Character Data Logger (script)

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Character Data Logger (script)
Category information
Front-end Genie
Author Isharon


Description

This script logs information about your character (to a text file), including:

  • biographical info (age, circle, and net worth)
  • physical and mental stats
  • deaths and favors
  • ranks (and exp RP labels) for all skills
  • total ranks and TDPs for each skillset and for all skills

Instructions

Make sure you have the required plugins, triggers, and scripts. Then simply run the script. It will add (or update) a file called DataLog

Required Genie Settings

Plugins

This script requires the following plugins:

  • Experience Tracker: requires the global variables that are set for each of your skills
  • Circle Calculator: required to get TDP totals
  • Time Tracker: required for "gametime" script

A current bundle of valid plugins can be found here.

Triggers

These triggers set global variables for your biographical data and stat values.

#trigger {^Name:.+Race:\s+(Dwarf|Elf|Elothean|Gnome|Gor'Tog|Halfling|Human|Kaldar|Prydaen|Rakash|S'Kra Mur)\s+Guild:\s+(Barbarian|Bard|Cleric|Commoner|Empath|Moon Mage|Necromancer|Paladin|Ranger|Thief|Trader|Warrior Mage)$} {#var race $1;#var guild $2}
#trigger {^Gender:\s+(Male|Female)\s+Age:\s+(\d*)\s+Circle:\s+(\d*)$} {#var sex $1;#var age $2;#var circle $3}
#trigger {^\s+Strength\s+:\s+(\d*).+Reflex\s+:\s+(\d*)} {#var strength $1;#var reflex $2}
#trigger {^\s+Agility\s+:\s+(\d*).+Charisma\s+:\s+(\d*)} {#var agility $1;#var charisma $2}
#trigger {^\s+Discipline\s+:\s+(\d*).+Wisdom\s+:\s+(\d*)} {#var discipline $1;#var wisdom $2}
#trigger {^\s+Intelligence\s+:\s+(\d*).+Stamina\s+:\s+(\d*)} {#var intelligence $1;#var stamina2 $2}
#trigger {^Concentration\s+:\s+\d*\s+Max\s+:\s+(\d*)} {#var maxcon $1}
#trigger {^Time Development Points: (\d+)\s+Favors: (\d+)\s+Deaths: (\d+)\s+Departs: (\d+)$} {#var TDPs $1;#var favors $2;#var deaths $3;#var departs $4}
#trigger {^\s+Favors : (\d+)$} {#var favors $1}
#trigger {^Total Ranks Displayed: (\d+)$} {#var TotalRanks $1}
#trigger {^Total Ranks in the armor skillset:\s+(\d+)$} {#var ArmorRanks $1}
#trigger {^Total Ranks in the lore skillset:\s+(\d+)$} {#var LoreRanks $1}
#trigger {^Total Ranks in the magic skillset:\s+(\d+)$} {#var MagicRanks $1}
#trigger {^Total Ranks in the survival skillset:\s+(\d+)$} {#var SurvivalRanks $1}
#trigger {^Total Ranks in the weapons skillset:\s+(\d+)$} {#var WeaponRanks $1}
#trigger {^TDPs Gained from all skillsets:\s+(\d+)$} {#var TotalTDPs $1}
#trigger {^TDPs Gained from the armor skillset:\s+(\d+)$} {#var ArmorTDPs $1}
#trigger {^TDPs Gained from the lore skillset:\s+(\d+)$} {#var LoreTDPs $1}
#trigger {^TDPs Gained from the magic skillset:\s+(\d+)$} {#var MagicTDPs $1}
#trigger {^TDPs Gained from the survival skillset:\s+(\d+)$} {#var SurvivalTDPs $1}
#trigger {^TDPs Gained from the weapons skillset:\s+(\d+)$} {#var WeaponTDPs $1}

Scripts

Bank Balance Tracker: required to track net worth

GameTime

A script called gametime.cmd is required to add the IC date ($GameDate) to each row of data.

send time
waitforre ^It is currently
pause .5

evalmath MONTHFACTOR $month-1
evalmath DAYFACTOR %MONTHFACTOR*40
evalmath MONTHDAY $yearday-%DAYFACTOR
math MONTHDAY add 1
put #var GameDate %MONTHDAY $monthname $year

AnduSet:
if %MONTHDAY >= 1 && %MONTHDAY <= 4 then
{
put #var andu 1
put #var anduname Kertandu
}
if %MONTHDAY >= 5 && %MONTHDAY <= 8 then
{
put #var andu 2
put #var anduname Hodandu
}
if %MONTHDAY >= 9 && %MONTHDAY <= 12 then
{
put #var andu 3
put #var anduname Evandu
}
if %MONTHDAY >= 13 && %MONTHDAY <= 16 then
{
put #var andu 4
put #var anduname Truffandu
}
if %MONTHDAY >= 17 && %MONTHDAY <= 20 then
{
put #var andu 5
put #var anduname Havrandu
}
if %MONTHDAY >= 21 && %MONTHDAY <= 24 then
{
put #var andu 6
put #var anduname Elandu
}
if %MONTHDAY >= 25 && %MONTHDAY <= 28 then
{
put #var andu 7
put #var anduname Chandu
}
if %MONTHDAY >= 29 && %MONTHDAY <= 32 then
{
put #var andu 8
put #var anduname Glythandu
}
if %MONTHDAY >= 33 && %MONTHDAY <= 36 then
{
put #var andu 9
put #var anduname Faeandu
}
if %MONTHDAY >= 37 && %MONTHDAY <= 40 then
{
put #var andu 10
put #var anduname Tamsandu
}

