Hot Summer Nights

From Elanthipedia
Jump to navigation Jump to search


Hsn 2003.gif

This was a multi-month game update release event which spanned the summer of 2003.

Official Description

DragonRealms: Hot Summer Nights lasts all through August! That's right...ALL SUMMER LONG! DragonRealms is definitely planning to get Hot this Summer. Can you handle it?


Releases

Week One

System Enhancement: Not Just Death, But Now Dying, Too!
There are now times when you will slip into a "Dying" state instead of just being "Dead". During these times (such as in combat), you will be unable to move, but you'll have a chance at making it out of your situation alive, especially if you have someone around (like an Empath) to either heal you, drag you to safety, or distract whatever monster was beating up on you. This doesn't make it any easier to die, so those who prefer to hunt alone will still be able to do so. However, those folks in groups will have a better chance at survival...if their friends can get to them in time! Even more details here!


Affecting all Traders
This change affects how the system handles starving or abandoned caravans. If you leave a caravan in game and simply leave, a couple things can happen. Assuming it doesn't starve first, the guild will collect it for you!


Affecting all Traders who use the stables
The caravan stables are now more like horse stables to some degree, in that there is no longer the 24 hour limit to storing the caravan. You pay the initial fee for the first 24 hours, and will need to pay extra if you leave the caravan longer than that.


Affecting all Traders 35th circle and above
When you rent a caravan, if you are 35th circle or above, it will come equipped with some sort of storage device which you can put your items in!


Nomads of the Arid Steppe Sect Shop
The first HSN release for the Moon Mage Guild! They've waited for it long enough: The Nomad yurt has been expanded to include a shop!


Magic Tweaks
Creature magic: You may notice that those creatures that cast spells currently are starting to cast more intelligently by being more careful with their mana usage and choosing their targets more carefully.

PREPARE verb: Now, if you prepare a spell below the minimum mana required, you'll automatically move up to the minimum prep amount. You'll get a messaging indicating that you were attempting to prep below the min amount, but it will no longer stop you from actually preparing the spell as it would in the past.

Static Discharge Spell (Warrior Mages): When cast on others, this spell previously acted as if the target was the one who'd cast it, meaning higher level Warrior Mages would have problems casting on lower level characters. This has been fixed.


Barbarian Shop Opens
The Barbarian-only shop located in the Crossing guildhall has finally opened its doors to established members of the Barbarian guild.


AES Put to Rest
The alternate experience system or AES is now dead and gone! (And there was much rejoicing!)


Willowbee's Pelts and Spinners Opens
Tanner Willowbee would like to announce the opening of Willowbee's Pelts and Spinners, ready to buy pelts from around Aesry Surlaenis. Conveniently located near the dock area, the Tanner wishes also to invite Surlaenis Trader Citizens to help finance his business and invest in the fur trade on the island.


Leeches and Bloodsuckers Adjusted
Bloodsuckers and leeches will now be easier to remove once they've attached themselves to your body, but they will also teach significantly less experience in all related skills (First Aid, Empathy, etc.).


Armor Appraisal Updated
You can now APPRAISE your armor and know exactly what skills it will teach. This will help those who need to learn skill in multiple armor types to train more easily.


Paladin/Barbarian Parry Modification
These guilds (and certain creatures, too!) will now have a chance to use their own weapon to push aside an attackers ranged weapon if the attacker attempts to fire the defending Paladin or Barbarian's weapon's range.


Gwenalion Marina Open
We are pleased to announce the opening of the Gwenalion Marina. The marina currently hosts six rather large sailing vessels that may be rented by the hour for a small fee. The pilots are well versed in sailing the ships back and forth from Riverhaven to Langenfirth. You can choose to let the pilots sail the ship or try your own hand!


Rossman's Landing New Docks Open
After suffering attacks by bands of marauding orcs for some time now, the village of Rossman's Landing, located on the northeastern shores of Lake Gwenalion, today opened its new dock. This dock allows travelers to rent a ship in Riverhaven or Langenfirth to reach this charming village, avoiding the arduous overland routes.


Treasure Reevaluations for Aesry Surlaenis
The amount of treasure that creatures on Aesry Surlaenis (and in Shard to a smaller degree) have been completed. These changes also affect the prices and weights of skins and pelts from some creatures, insuring for a better balance between risk and appropriate award.



Week Two

Prophets of G'Nar Peth Shop
Members of the G'Nar Pethian Moon Mage Sect now have their own shop in Langenfirth!


Armor Hindrance Adjusted
The armor hinderance penalty for wearing multiple types of armor has been increased. If you find that you are having more trouble with balance or fatigue while hunting than normal, try reducing the number of different types of armor you are wearing. You can use the APPRAISE (armor) command to see which type of armor each piece is.


Changes to Juggling
Some changes have been made to both the levels of success and the amount of experience award while juggling. The results should allow for better learning of the perception skill.

Some details about the changes:

  • The weight of the items will have a major impact on how successful you are at juggling them.
  • You will "outgrow" the lighter items as you gain more skill and will need to use heavier items.
  • The heaviest items currently available (weighing 50 stones) will be extremely hard to juggle.

With experimentation, you should find the right items to juggle for your particular experience level.


Throne City Enhancements and Additions
Chelwick's Glassworks: Though his shop has only a modest supply of curious glassware, Moon Mages should note that Chelwick's claim to fame is his work at repairing telescopes.

New Hunting Areas: Two new hunting areas are now open. One area has a brand new creature type (the spectacled river caiman) and the other area should help those who seek new places to learn climbing, swimming, and various combat skills.

Celestial Compact Sect Area: A special Celestial Compact area is now open. You'll need to have a Celestial Compact member on hand, but this new forum hall provides an excellent area for player-run meetings.


New Barbarian Roars and Battle Cries
The first four new and/or enhanced Barbarian Roars and Battle Cries are available. During the preview period, you will not need to learn any of these roars from NPCs, but will simply have them available for use. Typing ROAR HELP in the game will give you a currently updated list of available Roars.

Roars currently available are:

  • Kuniyo's Spirit
  • Everild's Rage
  • Trothfang's Butchery

Battle Cries currently available are:

  • Bloodthirst (previously called Kaith'Audru)


Gorbesh Language Books Available
To the delight of Gnomes and Kaldar everywhere, Professor Casimont Nalbiro presented his latest two books, "A Dictionary of Gorbesh" and "A Gorbesh Grammar" to Aesry's Misrel Lemicus'a Library. These books can be found in the Language study room there.


Joirin's Puzzle Shop Stock Updated
Joirin is proud to announce the expansion of his stock of juggling supplies. Rank beginner to professional acrobat will find something to suit them at Joirin's on Aeliy Ushiaena'a in the City of Aesry Surlaenis'a!


Empath Updates and Enhancements
MANIPULATE: Manipulate allows an Empath of sufficient skill to persuade a creature that they (the Empath) are NOT the enemy. The creature may then ignore the Empath and proceed on its way, or may even turn on another creature that poses a threat.

PERCEIVE HEALTH: Additions to include the perception of the Dying, scanning of multiple rooms if one has the appropriate skills, and the teaching of Empathy. However, it's important to mention that those who have high enough skill and PERCEIVE HEALTH in a crowded area may be in for a surprise!


100th Circle Moon Mage Quest
The quest to attain 100th circle in the Moon Mage guild is now available to all 99th circle Moon Mages. In addition, a new hunting area is available on Taisgath.


New Barbarian Guild Titles Available
All of the new Barbarian titles are now available to members of the Barbarian Guild who meet the appropriate circle requirements.



Week Three

New Book in Throne City
The hardworking scribe of Throne City was seen carting a new book, entitled "The Book of the Sixteen", into the Imperial Palace Library, remarking that it was "not one for the faint of heart." Another copy of the book was also seen being delivered to the library in the Therengian citizens' private club, Telomin Hall.


