seeker (adjacent), Mazrian's Last Dance (adjacent), the Maiden's Kiss (adjacent), the Bloodworm Comet (close: south), the White Water Paladin (close: south), the Black Storm (close: south), a sleek dark-wood cutter with crimson sails named the Midnight Ruby (close: south), the North Road Ferry dock (very far: south), the south bank (adjacent: south), the north bank (adjacent: north), Riverhaven (somewhat far: north), the Greater Fist (just over the horizon: south), the Middle Desu pier (adjacent), the Desu pier (close: south).

You look around, trying to appear nonchalant.

[You are aboard the Gnautical Fortress which is afloat in The Faldesu River facing north and is moored to the Middle Desu pier.]

[The Gnautical Fortress, Bow] (**)

The bowsprit stretches forward from the ship where the starboard and port gunnels meet.  An iron-banded oak capstan is bolted securely to the deck for use in hauling up the anchor, setting the shrouds, or any other work where great purchases are required.

You also see a hatch, the flying jib, the fore topsail, the fore course and the fore mast.

Ship paths: aft.

Nearby in the water you see: the Kree'la (adjacent), Serenity (close: south), the Maelstrom (adjacent), the Skegikmewr (close: south), Rolling Thunder (close: south), Dragon's Last Dance (very far: south), the Star's Grace (adjacent), Treasure Seeker (adjacent), Mazrian's Last Dance (adjacent), the Maiden's Kiss (adjacent), the Bloodworm Comet (close: south), the White Water Paladin (close: south), the Black Storm (close: south), a sleek dark-wood cutter with crimson sails named the Midnight Ruby (close: south), the North Road Ferry dock (very far: south), the south bank (adjacent: south), the north bank (adjacent: north), Riverhaven (somewhat far: north), the Greater Fist (just over the horizon: south), the Middle Desu pier (adjacent), the Desu pier (close: south).

Cambin followed.

Cambin says, Ah...errr...fresh...waterfront air.

You glance up at the sky.

The sky is clear.

Katamba is below the horizon.

Xibar is unobscured by clouds.

Yavash is unobscured by clouds.

Roundtime: 5 sec.

It has been 456 years, 77 days since the Victory of Lanival the Redeemer.

It is the 2nd month of Ka'len the Sea Drake in the year of the Bronze Wyvern.

It is currently spring and it is approaching sunrise.

You're positive it's 6 roisaen after the Anlas of Berengaria's Touch.

You chuckle.

You nod in agreement.

Cambin turns his gaze to the sky for a few moments.

You sniff the air around you.

You say in a Rakash accent, Better than that hold. Awful.

Cambin nods.

You take in a great breath of air.

You slowly and deliberately empty your filled lungs.

You get a muracite compass set with a single demantoid garnet leaf from inside your bitterweave longcoat.

You carefully examine a muracite compass set with a single demantoid garnet leaf, but see nothing special.

Cambin asks, The compass. It doesn't point north. Enchanted somehow to point elsewhere?

(Nawain frowns and glances at her compass, peering towards the east.)

Cambin says, Ah. Tek, I suspect.

(Nawain nods distractedly. Well. Not to Tek. To the compass Tek has.)

Cambin shrugs.

Cambin says, I expect he's never without it, so same thing.

Cambin says, More or less.

You ask in a Rakash accent, But... then he'd know where we are. He'd be there, on the dock, every day. Maybe it isn't working..?

You frown.

You say in a Rakash accent, Mine is working, it moves... He's out on the ocean now.

Cambin frowns.

Cambin says, An interesting question.

Steeling yourself, you tilt an itsy-bitsy Ilithic applewood keg reinforced with howlite-studded leather straps back and down the entire thing!  Spluttering, the taste of fermented apples and black peppercorns maul your senses as the viscous blue fratvarit pours down your gullet.  The urge to howl at the moons is quickly quelled by the sickly honey-sweet aftertaste and strong burning sensation that fills your mouth as some of the keg spills out of your mouth.

You quietly say in a Rakash accent, I don't know why he isn't here yet.

You say in a Rakash accent, I mean. I don't want him to be here. Right? Right.