Output:
echo
echo year:		$year ($yearname)
echo season:		$Time.season
echo month:		$month ($monthname)
echo andu/week:	$andu ($anduname)
echo day of month:	%MONTHDAY ($Time.timeOfDay)
echo day of year:	$yearday
echo
echo calendar date:	$anduname, $GameDate ($date)
echo
put #var save
put #parse GAMETIME SCRIPT DONE

Script

action setvariable Alchemy.RP $1 when ^\s+Alchemy: (.+)\s+$
action setvariable Appraisal.RP $1 when ^\s+Appraisal: (.+)\s+$
action setvariable Arcana.RP $1 when ^\s+Arcana: (.+)\s+$
action setvariable Arcane_Magic.RP $1 when ^\s+Arcane Magic: (.+)\s+$
action setvariable Astrology.RP $1 when ^\s+Astrology: (.+)\s+$
action setvariable Athletics.RP $1 when ^\s+Athletics: (.+)\s+$
action setvariable Attunement.RP $1 when ^\s+Attunement: (.+)\s+$
action setvariable Augmentation.RP $1 when ^\s+Augmentation: (.+)\s+$
action setvariable Backstab.RP $1 when ^\s+Backstab: (.+)\s+$
action setvariable Bardic_Lore.RP $1 when ^\s+Bardic Lore: (.+)\s+$
action setvariable Bow.RP $1 when ^\s+Bow: (.+)\s+$
action setvariable Brawling.RP $1 when ^\s+Brawling: (.+)\s+$
action setvariable Brigandine.RP $1 when ^\s+Brigandine: (.+)\s+$
action setvariable Chain_Armor.RP $1 when ^\s+Chain Armor: (.+)\s+$
action setvariable Crossbow.RP $1 when ^\s+Crossbow: (.+)\s+$
action setvariable Debilitation.RP $1 when ^\s+Debilitation: (.+)\s+$
action setvariable Defending.RP $1 when ^\s+Defending: (.+)\s+$
action setvariable Elemental_Magic.RP $1 when ^\s+Elemental Magic: (.+)\s+$
action setvariable Empathy.RP $1 when ^\s+Empathy: (.+)\s+$
action setvariable Enchanting.RP $1 when ^\s+Enchanting: (.+)\s+$
action setvariable Endurance.RP $1 when ^\s+Endurance: (.+)\s+$
action setvariable Engineering.RP $1 when ^\s+Engineering: (.+)\s+$
action setvariable Evasion.RP $1 when ^\s+Evasion: (.+)\s+$
action setvariable Expertise.RP $1 when ^\s+Expertise: (.+)\s+$
action setvariable First_Aid.RP $1 when ^\s+First Aid: (.+)\s+$
action setvariable Forging.RP $1 when ^\s+Forging: (.+)\s+$
action setvariable Heavy_Thrown.RP $1 when ^\s+Heavy Thrown: (.+)\s+$
action setvariable Holy_Magic.RP $1 when ^\s+Holy Magic: (.+)\s+$
action setvariable Inner_Fire.RP $1 when ^\s+Inner Fire: (.+)\s+$
action setvariable Inner_Magic.RP $1 when ^\s+Inner Magic: (.+)\s+$
action setvariable Large_Blunt.RP $1 when ^\s+Large Blunt: (.+)\s+$
action setvariable Large_Edged.RP $1 when ^\s+Large Edged: (.+)\s+$
action setvariable Life_Magic.RP $1 when ^\s+Life Magic: (.+)\s+$
action setvariable Light_Armor.RP $1 when ^\s+Light Armor: (.+)\s+$
action setvariable Light_Thrown.RP $1 when ^\s+Light Thrown: (.+)\s+$
action setvariable Locksmithing.RP $1 when ^\s+Locksmithing: (.+)\s+$
action setvariable Lunar_Magic.RP $1 when ^\s+Lunar Magic: (.+)\s+$
action setvariable Mechanical_Lore.RP $1 when ^\s+Mechanical Lore: (.+)\s+$
action setvariable Melee_Mastery.RP $1 when ^\s+Melee Mastery: (.+)\s+$
action setvariable Missile_Mastery.RP $1 when ^\s+Missile Mastery: (.+)\s+$
action setvariable Offhand_Weapon.RP $1 when ^\s+Offhand Weapon: (.+)\s+$
action setvariable Outdoorsmanship.RP $1 when ^\s+Outdoorsmanship: (.+)\s+$
action setvariable Outfitting.RP $1 when ^\s+Outfitting: (.+)\s+$
action setvariable Parry_Ability.RP $1 when ^\s+Parry Ability: (.+)\s+$
action setvariable Perception.RP $1 when ^\s+Perception: (.+)\s+$
action setvariable Performance.RP $1 when ^\s+Performance: (.+)\s+$
action setvariable Plate_Armor.RP $1 when ^\s+Plate Armor: (.+)\s+$
action setvariable Polearms.RP $1 when ^\s+Polearms: (.+)\s+$
action setvariable Scholarship.RP $1 when ^\s+Scholarship: (.+)\s+$
action setvariable Scouting.RP $1 when ^\s+Scouting: (.+)\s+$
action setvariable Shield_Usage.RP $1 when ^\s+Shield Usage: (.+)\s+$
action setvariable Skinning.RP $1 when ^\s+Skinning: (.+)\s+$
action setvariable Slings.RP $1 when ^\s+Slings: (.+)\s+$
action setvariable Small_Blunt.RP $1 when ^\s+Small Blunt: (.+)\s+$
action setvariable Small_Edged.RP $1 when ^\s+Small Edged: (.+)\s+$
action setvariable Sorcery.RP $1 when ^\s+Sorcery: (.+)\s+$
action setvariable Staves.RP $1 when ^\s+Staves: (.+)\s+$
action setvariable Stealth.RP $1 when ^\s+Stealth: (.+)\s+$
action setvariable Summoning.RP $1 when ^\s+Summoning: (.+)\s+$
action setvariable Tactics.RP $1 when ^\s+Tactics: (.+)\s+$
action setvariable Targeted_Magic.RP $1 when ^\s+Targeted Magic: (.+)\s+$
action setvariable Thanatology.RP $1 when ^\s+Thanatology: (.+)\s+$
action setvariable Theurgy.RP $1 when ^\s+Theurgy: (.+)\s+$
action setvariable Thievery.RP $1 when ^\s+Thievery: (.+)\s+$
action setvariable Trading.RP $1 when ^\s+Trading: (.+)\s+$
action setvariable Twohanded_Blunt.RP $1 when ^\s+Twohanded Blunt: (.+)\s+$
action setvariable Twohanded_Edged.RP $1 when ^\s+Twohanded Edged: (.+)\s+$
action setvariable Utility.RP $1 when ^\s+Utility: (.+)\s+$
action setvariable Warding.RP $1 when ^\s+Warding: (.+)\s+$