Ranger Animal Companions and TRACK
Sufficiently skilled Rangers are now able to TRACK their own Wolf companions. Tracking your wolf will utilize the same mechanics used for Scouting anything else in the game.


Ranger Guild Leaders Have Things to Talk About
Ranger Guild Leaders now have new information about many things and are willing to share! Each Guild Leader have their own opinions about different topics. Experiment... ask around... see what they have to say. ASK <guild leader> ABOUT <topic> is your new friend. (They may even have something to say about your fellow established guild members!)

Additionally, they are now going to start giving an oral history lesson! The syntax for this is...

ASK <guild leader> FOR HISTORY <topic>


Purple Merchant Tent Spotted in Therenborough
A ragged purple tent has been seen in one of Therenborough's alleys. When asked, the owner of the tent stated that his wares would be of particular interest to his fellow students of G'Nar Peth's teachings. "Anyone may purchase my wares," the elderly Prophet said. "But those who have not proven their dedication to G'Nar Peth may find that my goods do not enjoy their company very much." The aging merchant will be packing his tent up sometime in the not-too-far-future, so those interested in perusing his unusual inventory shouldn't delay for too long.


New Barbarian Roars and Battle Cries
The next batch of Barbarian Roars and Battle Cries are available. As with all Roars and Battle Cries during the Hot Summer Nights Preview, you will not need to learn any of these roars from NPCs, but will simply have them available for use. Typing ROAR HELP in the game will give you a currently updated list of available Roars.

Roars currently available are:

  • Kuniyo's Spirit
  • Everild's Rage
  • Trothfang's Butchery
  • Honor new!
  • Death's Embrace new!
  • Tempestuous Fury new!

Battle Cries currently available are:

  • Bloodthirst (previously called Kaith'Audru)


Shard Alchemy and Herbal Supply Shop Opens
We have a new shop located in Shard, selling alchemist tools (fine glassware, bowls, stoves, buckets, etc.) and healing herbs. Stop in and say hello to Master Alchemist Zieq at his shop on Yavash Circle!


Power Perception Skill Updates and Changes
Several updates have been made to the Power Perception skill. The changes address a number of bugs and problems in the Power Perception system. Please think of this as Release v2.2 as we still have some issues to work out (that will be Release v2.3). As a magic user, here's what you can expect:

For Everyone

  • You'll now see what spell you're preparing when you PERCEIVE or CONCENTRATE. This requires a small amount of skill, so the characters of lower circles will not see this. Empaths will also be able to tell whether the spell they're preparing is offensive or non-offensive.
  • PERCEIVE in general has been updated to recognize Bardic Enchantes.
  • Several cases have been fixed where PERCEIVE <whatever> resulted in nothing happening. PERCEIVE ALL is now the default. PERCEIVE HELP now works, as well.

For Non-Moon Mages

  • The "neighboring room mana" information is now more accurate. As an example, when you PERCEIVE and see less mana to the north and then move north, there really will be less mana there. By the same token, when you PERCEIVE in this new room, you'll note that there's more mana back to the south.
  • When you PERCEIVE mana in rooms even farther than one room away, you'll now be able to rely on the mana you actually saw (which wasn't the case before now) when casting spells.

For Moon Mages

  • Lunar Aura Devices are fixed (Thieves may be appreciative of this as well). If you don't know what the LADs do, check with another Moon Mage of higher circle. (This is not a game secret per se, but it may better serve both Moon Mages and Thieves by keeping it a little mysterious.)
  • Those with sufficient skill will now be able to PERCEIVE WATCHERS to sense active clarivoyance in the area.
  • The "unknown" held mana bug has been fixed.

For Creatures

  • Arcane mana has been refined slightly and made more efficient. This is mostly a temporary fix until the Necromancer Guild is live.
  • The Power Perception bug has been fixed, now granting creatures the skill levels that were intended. For example, with sky giants in particular, they should no longer be failing their Lightning Bolts due to the "lack of mana" bug which has now been fixed.


Weapon Roundtime Changes
Previously, weapon Round Times were only a function of a weapon's weight and strength. This formula now has been modified to incorporate the user's agility and strength, and the weapon's weight and balance, as well as it's suitability for power. Weapons that are poorly balanced will still rely mostly on the user's strength. Conversely, weapons that have very little suitability for power will focus almost entirely on the user's agility. Weapons that have approximately the same balance and suitability for strength will benefit similarly from increased agility or strength.

A few of the player-only modifiers to RTs have been expanded to incorporate creatures, as well. In particular, this relates to the minimum RT adjustments based on weapon type and attack type.

Also, THRUST now has a minimum RT of 2 seconds.


Stealth System Updates
Quite a few modifications have been released for the core Stealth Mechanics. Currently, these mechanics govern the SEARCH and SNEAK verbs. Throughout Hot Summer Nights, additional verbs will be updated to incorporate the core Stealth Mechanics in terms of both success calculations and experience award formulae.

These changes include:

  • Adjustments to the creature base perception (and other!) skills.
  • More appropriate utilization of creature stats.
  • Adjustments/expansion of the facing and range modifiers to perception scores.
  • Addition of a penalty for WATCHing the wrong target.
  • Adjustment of the handing for "foggy rooms" (either naturally foggy, or because of the Rising Mists spell).
  • Removed the perception bonus for being able to "point" at someone who is currently not hidden/invisible.
  • Improved some creature messaging capabilities.
  • Support for future stealth system enhancements and migration to the core mechanics.


Rissan Warrior Mage Guild Opens
The Warrior Mage Guild on the island of M'Riss is now open!


Changes to HIDE
The HIDE verb has been rewriten to introduce a number of changes, the most significant involving migration to the core Stealth Mechanics, and making hiding from opponents facing you at melee range a guild-restricted ability.

More specifically, the HIDE verb now behaves more like SNEAK and SEARCH by using the same core formulae to determine success/failure, and it also now uses the new timer mechanics.

  • The old hiding timer is, for the most part, no longer in effect. Instead of having a "timer" preventing you from learning for a pre-determined amount of time after a successful hiding attempt, each individual creature or player will teach the Hiding skill a limited number of times over a period of time. These timers also do not reset prematurely.
  • In general, the experience awarded for each success will increase. That said, creatures and players have limits for the amount of Hiding experience they will award, based on skill.
  • Failing to hide against an opponent, and being pointed out during the attempt, will still allow you to learn hiding experience from those opponents you succeeded against.
  • The Round Time calculation formula for HIDE has been updated. The roundtimes are less random, but also require more skill to reduce to minimum.

More technical information and additional details about the new Hiding mechanics can be found here!


The "Inn of the Crystal Wave " Opens for Business
Derrien Margate is proud to announce the Grand Opening of the finest of establishments on Aesry Surlaenis'a -- the "Inn of the Crystal Wave".

"Serving only the most tantalizing of foods and beverages, and offering the most luxurious of accomodations, with the very creme de la creme reserved for the citizens of the area, the Inn is sure to meet all your needs for lodging and refreshment. Your mount can be pampered in our stables by our eager staff at the same time as you relax in our sumptuous private rooms, or order a fine liquors and cordials in our garden."



Week Four

Bantheld's Ironworks Expands its Inventory
The Mayor and Chamber of Commerce of the town of Riverhaven, not content with last year's sweeping changes, are proud to announce still more additions to the town!

Master Smith Bantheld has hired a new journeyman ("This one can actually read!" says an awed apprentice), and is proud to announce a new line of true light and heavy platemail and chainmail armor and accessories, as well as an expanded selection of shields for the residents of our fair city.


Crin's Herbal and Alchemical Supplies Grand Opening
Crin's shop, located along Riverhaven's eastern wall, has long been known for reliable supplies of healing herbs to aid the injured adventurer. Now, he is proud to announce that he will be stocking a wider range of herbal remedies, as well as a limited supply of alchemical equipment for local residents.