You say in a Rakash accent, It would be dangerous.

You nibble on your lip.

Cambin says, It would be.

Grinning, you pull a large swig from an itsy-bitsy Ilithic applewood keg reinforced with howlite-studded leather straps.  The taste of fermented apples and black peppercorns maul your senses as the viscous blue fratvarit pours down your gullet.  The urge to howl at the moons is quickly quelled by the sickly honey-sweet aftertaste and strong burning sensation that fills your mouth.

You hiccup.

Cambin says, He's not a threat to the Baron as things are. But if he knew too much...

You nod to Cambin.

You nibble on your lip.

You sigh.

Grinning, you pull a large swig from an itsy-bitsy Ilithic applewood keg reinforced with howlite-studded leather straps.  The taste of fermented apples and black peppercorns maul your senses as the viscous blue fratvarit pours down your gullet.  The urge to howl at the moons is quickly quelled by the sickly honey-sweet aftertaste and strong burning sensation that fills your mouth.

You offer your applewood keg to Cambin, who has 30 seconds to accept the offer.  Type CANCEL to prematurely cancel the offer.

Cambin has accepted your offer and is now holding an itsy-bitsy Ilithic applewood keg reinforced with howlite-studded leather straps.

Grinning, Cambin pulls a swig from an itsy-bitsy Ilithic applewood keg reinforced with howlite-studded leather straps.

(Nawain gazes at the compass and back towards her mate sadly.)

You focus your senses, seeking your beloved, but feel only a sense of loneliness.

Grinning, Cambin pulls a swig from an itsy-bitsy Ilithic applewood keg reinforced with howlite-studded leather straps.

You let out a mournful howl.

Cambin offers you an itsy-bitsy Ilithic applewood keg reinforced with howlite-studded leather straps.  Enter ACCEPT to accept the offer or DECLINE to decline it.  The offer will expire in 30 seconds.

You accept Cambin's offer and are now holding an itsy-bitsy Ilithic applewood keg reinforced with howlite-studded leather straps.

Steeling yourself, you tilt an itsy-bitsy Ilithic applewood keg reinforced with howlite-studded leather straps back and down the entire thing!  Spluttering, the taste of fermented apples and black peppercorns maul your senses as the viscous blue fratvarit pours down your gullet.  The urge to howl at the moons is quickly quelled by the sickly honey-sweet aftertaste and strong burning sensation that fills your mouth as some of the keg spills out of your mouth.

Cambin says, A wizard must be interfering with it. I know he's frantic to find you.

You nod.

You hiccup.

You sit down.

Grinning, you pull a large swig from an itsy-bitsy Ilithic applewood keg reinforced with howlite-studded leather straps.  The taste of fermented apples and black peppercorns maul your senses as the viscous blue fratvarit pours down your gullet.  The urge to howl at the moons is quickly quelled by the sickly honey-sweet aftertaste and strong burning sensation that fills your mouth.

Cambin says, You all right? It never ceases to amaze how one so tiny can drink so much.

You blink at Cambin.

You smile at Cambin.

You politely ask Cambin in a Rakash accent, I'm quite alright, thank you, how are you?

Steeling yourself, you tilt an itsy-bitsy Ilithic applewood keg reinforced with howlite-studded leather straps back and down the entire thing!  Spluttering, the taste of fermented apples and black peppercorns maul your senses as the viscous blue fratvarit pours down your gullet.  The urge to howl at the moons is quickly quelled by the sickly honey-sweet aftertaste and strong burning sensation that fills your mouth as some of the keg spills out of your mouth.

You hiccup.

Cambin says, Quite well, thank you.

Cambin laughs!

You lean against the fore mast.

You beam at Cambin!

You say to Cambin in a Rakash accent, My head is finally quiet. Shhh. Let's not wake it up. It's very tired.

You giggle.

Cambin nods.

Steeling yourself, you tilt an itsy-bitsy Ilithic applewood keg reinforced with howlite-studded leather straps back and down the entire thing!  Spluttering, the taste of fermented apples and black peppercorns maul your senses as the viscous blue fratvarit pours down your gullet.  The urge to howl at the moons is quickly quelled by the sickly honey-sweet aftertaste and strong burning sensation that fills your mouth as some of the keg spills out of your mouth.