put .gametime
waitfor GAMETIME SCRIPT DONE

send info
waitforre ^Debt:$
send exp 0
waitforre ^EXP HELP for more information$
send exp rp 0
waitforre ^EXP HELP for more information$
put #var save

put /sort 1
waitforre ^EXP HELP for more information
put /sort armor 1
waitforre ^EXP HELP for more information
put /sort weapon 1
waitforre ^EXP HELP for more information
put /sort magic 1
waitforre ^EXP HELP for more information
put /sort survival 1
waitforre ^EXP HELP for more information
put /sort lore 1
waitforre ^EXP HELP for more information
put #var save

put #log >DataLog-$charactername.txt $date	$GameDate	bio	Circle	$circle
put #log >DataLog-$charactername.txt $date	$GameDate	bio	Age	$age
put #log >DataLog-$charactername.txt $date	$GameDate	bio	Net Worth	$NetWorth
put #log >DataLog-$charactername.txt $date	$GameDate	physical	Strength	$strength
put #log >DataLog-$charactername.txt $date	$GameDate	physical	Reflex	$reflex
put #log >DataLog-$charactername.txt $date	$GameDate	physical	Agility	$agility
put #log >DataLog-$charactername.txt $date	$GameDate	physical	Stamina	$stamina2
put #log >DataLog-$charactername.txt $date	$GameDate	mental	Charisma	$charisma
put #log >DataLog-$charactername.txt $date	$GameDate	mental	Discipline	$discipline
put #log >DataLog-$charactername.txt $date	$GameDate	mental	Wisdom	$wisdom
put #log >DataLog-$charactername.txt $date	$GameDate	mental	Intelligence	$intelligence
put #log >DataLog-$charactername.txt $date	$GameDate	mental	Concentration	$maxcon
put #log >DataLog-$charactername.txt $date	$GameDate	death	Favors	$favors
put #log >DataLog-$charactername.txt $date	$GameDate	death	Deaths	$deaths
put #log >DataLog-$charactername.txt $date	$GameDate	death	Departs	$departs