Thringol's Weapons Opens in Riverhaven
The mayor and Riverhaven's Chamber of Commerce are pleased to welcome a new face to the city, as the Gor'Tog weaponsmith Thringol today opened his new shop on Silvermoon Road in the southwest sector of town.

When asked for comment on his wares, Thringol told our reporter, "You take li'l knives, stick em in someone, they keep coming. You take big knives, chop someone, they still keep coming. You take blunt weapon, smash em in head, they stop. Blunt is good. Thingol knows, Thingol pretty blunt himself!"

This shop will be opened for Premium Subscriber preview for one week, and will be open to everyone after that.


Warrior Mage Spell Updates

The long awaited Chain Lightning spell is now available for Preview. Please be advised that there is a requirement of 40th circle to try out the Chain Lightning spell.

"The Chain Lightning spell unleashes blasts of lightning randomly on targets in the area. Those protected by a discharged Ethereal Shield will not be struck."

  • The Ball Lightning spell is now available for Preview. Please be advised that there is a requirement of 25th circle to preview the Ball Lightning spell.

"The Warrior Mage Guild has a number of oddities in its magical arsenal and the Ball Lightning spell is a prime example. This spell will create a crackling ball of lightning that strikes soon after forming. Though it relies on targeted magic skill, it can not be targeted nor forced in any way to pick a specific target. All shots it takes tend to be... random. Some mages claim that the ball lightning is semi-sentient, choosing its own targets based on whims that we can never comprehend. It is certainly curious that it will never attempt to strike other adventurers."

"In any case, an existing Ball Lightning can be reinforced with additional casts, and, if the caster has enough magic devices skill, it can be pointed towards an adjoining area and then pushed there to do as it will. Alternately, one can command the lightning to a direction."

The specific commands to "control" your Ball Lightning are POINT (to toggle through available room exits), and PUSH to send it that way. Alternately, you can COMMAND <lightning> TO <direction>. The "TO" is important. Remember this requires Magic Device skill.

  • Also, the Earth Sense spell for Warrior Mages has been adjusted. It had proven to be too difficult to use effectively, so the spell was improved to be more worthy of a spell slot. This spell is NOT on preview; only those Warrior Mages who have already chosen the spell will notice this change.

Note that you will NOT be able to permanently choose the spells while they are on Preview. To cast these spells while they are on Preview, simply PREP <spellname> <mana amount> at will -- you will not need to learn them first but you'll need to be a Warrior Mage.


New Barbarian Roars and Battle Cries
The next batch of Barbarian Roars and Battle Cries are available. As with all Roars and Battle Cries during the Hot Summer Nights Preview, you will not need to learn any of these roars from NPCs, but will simply have them available for use. Typing ROAR HELP in the game will give you a currently updated list of available Roars.

Roars currently available are:

  • Kuniyo's Spirit
  • Everild's Rage
  • Trothfang's Butchery
  • Honor
  • Death's Embrace
  • Tempestuous Fury
  • Death's Lullaby new!
  • Caution of the Spider new!

Battle Cries currently available are:

  • Bloodthirst (previously called Kaith'Audru)
  • Vengeance new!

Note: The Barbarian Development Team hopes that during this preview period, Barbarians will be able to experiment with the new Roars and Battle Cries to determine their actual effects. It's possible that more exact details regarding each Roar or Battle Cry's specific powers will be revealed in the future, but for now the plan is to allow the Barbarian hordes to have fun figuring things out on their own.


New Book Available; Merchants Set-up Shops
The sound of feet pounding their way up and down the stairways has been emanating from Meraud's Tower, past the brook out the West gate of The Crossing, as Rakash from all over converge to read the newest book in the rosewood case, "Rakash Traditions and Dawvs". A few of the known merchants who sell items specific to Rakash have set up shop outside and a new one has joined them.


Paladin Spells: One Old, One New
  • The Paladin spell Tipping the Scales is now available for Preview.
  • "Tipping the Scales is a spell of contradictions, a tool that will assure you victory even when you are at your most vulnerable. A hybrid spell, it can be fastest prepared in areas with poor holy power, and when cast will attempt to swap your current balance with that of your target. Used wisely, this can bring favor to your allies or turn the tables on your foes. Keep in mind, however, that your adversaries will use all of their will power to avoid any ill effects this spell might bring to them."
  • (Note: The ability to cast Tipping the Scales during the Preview Period will require the caster to be at least 30th circle as well as also having the Trothfang's Rally spell in their spell book.)
  • The Paladin spell Divine Guidance is now available for Preview.
  • "Our patron Chadatru guides our swords and strengthens our hearts, and he provides us with the strength to defend those unable to protect themselves. Yet often times, the brash and young Paladin will overlook those matters where Chadatru's unfailing knowledge might prevail. The Divine Guidance spell, created years ago by a Paladin inspired by Chadatru himself, will provide us with a heightened intelligence. More mana provides a lengthier and more robust boost."
  • Some players may be familiar with what was planned for Divine Guidance[DIG] -- it was intended originally to boost Wisdom, not Intelligence. It was decided to change this, since Wisdom isn't taken into account in Will vs Will spell calculations, but Intelligence is, and one of the goals of DIG was to provide assistance in such spell calculations for Paladins.
  • (Using the Divine Guidance during the Preview Period will require that the caster be of 5th circle and also have the Courage spell.)

Note that you will NOT be able to permanently choose the spells while they are on Preview. To cast these spells while they are on Preview, simply PREP <spellname> <mana amount> at will -- you will not need to learn them first, but you will need to be a Paladin.


Therenborough Cleric Shop Opens
The citizens of Therenborough should be pleased to hear that the mysterious Sister Nongwen has opened the doors of her small shop located on Mercantile Street. Carrying the usual stock of clerical supplies, Sister Nongwen's shop also houses a small library.


New Hunting Area: Snow Goblins!
Recent earthquakes on Aesry have revealed a hitherto unknown ice cave inhabited by Snow Goblins. Beware! The farther back into the cave you go, the more vicious the goblins become.


Empath Spell Update
  • The Empath spell Guardian Spirit is now available for Preview.
  • "The Guardian Spirit spell summons a protective spirit of the land or a flighty warrior of the Fae to keep you safe from hostility. No matter what arrives, they are all quite particular and peculiar creatures, though a person with stronger charisma will draw a more capable entity. When your protector arrives, it will follow you no matter where you may go. The more mana the initial spell has, the longer it will remain with you."
  • This spell has undergone a complete rewrite and a drastic change from the version some of you may be familiar with. Once your guardian spirit arrives, be sure to ASK <spirit> FOR COMMANDS and remember that the syntax for asking NPCs(and in this case, critters) is ASK <spirit> FOR <keyword>. Some of the commands may sound like you'd want to "ask woodwisp TO guard," but that doesn't work -- use FOR, not TO. All the other commands are self-explanatory and (hopefully) easy to understand.
  • Be warned! While your guardian spirit won't die per se, he or she can be driven off by powerful attacks! Don't fret if he or she gets stuck in combat, particularly with creatures at his or her level. While they try not to attack, they're NOT Empaths and so won't get shocked if they happen to take a swing at something.


Note that you will NOT be able to permanently choose the spells while they are on Preview. To cast this spell while it's on Preview, simply PREP <spellname> <mana amount> at will -- you will not need to learn it first, but you will need to be a Empath.


Bard Merchants Set Up Shop
  • In the past, while the shopkeepers of Muspar'i have sold many beautiful, exotic instruments, it was almost impossible to find any tools that you could use to care for or play them.
  • In order to help encourage the visitors to the city to linger on the Street of Instrument Makers, a young S'Kra Mur lad was hired to wander there during the hours of the day, selling these much-needed supplies to any who ask.
  • (In other words: A new peddler carrying instrument supplies and repair tools can be found wandering the Street of Instrument Makers in Muspar'i during the day, to make up for the fact that none of the existing shops there carry such things.)
  • Young Bards visiting the township of Riverhaven may have found in the past that there is little in way of instruments there for them to practice on.
  • Noting that new adventurers arriving to the city would be forced to travel elsewhere in order to find proper tutelage, Guildleader Ezruh has commissioned a young Trader to purchase instruments through his own contacts, and supply them to the younger members of the guilds. Rumor has it that this Trader also dabbles in a limited supply of more rare and hard-to-find instruments ... but no one has yet been able to confirm this.
  • (In other words: A new peddler carrying simple, inexpensive instruments can now be found wandering the streets of Riverhaven, willing to sell those instruments to adventurers under 20th level.)


