Malediction (2.0)
Abbreviation: | N/A | |
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Prerequisites: | Uncurse, 15th circle | |
Minimum Prep: | 5 | |
Casting Cap: | 60 | |
Valid Spell Target: | Others, Critters | |
Description: | The Malediction spell is a curse that will enfold the target in a pall of dark energy, constricting its movement and making it less effective in combat. As with most enchantments of this nature, the pattern may be unwoven with the Uncurse spell. Be careful with this power, however, lest Harawep lay waste to your plans and turn the curse back upon you.
Through deep study, it has been determined that the Malediction curse is very versatile. You may focus its energies upon your target's defense or offense abilities specifically, or weave the cast generally to affect both. An unfocused cast will be less effective than a focused one, however. | |
Example Messaging: | You call forth the dark will of the divine, attempting to malign the fendryad's offensive ability. Flickering shadows tear away from your fingertips, shuddering through the air toward a fendryad! <Caster> gestures at you. You feel the cursed pall wane away, renewing the vigor to your body. |
Notes
- Maledicted creatures will appear as cursed when you ASSESS combat.
- Appears in the room LOOK as: <target> who is caught in a cage of swirling darkness.