if $guild = Barbarian then
{
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Parry Ability	$Parry_Ability.Ranks	%Parry_Ability.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Edged	$Small_Edged.Ranks	%Small_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Edged	$Large_Edged.Ranks	%Large_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Edged	$Twohanded_Edged.Ranks	%Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Blunt	$Small_Blunt.Ranks	%Small_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Blunt	$Large_Blunt.Ranks	%Large_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Blunt	$Twohanded_Blunt.Ranks	%Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Slings	$Slings.Ranks	%Slings.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Bow	$Bow.Ranks	%Bow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Crossbow	$Crossbow.Ranks	%Crossbow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Staves	$Staves.Ranks	%Staves.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Polearms	$Polearms.Ranks	%Polearms.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Light Thrown	$Light_Thrown.Ranks	%Light_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Heavy Thrown	$Heavy_Thrown.Ranks	%Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Brawling	$Brawling.Ranks	%Brawling.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Offhand Weapon	$Offhand_Weapon.Ranks	%Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Melee Mastery	$Melee_Mastery.Ranks	%Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Missile Mastery	$Missile_Mastery.Ranks	%Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Expertise	$Expertise.Ranks	%Expertise.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon Ranks	$WeaponRanks
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon TDPs	$WeaponTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Shield Usage	$Shield_Usage.Ranks	%Shield_Usage.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Light Armor	$Light_Armor.Ranks	%Light_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Chain Armor	$Chain_Armor.Ranks	%Chain_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Brigandine	$Brigandine.Ranks	%Brigandine.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Plate Armor	$Plate_Armor.Ranks	%Plate_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Defending	$Defending.Ranks	%Defending.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor Ranks	$ArmorRanks
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor TDPs	$ArmorTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Evasion	$Evasion.Ranks	%Evasion.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Athletics	$Athletics.Ranks	%Athletics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Perception	$Perception.Ranks	%Perception.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Stealth	$Stealth.Ranks	%Stealth.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Locksmithing	$Locksmithing.Ranks	%Locksmithing.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Thievery	$Thievery.Ranks	%Thievery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	First Aid	$First_Aid.Ranks	%First_Aid.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Outdoorsmanship	$Outdoorsmanship.Ranks	%Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Skinning	$Skinning.Ranks	%Skinning.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival Ranks	$SurvivalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival TDPs	$SurvivalTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Inner Fire	$Inner_Fire.Ranks	%Inner_Fire.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Arcana	$Arcana.Ranks	%Arcana.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Warding	$Warding.Ranks	%Warding.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic Ranks	$MagicRanks
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic TDPs	$MagicTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Forging	$Forging.Ranks	%Forging.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Engineering	$Engineering.Ranks	%Engineering.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Outfitting	$Outfitting.Ranks	%Outfitting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Alchemy	$Alchemy.Ranks	%Alchemy.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Enchanting	$Enchanting.Ranks	%Enchanting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Scholarship	$Scholarship.Ranks	%Scholarship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Mechanical Lore	$Mechanical_Lore.Ranks	%Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Appraisal	$Appraisal.Ranks	%Appraisal.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Performance	$Performance.Ranks	%Performance.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Tactics	$Tactics.Ranks	%Tactics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore Ranks	$LoreRanks
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore TDPs	$LoreTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	ranks	Total Ranks	$TotalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	TDPs	Total TDPs	$TotalTDPs
}

if $guild = Bard then
{
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Forging	$Forging.Ranks	%Forging.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Engineering	$Engineering.Ranks	%Engineering.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Outfitting	$Outfitting.Ranks	%Outfitting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Alchemy	$Alchemy.Ranks	%Alchemy.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Enchanting	$Enchanting.Ranks	%Enchanting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Scholarship	$Scholarship.Ranks	%Scholarship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Mechanical Lore	$Mechanical_Lore.Ranks	%Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Appraisal	$Appraisal.Ranks	%Appraisal.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Performance	$Performance.Ranks	%Performance.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Tactics	$Tactics.Ranks	%Tactics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Bardic Lore	$Bardic_Lore.Ranks	%Bardic_Lore.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore Ranks	$LoreRanks
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore TDPs	$LoreTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Parry Ability	$Parry_Ability.Ranks	%Parry_Ability.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Edged	$Small_Edged.Ranks	%Small_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Edged	$Large_Edged.Ranks	%Large_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Edged	$Twohanded_Edged.Ranks	%Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Blunt	$Small_Blunt.Ranks	%Small_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Blunt	$Large_Blunt.Ranks	%Large_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Blunt	$Twohanded_Blunt.Ranks	%Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Slings	$Slings.Ranks	%Slings.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Bow	$Bow.Ranks	%Bow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Crossbow	$Crossbow.Ranks	%Crossbow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Staves	$Staves.Ranks	%Staves.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Polearms	$Polearms.Ranks	%Polearms.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Light Thrown	$Light_Thrown.Ranks	%Light_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Heavy Thrown	$Heavy_Thrown.Ranks	%Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Brawling	$Brawling.Ranks	%Brawling.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Offhand Weapon	$Offhand_Weapon.Ranks	%Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Melee Mastery	$Melee_Mastery.Ranks	%Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Missile Mastery	$Missile_Mastery.Ranks	%Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon Ranks	$WeaponRanks
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon TDPs	$WeaponTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Elemental Magic	$Primary_Magic.Ranks	%Elemental_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Attunement	$Attunement.Ranks	%Attunement.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Arcana	$Arcana.Ranks	%Arcana.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Targeted Magic	$Targeted_Magic.Ranks	%Targeted_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Augmentation	$Augmentation.Ranks	%Augmentation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Debilitation	$Debilitation.Ranks	%Debilitation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Utility	$Utility.Ranks	%Utility.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Warding	$Warding.Ranks	%Warding.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Sorcery	$Sorcery.Ranks	%Sorcery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic Ranks	$MagicRanks
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic TDPs	$MagicTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Shield Usage	$Shield_Usage.Ranks	%Shield_Usage.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Light Armor	$Light_Armor.Ranks	%Light_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Chain Armor	$Chain_Armor.Ranks	%Chain_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Brigandine	$Brigandine.Ranks	%Brigandine.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Plate Armor	$Plate_Armor.Ranks	%Plate_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Defending	$Defending.Ranks	%Defending.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor Ranks	$ArmorRanks
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor TDPs	$ArmorTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Evasion	$Evasion.Ranks	%Evasion.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Athletics	$Athletics.Ranks	%Athletics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Perception	$Perception.Ranks	%Perception.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Stealth	$Stealth.Ranks	%Stealth.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Locksmithing	$Locksmithing.Ranks	%Locksmithing.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Thievery	$Thievery.Ranks	%Thievery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	First Aid	$First_Aid.Ranks	%First_Aid.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Outdoorsmanship	$Outdoorsmanship.Ranks	%Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Skinning	$Skinning.Ranks	%Skinning.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival Ranks	$SurvivalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival TDPs	$SurvivalTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	ranks	Total Ranks	$TotalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	TDPs	Total TDPs	$TotalTDPs
}