ALIGN Available for Moon Mages
Since the Children tampered with the Moon Mage Guild's connection to the Plane of Probability, new light has been cast on the work of a scholar long thought to be discredited. A book detailing a method to ALIGN oneself more fully with the Plane of Probability has been delivered to Tiv, and it is now on display for all Mages with the skill to understand the tome.

"I've read this book many times, but until the new insights gained since the mysterious device was removed from the obelisk, it never made much sense to me. Now, Mages with very little skill are finding the technique useful," said Yuev, who handed the book over to Tiv.

In other words, the ALIGN ability is now learnable by any Mage of 4th circle or greater. Those interested in obtaining the new skill should seek out the librarian in Tiv's fortress near the Greater Fist mountain located by Sicle Grove.

ALIGN allows Moon Mages to attempt to predict on a specific skill. It also lets Mages try to purposely turn a prediction to a curse. ALIGN only works with divination tools, PREDICT is unaffected by aligning.


New Trees for Climbing in Langenfirth
After much debate, the Langenfirth Arbor Society has concluded that the use of trees for climbing is approved. Multiple trees are now available for use that will teach the Climbing Skill to players of varying skill levels.


New Prediction System Available for Moon Mages
The newest version of the Prediction System are now available for use by members of the Moon Mage guild.

Many of the changes that have been made may not be immediately obvious, so things may "look" the same, but they definitely are not! Do not to fall into the trap of assuming something is the way it is because "that's how it was under the old system." It may be the same, or it may not be, so the Moon Mage Development Team urges their guild members to experiement!



Week Five

Justice on the Trade Routes
Recently the various clerks and commerce ministers, or their representatives, from the various Trader Guild outposts met to discuss the problem of theft from Traders working on the established trade routes.

A spokesman for the meeting has been quoted as saying, "Theft on the trade routes poses a great risk to the commerce of the various provinces. Left unchecked, this sort of activity is bound to reduce the quantity off goods being transported between the different cities and towns and could eventually lead to hardship and starvation to those who live in areas that do not grow enough food to sustain them. If the government won't take steps to curb this problem, we certainly will."

When asked to elaborate on the 'steps' that would be taken the spokesman simply smiled and said, "We'll teach them respect the members of our guild going about their lawful work."

If you are a Trader and you are travelling along the Trade Routes and you catch someone stealing from you, you will now be able to go to a nearby Trader Outpost, visit the shipping clerk, and ACCUSE <name of person you caught stealing>. If you were on the direct Trade Route between two outposts, you successfully saw the person stealing from you, and you get to the outpost in time, the Trader Guild will send out a posse to deal with the culprit!


SNIPE and POACH Commands Updated
SNIPE and POACH both have been updated to use the new Core Stealth Mechanics, much like HIDE, SNEAK and SEARCH. Successfully using the SNIPE and POACH commands will teach the Hiding skill.


New Bardic Enchante System, Verbs, and Commands!
The new Bardic Enchante System is now fully operational!

There's so MUCH to tell you about this new system and all it's bells and whistles (haha!) that we had to make a special Enchante System page! Check it out here!


Road to the Bay Opens in Arthe Dale
The Thane of Arthe Dale was happy to announce today that a road to Arthe Dale Bay has been opened to the public. Bungles Bunglefoot, a noted citizen and Merchant of the Dale, is currently docking his newly purchased boat, "The Tipsy Seahorse" in the bay there and welcomes all visitors.


New Barbarian Roars and Battle Cries
The next batch of Barbarian Roars and Battle Cries are available. As with all Roars and Battle Cries during the Hot Summer Nights Preview, you will not need to learn any of these roars from NPCs, but will simply have them available for use. Typing ROAR HELP in the game will give you a currently updated list of available Roars.

Roars currently available are:

  • Kuniyo's Spirit
  • Everild's Rage
  • Trothfang's Butchery
  • Honor
  • Death's Embrace
  • Tempestuous Fury
  • Death's Lullaby
  • Caution of the Spider
  • Magic's Bane new!
  • Lash of Torment new!
  • Steadfastness new!

Battle Cries currently available are:

  • Bloodthirst (formerly known as Kaith'Audru)
  • Vengeance

Note: The Barbarian Development Team hopes that during this preview period, Barbarians will be able to experiment with the new Roars and Battle Cries to determine their actual effects. It's possible that more exact details regarding each Roar or Battle Cry's specific powers will be revealed in the future, but for now the plan is to allow the Barbarian hordes to have fun figuring things out on their own.


Zhendil's Emporium and Fever Point Neighborhood
It's a pleasure to let you know that Zhendil's Emporium, a gem outpost, has opened on M'Riss! There are also a number of new homes available for purchase by Premium Members in Fever Point. Enjoy!

PS: Be careful on the pier! That piling's slippery!


Bones and Bowls! New and Updated Divination Tools Available!
After being presented with an enruned sandstone bowl, Krrish demanded to return to his home in Theren. "I cannot guarantee his safety," Taramaine said sadly. "But I have arranged for an Y'Shai Guardian to protect him from further attacks. Since the Children's failure at the obelisk, it is more important than ever to provide the Guild with the tools they need to fight the threat." In addition to bones, it seems Krrish has mastered the art of bowl making, and has added the mysterious new dish to his menu.

What does this mean? The merchant Krrish is now back in his shop! In addition to bones, he now sells bowls! The enruned sandstone bowls are the first of the new divination tools to be released but certainly not the last...

In additional news, fearing that Krrish would corner the bone market, the owner of the Muspar'i bone shop has re-opened his doors for business!


Bardic Books Hit the Shelves
Several new books about the Bardic Enchantes are now available in the Crossing Bard Guild Library! Check one out today!


The Degan Sails, and Leth Road
In late breaking news, Parcolo, Captain of the Degan, has been valiantly rescued by a band of brave Rissians! As a reward, any citizen of M'Riss, plus anyone in his/her group, will be able sail between M'Riss and the mainland from Acenamacra. And where is Acenamacra, you may ask? This picturesque ocean village is just down the road, east of Leth. The road picks up near the E'erdream Bower Gate.


New Message Board Avatars!
There are some new Forum Avatars available for you to choose from.

Head over to the Forums and click on PROFILE option at the top of the page. You'll see the new Avatars listed under "Zombie" in the creature section!



Week Six

Major Enhancements to SMELL
The SMELL verb has been updated to allow players to choose their own personal scent from a wide range of possibilities. This does not override perfume, which will continue to be a much richer smell, however it does give a default when someone smells you (eww!). SMELL HELP will give you the syntax on how to set your signature scent.

In related news, the list of scents for player homes is also greatly expanded, and (oddly enough) may look somewhat similar to the list of available signature scents for players. Amazing how these things happen, isn't it?

Also in a fit of unprecedented responsiveness to player requests, the HUG verb has been updated to allow you to automatically SMELL the person you're hugging, if they have a personal scent defined. (Well, that, and the fact that everyone running around smelling each other just looked really odd!) Please note you'll only see it if you HUG <person>, but not if you HUG <person> <emote>. Right now, this doesn't take perfume into account (perfume is a seperate system), just the scents you set with the SMELL verb.


Moon Mage Guild Leaders More Responsive
All Moon Mage Guild Leaders have finally realized that they are not alone in this world. They now have a few things to say about each other, as well as the leaders of other nearby Guilds.