Roundtime: 8 seconds

(Nawain leans her head back against the mast and watches color and light bleed back into the world with a sad sort of jealousy.)

Grinning, you pull a large swig from an itsy-bitsy Ilithic applewood keg reinforced with howlite-studded leather straps.  The taste of fermented apples and black peppercorns maul your senses as the viscous blue fratvarit pours down your gullet.  The urge to howl at the moons is quickly quelled by the sickly honey-sweet aftertaste and strong burning sensation that fills your mouth.

Roundtime: 5 seconds

You whisper to Cambin, OOC: Dear gods, how much alcohol does it take??

Steeling yourself, you tilt an itsy-bitsy Ilithic applewood keg reinforced with howlite-studded leather straps back and down the entire thing!  Spluttering, the taste of fermented apples and black peppercorns maul your senses as the viscous blue fratvarit pours down your gullet.  The urge to howl at the moons is quickly quelled by the sickly honey-sweet aftertaste and strong burning sensation that fills your mouth as some of the keg spills out of your mouth.

Roundtime: 8 seconds

You weave to and fro, your vision swimming and blurring dangerously.  Maybe you've had too much to drink?

[WARNING:  You will be unconscious in about 15 seconds for one minute.]

A sudden case of the spins sends the world turning about wildly and you lurch forward a bit drunkenly, but manage to stay upright.

You whisper to Cambin, OOC: THERE we go. Yeesh

Lurching forward, you sprawl across the ground, completely unconscious.

Cambin whispers, OOC: A lot, apparently.

You stir into consciousness, groaning and mutter to yourself about drinking contests.

You squint.

Cambin grins at you.

Cambin says, You passed out a bit.

You exclaim in a Rakash accent, I did? I did!

You hiccup.

Cambin nods.

(Nawain blinks owlishly up at the spinning mess of ropes overhead.)

Cambin says, I was just about to drag you back to your cabin and dump you in your hammock.

You say in a Rakash accent, Hammock? Mmmhmm. Hammock.

You gaze up at the sky.

Cambin turns his gaze to the sky for a few moments.

Cambin says, Katamba still nowhere to be seen.

Cambin says, But surely Mrod is watching over you anyway.

(Nawain rolls over and uses a death-grip on the mast to help herself up laboriously.)

You rise to a kneeling position.

You smile.

You nod to Cambin.

You nod.

You stand back up.

You say in a Rakash accent, He is. He sees all of it.

(Nawain gestures expansively with the tiny keg.)

You feel a bit weak in the knees and find yourself wobbling.


You blink.

Cambin shakes his head as if clearing it.

Cambin exclaims, Careful, rasa!

You say in a Rakash accent, I shoul' go t'bed.

Cambin says, Indeed. Do you think you can make it there? I better help you get there.

(Nawain stumbles against the gentle rocking of the ship, clutching at anything to stay upright.)

You say in a Rakash accent, I... I could use... you should come.

You nod.

Cambin nods.

Cambin left the group.

Cambin reaches over and holds your hand.

Cambin's group moves aft.

Cambin's group moves aft.

Cambin's group moves aft.

You smile at Cambin.

You lean on Cambin.

Cambin says, Ah, wrong cain.

You say to Cambin in a Rakash accent, Thank you, 'traka.

You hum to yourself.

Cambin says, But good enough.

You smile at Cambin.

Cambin says, Actually, you wanted the hammock.

You nod in agreement.

You hiccup.

You feel a bit weak in the knees and find yourself wobbling.

Cambin rattles a sturdy metal door's handle.

Cambin's group went into a hatch.

Cambin's group moves forward.

Cambin's group moves forward.

Cambin's group moves forward.

You nod.

Cambin's group went into a hatch.

[The Gnautical Fortress, Cabin] (**)

In this oddly shaped room, the hull curves in on each side, meeting at the bow of the ship.  A small table is bolted to the decking on one side of the room and a hammock is hung from the walls on the other side.

You also see a door.

Also here: Cambin.

Ship paths: none.

(Continues in Lesson in Freedom.)