if $guild = Cleric then
{
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Holy Magic	$Primary_Magic.Ranks	%Holy_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Attunement	$Attunement.Ranks	%Attunement.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Arcana	$Arcana.Ranks	%Arcana.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Targeted Magic	$Targeted_Magic.Ranks	%Targeted_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Augmentation	$Augmentation.Ranks	%Augmentation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Debilitation	$Debilitation.Ranks	%Debilitation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Utility	$Utility.Ranks	%Utility.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Warding	$Warding.Ranks	%Warding.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Sorcery	$Sorcery.Ranks	%Sorcery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Theurgy	$Theurgy.Ranks	%Theurgy.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic Ranks	$MagicRanks
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic TDPs	$MagicTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Parry Ability	$Parry_Ability.Ranks	%Parry_Ability.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Edged	$Small_Edged.Ranks	%Small_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Edged	$Large_Edged.Ranks	%Large_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Edged	$Twohanded_Edged.Ranks	%Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Blunt	$Small_Blunt.Ranks	%Small_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Blunt	$Large_Blunt.Ranks	%Large_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Blunt	$Twohanded_Blunt.Ranks	%Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Slings	$Slings.Ranks	%Slings.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Bow	$Bow.Ranks	%Bow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Crossbow	$Crossbow.Ranks	%Crossbow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Staves	$Staves.Ranks	%Staves.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Polearms	$Polearms.Ranks	%Polearms.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Light Thrown	$Light_Thrown.Ranks	%Light_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Heavy Thrown	$Heavy_Thrown.Ranks	%Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Brawling	$Brawling.Ranks	%Brawling.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Offhand Weapon	$Offhand_Weapon.Ranks	%Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Melee Mastery	$Melee_Mastery.Ranks	%Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Missile Mastery	$Missile_Mastery.Ranks	%Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon Ranks	$WeaponRanks
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon TDPs	$WeaponTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Forging	$Forging.Ranks	%Forging.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Engineering	$Engineering.Ranks	%Engineering.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Outfitting	$Outfitting.Ranks	%Outfitting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Alchemy	$Alchemy.Ranks	%Alchemy.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Enchanting	$Enchanting.Ranks	%Enchanting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Scholarship	$Scholarship.Ranks	%Scholarship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Mechanical Lore	$Mechanical_Lore.Ranks	%Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Appraisal	$Appraisal.Ranks	%Appraisal.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Performance	$Performance.Ranks	%Performance.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Tactics	$Tactics.Ranks	%Tactics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore Ranks	$LoreRanks
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore TDPs	$LoreTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Shield Usage	$Shield_Usage.Ranks	%Shield_Usage.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Light Armor	$Light_Armor.Ranks	%Light_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Chain Armor	$Chain_Armor.Ranks	%Chain_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Brigandine	$Brigandine.Ranks	%Brigandine.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Plate Armor	$Plate_Armor.Ranks	%Plate_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Defending	$Defending.Ranks	%Defending.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor Ranks	$ArmorRanks
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor TDPs	$ArmorTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Evasion	$Evasion.Ranks	%Evasion.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Athletics	$Athletics.Ranks	%Athletics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Perception	$Perception.Ranks	%Perception.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Stealth	$Stealth.Ranks	%Stealth.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Locksmithing	$Locksmithing.Ranks	%Locksmithing.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Thievery	$Thievery.Ranks	%Thievery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	First Aid	$First_Aid.Ranks	%First_Aid.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Outdoorsmanship	$Outdoorsmanship.Ranks	%Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Skinning	$Skinning.Ranks	%Skinning.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival Ranks	$SurvivalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival TDPs	$SurvivalTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	ranks	Total Ranks	$TotalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	TDPs	Total TDPs	$TotalTDPs
}