This is the first update to the Moon Mage Guild Leaders to make them a bit more interactive and "aware" of the world. Currently, you can ASK <leader> about any of the other Moon Mage Guild Leaders, as well as any other Guild Leader in their city.


100th Circle Barbarian WAR STOMP Ability
The 100th circle Barbarian ability, War Stomp, is now available for all qualifying Barbarians. If you have reached 100th circle, travel to Bear's cave to receive instruction in the ability and then just type STOMP for proper syntax.


Road to the Bay Opens in Arthe Dale
The Thane of Arthe Dale was happy to announce today that a road to Arthe Dale Bay has been opened to the public. Bungles Bunglefoot, a noted citizen and Merchant of the Dale, is currently docking his newly purchased boat, "The Tipsy Seahorse" in the bay there and welcomes all visitors.


New Barbarian Roars and Battle Cries
The next batch of Barbarian Roars and Battle Cries are available. As with all Roars and Battle Cries during the Hot Summer Nights Preview, you will not need to learn any of these roars from NPCs, but will simply have them available for use. Typing ROAR HELP in the game will give you a currently updated list of available Roars.

Roars currently available are:

  • Kuniyo's Spirit
  • Everild's Rage
  • Trothfang's Butchery
  • Honor
  • Death's Embrace
  • Tempestuous Fury
  • Death's Lullaby
  • Caution of the Spider
  • Magic's Bane
  • Lash of Torment
  • Steadfastness
  • Death's Shriek new!
  • Slash the Shadows new!
  • Pride new!

Battle Cries currently available are:

  • Bloodthirst (formerly known as Kaith'Audru)
  • Vengeance

Note: The Barbarian Development Team hopes that during this preview period, Barbarians will be able to experiment with the new Roars and Battle Cries to determine their actual effects. It's possible that more exact details regarding each Roar or Battle Cry's specific powers will be revealed in the future, but for now the plan is to allow the Barbarian hordes to have fun figuring things out on their own.


More New Bardic Enchantes and Abilities
Several new Enchantes are now available, as well as two new PRACTICE abilities (Readying Stretch and Steady Breaths).

For more details, check out the Bardic Enchantes page!


Warrior Mage Cantrips Updated
Several updates and enhancements have been made to the current list of Warrior Mage Cantrips. These enhancements include new functions for different verbs as well as some added functionality!


New Red Leucro Hunting Area Opens
These new beasties can be found along the Dark Woodlands trail in the Undergondola region of Ilithi, between the Obsidian Pass and Fayrin's Rest!


Trap Component Pouches Available
The locksmiths of Elanthia are interested in obtaining large quantities of certain items that they previously would only buy one by one. This means that -- so long as they are contained in a component pouch -- sales of trap parts can now be made in bulk.


BACKSTAB Update
The BACKSTAB verb has been updated to to utilize the new Core Stealth Mechanics. Like the new versions of HIDE, SNEAK, SEARCH, SNIPE and POACH, BACKSTAB will now use the same experience award calculations, timers, and success tests.

There are a few unique aspects that apply only to BACKSTAB within the Core Mechanics:

  • The learning caps are adjusted based on being at melee/facing. This is done because being at melee is the only possible scenario for backstab.
  • The difficulty based on being at melee/facing has been reduced, in comparison to other stealth maneuvers. The simplest argument for this is playability -- it still must be possible to use the attack in situations where you do not far outclass your opponent.


Even More New Library Books!
For those who are interested in the literary pursuits, you can now find the following books in the following locations: "The Art of Recall," in the Crossing Bardic library; "The Isle of Surlaenis," in the Misrel Lemicus'a Study Room on Surlaenis; "The Human Clans," in the Asemath Academy library; and "The Tale of Choosing," in the Izma Ru'ef Library in Leth Deriel.


New MAMAS Shop Opens
Players in Shard can now visit the new MAMAS Shop (The Merchant Adventurers Mapping, Assay, and Survey Company) to take advantage of their scales to weigh their items.


New Premium Homes in Throne City
Two new home areas are now open!

In the southeastern section of the restored city, you'll spot a crooked alleyway leading to lower class homes. In addition, those people able to enter the elaborately decorated hall will notice that the oak door now leads to upper class apartments.



Week Seven

Throne City Library Now Open
The Exclusive Spell Services of Maginius Kaentao Maous are now available in Throne City. Read the sign and ask Archmagus Fleintoore about the services, and be sure to review the costs VERY carefully.

At this special location, you will be able to:

  • Purchase additional spell slots.
  • Forget spells you no longer wish to know and regain the spell slot.

Be warned. These services are not cheap. The cost is great in coin and Time Development Points.

Plus, gain access to a library that contains five books (one a two-parter) that you will not find anywhere else. "Denizens of the Plane of Probability," "The Seventh Sickness," "On Spirit and Spirituality," "Treatise on the Elements," volumes I and II, and "The Undying Threat."


Bardic Whistling
Should you ask your guildleaders about PIERCING WHISTLE, they will be happy to tell you about a new whistling technique which may allow you to distract creatures away from the adventurers they are currently fighting, and possibly even direct them towards you.


New Barbarian Roars and Battle Cries
The next batch of Barbarian Roars and Battle Cries are available. As with all Roars and Battle Cries during the Hot Summer Nights Preview, you will not need to learn any of these roars from NPCs, but will simply have them available for use. Typing ROAR HELP in the game will give you a currently updated list of available Roars.

Roars currently available are:

  • Kuniyo's Spirit
  • Everild's Rage
  • Trothfang's Butchery
  • Honor
  • Death's Embrace
  • Tempestuous Fury
  • Death's Lullaby
  • Caution of the Spider
  • Magic's Bane
  • Lash of Torment
  • Steadfastness
  • Death's Shriek
  • Slash the Shadows
  • Pride
  • Mage's Lament new!
  • Serpent's Hiss of Warning new!
  • Nobility new!

Battle Cries currently available are:

  • Bloodthirst (formerly known as Kaith'Audru)
  • Vengeance

Note: The Barbarian Development Team hopes that during this preview period, Barbarians will be able to experiment with the new Roars and Battle Cries to determine their actual effects. It's possible that more exact details regarding each Roar or Battle Cry's specific powers will be revealed in the future, but for now the plan is to allow the Barbarian hordes to have fun figuring things out on their own.


Bardic Whistling
Should you ask your guildleaders about PIERCING WHISTLE, they will be happy to tell you about a new whistling technique which may allow you to distract creatures away from the adventurers they are currently fighting, and possibly even direct them towards you.


Painted Ladies Design Opens in Shard
Tired of cold marble walls? Depressed by the darkness of paneling? Frustrated at the limited selection of paints for your home? Painted Ladies Design, now open on Lapis Lazuli Road in Shard, is the answer! We offer eight rooms of colorful wall coverings, from tole painting, to embossed tin to wall paper or sponge painted walls, all at reasonable prices for the discriminating home owner. Stop in today. Our workers are ready and willing to paint your interior walls!


Updates to Companion Slates
You can now SHOW other players a Companion slate and that player will be able to see what is written on it. Plus, with sufficient stealthy skills, you can now WRITE on your slates (and certain other items) and remain hidden.


Water Garden in Muspar'i Warrior Mage Guild Reopened
Guildmaster Jharlan is pleased to announce the reopening of the Hot Springs below the Water Garden in the Muspar'i Warrior Mage guild. To celebrate the return of one of the guild's favorite facilities, a new batch of merchandise was purchased for the outdoor market by a slightly softened Trader Korshalhh.


New Riverhaven Hunting Area
A new hunting area has been spotted out the east gate of Riverhaven. Several frogs and snakes attacked those who spotted it and they quickly ran away. So, if you feel up to an adventure head outside the east gate.



Week Eight

The Name Game
All NEW characters that are created in DragonRealms will now have NO last name. When a new character is created, they'll only be asked for a first name and will then proceed into the Character Manager as usual.

Any existing LAST NAME will be able to be chosen as a new character's FIRST NAME. This will free up HUNDREDS OF THOUSANDS of names that have been unavailable and make life a lot easier for new folks coming into the game.

For all of the details, please read this post carefully.


Bundled Skin Changes
Many players may have noticed that they simply run out of places to put things, in particular, when they are already wearing a bow, shield, and some sort of container. The problem becomes quite annoying when one wishes to bundle skins, wear the bundle and then discovers that he or she "cannot wear any more items like that".

To resolve this issue, you can now PULL a bundle and change the location where it is worn from: draped around your shoulders, around your waist like a belt, on your back like a backpack, attached to your belt, or slung over your shoulder.


Musical Theory Splits
The Musical Theory skill is has split into individual instrument skills.

Those people who currently have ranks in Musical Theory will be given this one opportunity to convert ranks from that skill into the Instrument Skill of their choice.

To convert your current Musical Theory ranks into individual Instrument Skills, please type CHOOSE MUSIC and read the instructions. Bards will not need to convert any of their ranks over, since they already possess all of the Instrument Skills.


New Barbarian Roars and Battle Cries
The next batch of Barbarian Roars and Battle Cries are available. As with all Roars and Battle Cries during the Hot Summer Nights Preview, you will not need to learn any of these roars from NPCs, but will simply have them available for use. Typing ROAR HELP in the game will give you a currently updated list of available Roars.

Roars currently available are:

  • Kuniyo's Spirit
  • Everild's Rage
  • Trothfang's Butchery
  • Honor
  • Death's Embrace
  • Tempestuous Fury
  • Death's Lullaby
  • Caution of the Spider
  • Magic's Bane
  • Lash of Torment
  • Steadfastness
  • Death's Shriek
  • Slash the Shadows
  • Pride
  • Mage's Lament
  • Serpent's Hiss of Warning
  • Nobility
  • Screech of Madness new!
  • Banshee's Wail new!
  • Bravery new!

Battle Cries currently available are:

  • Bloodthirst (formerly known as Kaith'Audru)
  • Vengeance

Note: The Barbarian Development Team hopes that during this preview period, Barbarians will be able to experiment with the new Roars and Battle Cries to determine their actual effects. It's possible that more exact details regarding each Roar or Battle Cry's specific powers will be revealed in the future, but for now the plan is to allow the Barbarian hordes to have fun figuring things out on their own.


Moon Mage Mirrors
Moon Mages will find a new way to touch the plane of probability. Mirrors are now being sold by a rather upset member of the Progeny. The seller, a despondant Elothean, can be found wandering aimlessly between the Observatory and the east gate of The Crossing. Any problems, issues or questions about the new tool can be posted on the message boards.


Perobler's of Mer'Kresh Opens
Perobler's of Mer'Kresh is now open for business on Ship Circle. This fine establishment offers for sale high-quality timepieces. Our popular orlogs can be purchased in brass, silver, or gold cases, and we now offer pendant-orlogs with the same reliable mechanism but worn around the neck on a matching metal chain. For all your timepiece repairs, don't trust to luck: Perobler's of Mer'Kresh now offers courteous, fast and trustworthy repair service.


Aesry Surlaenis'a Housing Area Opens
A new housing area on Aesry Surlaenis'a has opened with more freestanding cottages and a few caves for those who don't like the sun. It's located off of the existing cottage area on the south side of town, and also has a lovely stream for those who wish to practice Swimming.


Load/Unload Updated for Core Stealth Mechanics
The mechanics for loading and unloading ranged weapons have been moved to the Core Stealth Mechanics System, and will now have their success and experience award calculations function in the same manner as the HIDE verb.

As a result of this change, the act of loading or unloading a ranged weapon while you are hidden will teach a bit of Hiding, providing an additional method for training the skill.



Week Nine

Crossing Market Expansion
As you wander about the bazaar area you will notice four new market stalls! These stalls can be rented by qualifying Traders from the monger similar to how you rent market tables. You can ASK MONGER ABOUT STALLS to get general information about them and ASK MONGER FOR STALL to rent one.

You must be a Trader of 40th circle or higher and you cannot already have a table rented in the Crossing market. Similarly, if you are renting a stall, you won't be able to rent a table in the main market tent.


New Bardic Enchantes!
We are very happy to announce the addition of two new Enchantes to those currently being previewed by members of the Bards Guild: Drums of the Snake and Naga's Blessing. If you find that you have any questions or problems using either of these enchantes, please refer to NEWS 3 3 while in-game for ways in which you can best find the information you need.

Drums of the Snake Requirements: Misdirection, Merelew's Legacy Renowned for its usefulness, Drums of the Snake will attune all listeners to the tribal rhythms of nature, greatly increasing their own ability in the survival skills which you bear the most knowledge. Unfortunately, it doesn't seem to have much impact on those skills that pertain to stealth or evasion due to the fact that the bard's own music will often draw attention rather than direct it away. This enchante is not to be underestimated, however, due to its potency.

Naga's Blessing Requirements: Nexus Nagas are unusual creatures, ones that bear natural attunements to the mana around them and the ability to coax it to their will. It is through the use of this enchante that you tap into the peripheral auras of the Lesser Nagas, increasing the capacity and restorative qualities of your own ability to harness mana, and allowing you to share these benefits with those others who are in range of your song. Through careful application of this enchante, you may find that you catch an occasional glimpse of a Lesser Naga as you perform, but those wily creatures will duck out of sight almost as soon as they are seen.


SCOUT Upgrades
The SCOUT AREA command has now been upgraded.

Rangers with sufficient skill can now see hidden doorways and paths! Also, if things are a bit misty (due to fog or other reasons), this upgrade just might help you find your way around!


Final Update: Barbarian Roars and Battle Cries
The full list of Barbarian Roars and Battle Cries are now available! As with all Roars and Battle Cries during the Hot Summer Nights Preview, you will not need to learn any of these roars from NPCs, but will simply have them available for use. Typing ROAR HELP in the game will give you a currently updated list of available Roars.

The full list of Roars and Battle Cries:

  • Kuniyo's Spirit
  • Everild's Rage
  • Trothfang's Butchery
  • Honor
  • Death's Embrace
  • Tempestuous Fury
  • Death's Lullaby
  • Caution of the Spider
  • Magic's Bane
  • Lash of Torment
  • Steadfastness
  • Death's Shriek
  • Slash the Shadows
  • Pride
  • Mage's Lament
  • Serpent's Hiss of Warning
  • Nobility
  • Screech of Madness
  • Banshee's Wail
  • Bravery
  • Bloodthirst (formerly known as Kaith'Audru)
  • Vengeance
  • Insane Laughter new!
  • Weighted Justice new!
  • Anger the Earth new!
  • Superiority new!

Note: The Barbarian Development Team hopes that during this preview period, Barbarians will be able to experiment with the new Roars and Battle Cries to determine their actual effects. It's possible that more exact details regarding each Roar or Battle Cry's specific powers will be revealed in the future, but for now the plan is to allow the Barbarian hordes to have fun figuring things out on their own.


Special News about Undershard
Thieves will be glad to note that in the Spire, they'll now be able to find the assistance in contacting folks that was formerly denied them.


Stealth System Changes: Closing to Pole and Melee Range
We've made some changes to the engagement system and how it interacts with stealth.

Specifically, this involves closing from missile to pole, or pole to melee ranges while hidden. These changes now require a stalking-based test at each range, and will use the Core Stealth Mechanics for calculations and experience awards. Naturally, this will teach the Stalking skill.

Like most of the stealth tests (BACKSTAB and POACH being exceptions), this test is against all creatures the entire room. The base difficulty is slightly more difficult than SNEAK itself, and noticably easier than HIDE.

Additionally, it has improved handling for closing to various ranges on hidden targets.