if $guild = Commoner then
{
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Shield Usage	$Shield_Usage.Ranks	%Shield_Usage.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Light Armor	$Light_Armor.Ranks	%Light_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Chain Armor	$Chain_Armor.Ranks	%Chain_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Brigandine	$Brigandine.Ranks	%Brigandine.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Plate Armor	$Plate_Armor.Ranks	%Plate_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Defending	$Defending.Ranks	%Defending.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor Ranks	$ArmorRanks
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor TDPs	$ArmorTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Parry Ability	$Parry_Ability.Ranks	%Parry_Ability.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Edged	$Small_Edged.Ranks	%Small_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Edged	$Large_Edged.Ranks	%Large_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Edged	$Twohanded_Edged.Ranks	%Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Blunt	$Small_Blunt.Ranks	%Small_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Blunt	$Large_Blunt.Ranks	%Large_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Blunt	$Twohanded_Blunt.Ranks	%Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Slings	$Slings.Ranks	%Slings.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Bow	$Bow.Ranks	%Bow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Crossbow	$Crossbow.Ranks	%Crossbow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Staves	$Staves.Ranks	%Staves.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Polearms	$Polearms.Ranks	%Polearms.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Light Thrown	$Light_Thrown.Ranks	%Light_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Heavy Thrown	$Heavy_Thrown.Ranks	%Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Brawling	$Brawling.Ranks	%Brawling.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Offhand Weapon	$Offhand_Weapon.Ranks	%Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Melee Mastery	$Melee_Mastery.Ranks	%Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Missile Mastery	$Missile_Mastery.Ranks	%Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon Ranks	$WeaponRanks
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon TDPs	$WeaponTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Arcana	$Arcana.Ranks	%Arcana.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic Ranks	$MagicRanks
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic TDPs	$MagicTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Evasion	$Evasion.Ranks	%Evasion.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Athletics	$Athletics.Ranks	%Athletics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Perception	$Perception.Ranks	%Perception.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Stealth	$Stealth.Ranks	%Stealth.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Locksmithing	$Locksmithing.Ranks	%Locksmithing.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Thievery	$Thievery.Ranks	%Thievery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	First Aid	$First_Aid.Ranks	%First_Aid.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Outdoorsmanship	$Outdoorsmanship.Ranks	%Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Skinning	$Skinning.Ranks	%Skinning.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival Ranks	$SurvivalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival TDPs	$SurvivalTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Forging	$Forging.Ranks	%Forging.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Engineering	$Engineering.Ranks	%Engineering.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Outfitting	$Outfitting.Ranks	%Outfitting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Alchemy	$Alchemy.Ranks	%Alchemy.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Enchanting	$Enchanting.Ranks	%Enchanting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Scholarship	$Scholarship.Ranks	%Scholarship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Mechanical Lore	$Mechanical_Lore.Ranks	%Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Appraisal	$Appraisal.Ranks	%Appraisal.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Performance	$Performance.Ranks	%Performance.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Tactics	$Tactics.Ranks	%Tactics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore Ranks	$LoreRanks
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore TDPs	$LoreTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	ranks	Total Ranks	$TotalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	TDPs	Total TDPs	$TotalTDPs
}

if $guild = Empath then
{
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Forging	$Forging.Ranks	%Forging.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Engineering	$Engineering.Ranks	%Engineering.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Outfitting	$Outfitting.Ranks	%Outfitting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Alchemy	$Alchemy.Ranks	%Alchemy.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Enchanting	$Enchanting.Ranks	%Enchanting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Scholarship	$Scholarship.Ranks	%Scholarship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Mechanical Lore	$Mechanical_Lore.Ranks	%Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Appraisal	$Appraisal.Ranks	%Appraisal.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Performance	$Performance.Ranks	%Performance.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Tactics	$Tactics.Ranks	%Tactics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Empathy	$Empathy.Ranks	%Empathy.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore Ranks	$LoreRanks
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore TDPs	$LoreTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Life Magic	$Primary_Magic.Ranks	%Life_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Attunement	$Attunement.Ranks	%Attunement.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Arcana	$Arcana.Ranks	%Arcana.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Targeted Magic	$Targeted_Magic.Ranks	%Targeted_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Augmentation	$Augmentation.Ranks	%Augmentation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Debilitation	$Debilitation.Ranks	%Debilitation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Utility	$Utility.Ranks	%Utility.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Warding	$Warding.Ranks	%Warding.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Sorcery	$Sorcery.Ranks	%Sorcery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic Ranks	$MagicRanks
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic TDPs	$MagicTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Evasion	$Evasion.Ranks	%Evasion.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Athletics	$Athletics.Ranks	%Athletics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Perception	$Perception.Ranks	%Perception.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Stealth	$Stealth.Ranks	%Stealth.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Locksmithing	$Locksmithing.Ranks	%Locksmithing.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Thievery	$Thievery.Ranks	%Thievery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	First Aid	$First_Aid.Ranks	%First_Aid.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Outdoorsmanship	$Outdoorsmanship.Ranks	%Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Skinning	$Skinning.Ranks	%Skinning.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival Ranks	$SurvivalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival TDPs	$SurvivalTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Shield Usage	$Shield_Usage.Ranks	%Shield_Usage.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Light Armor	$Light_Armor.Ranks	%Light_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Chain Armor	$Chain_Armor.Ranks	%Chain_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Brigandine	$Brigandine.Ranks	%Brigandine.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Plate Armor	$Plate_Armor.Ranks	%Plate_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Defending	$Defending.Ranks	%Defending.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor Ranks	$ArmorRanks
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor TDPs	$ArmorTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Parry Ability	$Parry_Ability.Ranks	%Parry_Ability.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Edged	$Small_Edged.Ranks	%Small_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Edged	$Large_Edged.Ranks	%Large_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Edged	$Twohanded_Edged.Ranks	%Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Blunt	$Small_Blunt.Ranks	%Small_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Blunt	$Large_Blunt.Ranks	%Large_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Blunt	$Twohanded_Blunt.Ranks	%Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Slings	$Slings.Ranks	%Slings.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Bow	$Bow.Ranks	%Bow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Crossbow	$Crossbow.Ranks	%Crossbow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Staves	$Staves.Ranks	%Staves.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Polearms	$Polearms.Ranks	%Polearms.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Light Thrown	$Light_Thrown.Ranks	%Light_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Heavy Thrown	$Heavy_Thrown.Ranks	%Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Brawling	$Brawling.Ranks	%Brawling.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Offhand Weapon	$Offhand_Weapon.Ranks	%Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Melee Mastery	$Melee_Mastery.Ranks	%Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Missile Mastery	$Missile_Mastery.Ranks	%Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon Ranks	$WeaponRanks
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon TDPs	$WeaponTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	ranks	Total Ranks	$TotalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	TDPs	Total TDPs	$TotalTDPs
}

if $guild = Moon Mage then
{
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Lunar Magic	$Primary_Magic.Ranks	%Lunar_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Attunement	$Attunement.Ranks	%Attunement.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Arcana	$Arcana.Ranks	%Arcana.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Targeted Magic	$Targeted_Magic.Ranks	%Targeted_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Augmentation	$Augmentation.Ranks	%Augmentation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Debilitation	$Debilitation.Ranks	%Debilitation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Utility	$Utility.Ranks	%Utility.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Warding	$Warding.Ranks	%Warding.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Sorcery	$Sorcery.Ranks	%Sorcery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Astrology	$Astrology.Ranks	%Astrology.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic Ranks	$MagicRanks
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic TDPs	$MagicTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Evasion	$Evasion.Ranks	%Evasion.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Athletics	$Athletics.Ranks	%Athletics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Perception	$Perception.Ranks	%Perception.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Stealth	$Stealth.Ranks	%Stealth.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Locksmithing	$Locksmithing.Ranks	%Locksmithing.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Thievery	$Thievery.Ranks	%Thievery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	First Aid	$First_Aid.Ranks	%First_Aid.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Outdoorsmanship	$Outdoorsmanship.Ranks	%Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Skinning	$Skinning.Ranks	%Skinning.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival Ranks	$SurvivalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival TDPs	$SurvivalTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Forging	$Forging.Ranks	%Forging.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Engineering	$Engineering.Ranks	%Engineering.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Outfitting	$Outfitting.Ranks	%Outfitting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Alchemy	$Alchemy.Ranks	%Alchemy.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Enchanting	$Enchanting.Ranks	%Enchanting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Scholarship	$Scholarship.Ranks	%Scholarship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Mechanical Lore	$Mechanical_Lore.Ranks	%Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Appraisal	$Appraisal.Ranks	%Appraisal.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Performance	$Performance.Ranks	%Performance.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Tactics	$Tactics.Ranks	%Tactics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore Ranks	$LoreRanks
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore TDPs	$LoreTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Shield Usage	$Shield_Usage.Ranks	%Shield_Usage.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Light Armor	$Light_Armor.Ranks	%Light_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Chain Armor	$Chain_Armor.Ranks	%Chain_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Brigandine	$Brigandine.Ranks	%Brigandine.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Plate Armor	$Plate_Armor.Ranks	%Plate_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Defending	$Defending.Ranks	%Defending.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor Ranks	$ArmorRanks
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor TDPs	$ArmorTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Parry Ability	$Parry_Ability.Ranks	%Parry_Ability.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Edged	$Small_Edged.Ranks	%Small_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Edged	$Large_Edged.Ranks	%Large_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Edged	$Twohanded_Edged.Ranks	%Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Blunt	$Small_Blunt.Ranks	%Small_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Blunt	$Large_Blunt.Ranks	%Large_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Blunt	$Twohanded_Blunt.Ranks	%Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Slings	$Slings.Ranks	%Slings.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Bow	$Bow.Ranks	%Bow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Crossbow	$Crossbow.Ranks	%Crossbow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Staves	$Staves.Ranks	%Staves.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Polearms	$Polearms.Ranks	%Polearms.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Light Thrown	$Light_Thrown.Ranks	%Light_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Heavy Thrown	$Heavy_Thrown.Ranks	%Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Brawling	$Brawling.Ranks	%Brawling.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Offhand Weapon	$Offhand_Weapon.Ranks	%Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Melee Mastery	$Melee_Mastery.Ranks	%Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Missile Mastery	$Missile_Mastery.Ranks	%Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon Ranks	$WeaponRanks
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon TDPs	$WeaponTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	ranks	Total Ranks	$TotalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	TDPs	Total TDPs	$TotalTDPs
}