Stealth System Changes: ADVANCE
In addition to the changes mentioned above, players [creatures will get access to this change very soon] will be able to advance on already hidden targets, providing they have the POINT effect. That is, if you have spotted the creature by SEARCHing or some other stealth contest, you will be able to start advancing, as well as close various engagement ranges, without having to point first. This applies whether the advancer is hidden or not.


New Prediction Tools
The last of the current batch of Predition Tools for Moon Mages are available: Charts and Prisms!

Speak to the Dwarf in Leth Deriel for more information! He can be found wandering around the southeast corner of the city, near the old Observatory.



Week Ten

Ratha Origami Shop
Ssivo's "Migi Shagamat" is now open for business on the Third Tier of Ratha, Eastern Promenade. "The Paper Castle" offers origami patterns, papers, and cases for both the trying novice and skilled master.


Gor'Tog Stat Rebalancing and Racial Encumbrance Changes
For quite some time the Gor'Tog race has operated under a total +2 penalty to their stats, meaning that they had to spend more TDPs to earn stat increases than the average race. Originally, this was in compensation for a bonus to encumbrance. However, the game in its current maturity has made this encumbrance bonus obsolete, creating a need for Gor'Tog stats to be rebalanced. A committee began in November of last year to discuss what could be done.

...bringing them back to a bottom line of +0/-0 just like all the other races.

When this change was researched, certain problems with the encumbrance system came to light. Clearly if Togs were going to be rebalanced, some of the encumbrance bonus would have to be removed. Since this bonus did not adequately compensate for an overall stat penalty, this is a minor exchange. In a simlilar vein, Gnomes are grossly penalized in encumbrance, and this race doesn't even have a stat bonus! So changes needed to be made on both ends.

The result of this is that all races will see a (hopefully small) change in their encumbrance. Those with encumbrance bonuses will see a decrease to that bonus, and those with penalties will see a bit of reprieve. This is applied on a scale, so the bigger your penalty or bonus, the bigger your change.


COUNT Upgrades
The COUNT verb has been updated to be somewhat more useful! Here are some of the new commands....

COUNT ROOM

  • Count everything in the area. (You can also use AREA or ALL.)

COUNT CRITTER

  • Count all the visible critters. (You can also use CREATURE.)

COUNT <object>

  • For containers: You count everything inside.
  • For ammunition: You count how much is there.
  • For alchemical substances: You count how much is there.
  • For food and drink: You count how much is left.

There are some "Easter Eggs" (another term for "secret features") for two guilds. We'll let you figure out which guilds and what the secrets are on your own!


New Stat (STRENGTH, INTELL, etc) Verbs
You will now notice eight new verbs related to stats -- AGILITY, STRENGTH, STAMINA, REFLEX, INTELLI, WISDOM, DISCIPL, and CHARISMA. All of these will provide a more detailed reading of your particular stat, including common uses.

This is predominately oriented towards our newer players, but more experienced players will likely appreciate the fact that each stat verb also displays how many TDPs it will take to train to the next point.

(Please note, that due to conflicts with other verbs, you'll have to type at least CHARI, not CHAR(ge); STRE, not STR(etch); STAM, not STA(nd); REFL, not REF(use); and DISC, not DIS(band).)


New Bardic Recalls
A series of Bardic Recalls pertaining to events both near and far on the timeline of guild history are now available.

Bards may have to undertake exploratory forays to discover some of these, but they should prove to be accessible and of use to Bards of all skill levels.


Bardic Signal Whistling
Bards will find, when they speak to their Guildleaders, that a new Signal Whistling ability is now available to them. This ability will allow them to whistle certain keywords or symbols to other people, though only Bards who have been trained to understand that specific signal will be able to translate it right off the bat. This ability is available to all Bards who have attained their 12th circle, and each of them will learn a new batch of signals every five circles thereafter, up until 32nd circle.

You may also notice that there aren't that many keywords in the final batch of signals you can learn. This is because we want you to play with the signal whistling ability and decide what additional signals you want. Ideas for additional keywords/signals (and not just for that last batch) can be posted in the Bard Abilities folder.

Anyone, Bardic or not, can suggest additional keywords or signals for them to gain.


Aesry Origami Shop
Aesry Surlaenis'a is proud to announce the opening of a quaint little shop found on Ayor Eloir'i'a. Shopkeeper Tilaya welcomes and encourages you to browse her selection of fine paper, instructions, and cases.


Additions to the Royal Library of Muspar'i
The shelves in the Royal Library of Muspar'i creaked once again with the addition of three new books. Two cover a subject that might be new and of interest to the religious type; the third has more of an impact on the whole body of S'Kra.

Despite being a bit tardy, Malkhhan, of Naarti'hhs'naartin fame, was paid handsomely for his work on the custom covers of these new tomes. A special bonus in imported fabrics (straight from the hand of the King no less, and if you think any merchant is going to stop hearing about that for the next ten years, you're sadly mistaken) has put him in high spirits, and any who hang around his shop (say, 9pm EST on Saturday night) might find his usual grouchiness and reclusiveness to part a little -- enough, some say, for a sneak peek at his new line of gamantangs for this season, granted to those wise enough to fawn over his obvious genius.



Week Eleven

The Rumor System!
We're very happy to announce the release of a new system in all instances of DragonRealms, the Rumors System for Traders and Bards.

The Rumors System is in fact a network of bartenders, clerks, waitresses, and market mongers scattered throughout Elanthia that both collect and share rumors that they have heard while going about their everyday lives. These rumors will vary from the silly (such as you might see in a supermarket tabloid) or to the serious (such as fortelling future events). It will be up to you, the Traders and Bards who gather these rumors, to discern which of them are true concerns or mere fabrications, and pass them on to your fellow adventurers in Elanthia.

To recap briefly, in a more Out Of Character Format:

You will find throughout Elanthia a great deal of Non-Player Characters (NPCs), most notably in inns, taverns, or markets, who are willing to collect and dispense rumors.

  • To ask an NPC for a rumor, type: ASK <npc name> FOR RUMOR.
  • To submit a rumor to an NPC, type: WHISPER <npc name> <rumor text>.

NOTE: Not every NPC will want to interact with every person. Some will only speak with Gor'Togs, while others only like Halfling Men, and so forth. Others will either only collect rumors, or give them. Rumors submitted to NPCs will not appear to the general public right away, if they do at all.


Defiant Scream Ability for Bards
Bards will now be able to use SCREAM DEFIANCE in order to release a heart-wrending, howling scream that will affect all people and creatures in the area. Possible effects include inducing roundtimes, stuns, and possible even internal damage, all dependant upon the force of your scream and the powers of those around you to resist the deafening deluge of sound. Be warned, for if you cause actual damage upon others in the room, this IS consent. Use of this ability upon others while you are in populated areas may also result in being charged by the local authorities.


Holy Weapon Renewal Site
Guild Leader Darius is pleased to report that a Holy Weapon renewal site has been located at the Eye of Chadatru, inside the Crossing Temple.


Five New Moon Mage Enchantments
Fantast Terbalen, acting head of the Moon Mage Guild Research Department has announced the development of five new enchantments. The creation of the new discoveries, named Eluned's Scry, Garden's Vision, Astoshe's Eclipse, Skaefarees Oil, and Sokis Stone, were taught by the Pethian explorer to several guild members.

Details are available on the forums, in the Enchantments category of the Moon Mage folder. Any questions or concerns should be posted there as well.


Tembat Nai Itan Opened
"In the Age of Myth, Peri'el put the selkie upon Reshalia,

where they would gather on the bluffs to sing to the sun, calling it up at each dawn and setting it to rest at dusk.

When the S'Kra arrived, they tried to enslave the selkie and use their songs to dry the oceans into deserts. The selkie fled to the caves and used their song to sing up the children of Ushnish, to defend them.

The selkie remain in their place without sun waiting for the island to become still and empty again."

There's a new addition to the island of Ratha and to old Elepaio's shop.

Explore & enjoy!


Blackthorn Canyon Revealed
Excerpt from Emerald Chronicles IV: Commander Graev:

"12th day of Moliko, 196

Hren,

We lost many this evening and that's never an easy thing for a Commander. The strength building in the Hand that her messenger spoke of was thrust upon us in the very early hours of the morning, before Berengaria's Touch alighted on the field of battle. The Wall stands yet, and so we have victory... "


A road to Blackthorn Canyon was revealed this evening, and so the journey begins into what we hope to be a really fun area. This is the first release of the Shadow Clan / Dark Hand area, there is a great deal to explore and learn about; places to hone your skills and test your meddle. Mid-level players will find suitable hunting in these areas. Paladins and Rangers will find their services in high demand at the Wall, and may find they are the key to what lays beyond. Just a warning though, these tasks will require a good deal of your time.

What you will find:

  • A new trading post
  • 6 new books
  • Hunting and training areas suitable for low to mid level players
  • 3 new critters
  • In-depth NPC's
  • Ranger missions/jobs
  • Paladin missions/jobs
  • A joint paladin-ranger mission that takes up to 4 hours to complete
  • Most areas are horse accessible
  • There is no NPC healer -- empaths needed!
  • Honest-to-goodness siege engines


New Trader Outpost in Ilithi
With the opening of the route to Blackthorn Canyon, the Traders Guild is pleased to anounce that it has opened a new trading outpost in this area. Located south of the city of Shard, the Darkling Wood outpost is now accepting and issuing trading contracts to spur the movement of goods to and from the area.

A word of caution is in order however. The area is quite untamed and there are dangerous creatures who inhabit the route. This is quite unusual for the trading area in Ilithi, so you will find that values are significantly higher for contracts destined for or originating from this new outpost.


Substance System v2.0
The core system that handles substances has been totally revamped, providing developers with a wider range of customizable features and allowing easier ways for us to create new alchemical mixes.

Most of the processes (MIX, SHAKE, CRUSH, COMBINE, & BREAK) all still work the same, but there is one big change and that is that you won't be able to pick up liquids anymore unless they are in an assumed container.

You'll need to use the FILL and POUR verbs to manipulate liquids.

FILL {container} WITH {liquid}

POUR [part|half|most|all] {container} POUR [part|half|most|all] {container} IN {container}

[part|half|most|all] is optional and defaults to all PART equals one part HALF is half the contents MOST is three quarters the contents ALL if all of the contents

POUR HELP will display the above info on the POUR verb.

In addition, healing herb and mix potencies are still (pretty much) the same, but you may notice some changes with herbal potencies depending on how they are applied. For example, a salve may not work at full potency if eaten instead of rubbed/applied on. You'll need to experiment a bit to see which herbs and means of application work best.



Week Twelve

Advanced PLAYACT Ability
Today you will find that those Bards who have achieved their fortieth circle in the Guild now have the chance to learn the Advanced PLAYACT ability. This allows the Bard to PLAYACT even in places that are not specifically designed for it, although at a higher cost both in regards to strength of body and strength of will. (What this means is that the cost to your fatigue and Bardic Polish will be higher than you normally would incurr while playacting in a place designed for it, though it IS possible to train this down. You will have to discover yourself what you'll need to train.)

Bards using PLAYACT in any type of area, while designed for it or not, will find that they still produce messages that they are giving a performance.

In addition, rooms containing dance floors have been added to the list of rooms that are specifically designed to cater to PLAYACTing.


MOCK Verb
You say to Rigby, "You, sir, are a mewling, rough-hewn hedge-pig!"

The MOCK verb is now available for use!


Bard Guildleaders Updated
A long time ago in the mystical land of Elanthia there was a guild of Bards. Now these Bards were kept in line, run ragged, and occasionally entertained by a quartet of guild leaders spread throughout the cities of the land. On the whole, these illustrious paragons of Barddom on Elanthia had little to say about matters that did not involve requests to circle, joining the guild, or answering questions about magical enchantes.

Finally, the Bard GMs cried out, "Enough!" and taught the Bard Guildleaders how to respond to questions about many more subjects.


Surprise Library Book Release
"The Barbarian Spell Book" By Grooba Gligtoggle can be found in the Asemath Academy, Freshman Library.

Enjoy!


Song Scroll Contest Winners Announced; Scroll Shop Opens
We're very pleased to announce the winners of the Muspar'i Song Scroll Contest.

In first place, the song "In Muspar'i" by Gulliver VonDeverone.

In second place, the song "The Eternal Sacrifice" by Lethargy Silkyfingers.

In third place, the song "Sand Singer" by Serienna Alypsen.

Each of the winners was contacted about their prizes, but part of the winners' prizes was to be honored within the city of Muspar'i itself. This brings us to part two of this release, which is the announcement of the opening of the Street of Scribes in Muspar'i, which commemorates the contest and its winners.

On this street, you'll find a new shop selling these song scrolls!


New Paladin Guild Shop
Guild members report that Guildleader Eamonn has graciously allowed a small extension to the Ratha Paladin guild in the form of a shop.


Ritual Alters in Shard
The Temples of Light and Darkness now have rooms with ritual altars in them. No more having to go to Steelclaw Clan carrying your mop and bucket!


New Ranger Trails
For those Rangers who just love to find new things, here is a little something for you! New Ranger Trails have been released for you to find! We're not going to say how many new ones are out there or where they are. That is all up to you guys to figure out!

We WILL let you know that there are a couple that are easier then any existing trail and require less skill to find. This should help out those struggling young Rangers attempting to learn the Scouting skill.

Happy hunting!


Gorbesh Fortress Overrun!
"Some speculate that the creatures were drawn by debris left behind by the Gorbesh. Others claim that it is an inevitable law that a hole will soon be filled. Whatever the reason, this reporter has heard repeated rumors of hulking beasts overrunning the abandoned Gorbesh fortress near the town of Dirge.

In former times, these creatures were a menace to the young. Locals warn of the shaggy brutes stumbling in to bash a poor woman on her way to market, stealing her hat or wrenching her basket from her hands. The time has come to say "Enough!" No longer can we tolerate such brutish behavior. We call upon all citizens to band together to drive these so-called scavenger trolls from the fair city of Dirge, that it may once again flourish.

NOTE: Be careful hunting here! The trolls are perhaps harder than you think they are, and they have been known to steal weapons or shields from the unwary, and to loot the bodies of those they kill. You hunt at your own risk, and are responsible for retrieving anything stolen by the trolls.


Surprise Release! Collectable Cards!
Introducing DR's very own card collection system!

150 beautifully rendered cards will be slowly circulated by way of our treasure system. A merchant selling collector's cases for these cards has been setup on The Strand in the Crossing. Use the new CARDS verb to manage your collection. Complete a collection and you can sell it for a nice bit of money at the local pawn shops! Or keep them and trade with your friends.

Be on the lookout for special foil cards!


Foraging v2.0!
With the new system, Foraging is now much more heavily based on the Environment factors of the room. Each item in the new system has been researched and tagged with the type of Environment it can be found in. Additionally, there are some other factors that will come into play such as the time of day, the weather, the season, which moon is in the sky... all of these can play a part in deciding if the item you are looking for can be found!

The syntax has aslo changed slightly...

You can still FORAGE <item> as well as just FORAGE, but Rangers and Empaths will also be able to FORAGE CAREFUL <item> and FORAGE PRECISE <item>. These last two options give you the opportunity to possibly find a better quality item, but with increased Roundtime. FORAGE HELP is also available in case you forget.

In addition, you will be able to COLLECT <item>. This will create a pile of the item at your feet if you are successful. Once the pile has been created, anyone can get an item out of the pile. This allows you to get multiple items all at once, but with an increase to Roundtime, and a possibly lower quality.

Rangers, Empaths and Thieves will find that they receive a natural bonus in their attempt at finding items. All guilds will also be able to help or hinder their foraging attempts by performing certain actions, which we'll leave up to you to find out!