if $guild = Necromancer then
{
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Evasion	$Evasion.Ranks	%Evasion.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Athletics	$Athletics.Ranks	%Athletics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Perception	$Perception.Ranks	%Perception.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Stealth	$Stealth.Ranks	%Stealth.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Locksmithing	$Locksmithing.Ranks	%Locksmithing.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Thievery	$Thievery.Ranks	%Thievery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	First Aid	$First_Aid.Ranks	%First_Aid.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Outdoorsmanship	$Outdoorsmanship.Ranks	%Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Skinning	$Skinning.Ranks	%Skinning.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Thanatology	$Thanatology.Ranks	%Thanatology.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival Ranks	$SurvivalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival TDPs	$SurvivalTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Arcane Magic	$Primary_Magic.Ranks	%Arcane_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Attunement	$Attunement.Ranks	%Attunement.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Arcana	$Arcana.Ranks	%Arcana.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Targeted Magic	$Targeted_Magic.Ranks	%Targeted_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Augmentation	$Augmentation.Ranks	%Augmentation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Debilitation	$Debilitation.Ranks	%Debilitation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Utility	$Utility.Ranks	%Utility.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Warding	$Warding.Ranks	%Warding.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Sorcery	$Sorcery.Ranks	%Sorcery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic Ranks	$MagicRanks
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic TDPs	$MagicTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Forging	$Forging.Ranks	%Forging.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Engineering	$Engineering.Ranks	%Engineering.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Outfitting	$Outfitting.Ranks	%Outfitting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Alchemy	$Alchemy.Ranks	%Alchemy.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Enchanting	$Enchanting.Ranks	%Enchanting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Scholarship	$Scholarship.Ranks	%Scholarship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Mechanical Lore	$Mechanical_Lore.Ranks	%Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Appraisal	$Appraisal.Ranks	%Appraisal.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Performance	$Performance.Ranks	%Performance.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Tactics	$Tactics.Ranks	%Tactics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore Ranks	$LoreRanks
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore TDPs	$LoreTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Shield Usage	$Shield_Usage.Ranks	%Shield_Usage.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Light Armor	$Light_Armor.Ranks	%Light_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Chain Armor	$Chain_Armor.Ranks	%Chain_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Brigandine	$Brigandine.Ranks	%Brigandine.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Plate Armor	$Plate_Armor.Ranks	%Plate_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Defending	$Defending.Ranks	%Defending.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor Ranks	$ArmorRanks
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor TDPs	$ArmorTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Parry Ability	$Parry_Ability.Ranks	%Parry_Ability.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Edged	$Small_Edged.Ranks	%Small_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Edged	$Large_Edged.Ranks	%Large_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Edged	$Twohanded_Edged.Ranks	%Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Blunt	$Small_Blunt.Ranks	%Small_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Blunt	$Large_Blunt.Ranks	%Large_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Blunt	$Twohanded_Blunt.Ranks	%Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Slings	$Slings.Ranks	%Slings.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Bow	$Bow.Ranks	%Bow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Crossbow	$Crossbow.Ranks	%Crossbow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Staves	$Staves.Ranks	%Staves.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Polearms	$Polearms.Ranks	%Polearms.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Light Thrown	$Light_Thrown.Ranks	%Light_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Heavy Thrown	$Heavy_Thrown.Ranks	%Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Brawling	$Brawling.Ranks	%Brawling.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Offhand Weapon	$Offhand_Weapon.Ranks	%Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Melee Mastery	$Melee_Mastery.Ranks	%Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Missile Mastery	$Missile_Mastery.Ranks	%Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon Ranks	$WeaponRanks
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon TDPs	$WeaponTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	ranks	Total Ranks	$TotalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	TDPs	Total TDPs	$TotalTDPs
}

if $guild = Paladin then
{
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Shield Usage	$Shield_Usage.Ranks	%Shield_Usage.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Light Armor	$Light_Armor.Ranks	%Light_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Chain Armor	$Chain_Armor.Ranks	%Chain_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Brigandine	$Brigandine.Ranks	%Brigandine.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Plate Armor	$Plate_Armor.Ranks	%Plate_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Defending	$Defending.Ranks	%Defending.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Endurance	$Endurance.Ranks	%Endurance.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor Ranks	$ArmorRanks
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor TDPs	$ArmorTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Parry Ability	$Parry_Ability.Ranks	%Parry_Ability.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Edged	$Small_Edged.Ranks	%Small_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Edged	$Large_Edged.Ranks	%Large_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Edged	$Twohanded_Edged.Ranks	%Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Blunt	$Small_Blunt.Ranks	%Small_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Blunt	$Large_Blunt.Ranks	%Large_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Blunt	$Twohanded_Blunt.Ranks	%Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Slings	$Slings.Ranks	%Slings.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Bow	$Bow.Ranks	%Bow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Crossbow	$Crossbow.Ranks	%Crossbow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Staves	$Staves.Ranks	%Staves.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Polearms	$Polearms.Ranks	%Polearms.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Light Thrown	$Light_Thrown.Ranks	%Light_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Heavy Thrown	$Heavy_Thrown.Ranks	%Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Brawling	$Brawling.Ranks	%Brawling.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Offhand Weapon	$Offhand_Weapon.Ranks	%Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Melee Mastery	$Melee_Mastery.Ranks	%Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Missile Mastery	$Missile_Mastery.Ranks	%Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon Ranks	$WeaponRanks
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon TDPs	$WeaponTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Forging	$Forging.Ranks	%Forging.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Engineering	$Engineering.Ranks	%Engineering.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Outfitting	$Outfitting.Ranks	%Outfitting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Alchemy	$Alchemy.Ranks	%Alchemy.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Enchanting	$Enchanting.Ranks	%Enchanting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Scholarship	$Scholarship.Ranks	%Scholarship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Mechanical Lore	$Mechanical_Lore.Ranks	%Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Appraisal	$Appraisal.Ranks	%Appraisal.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Performance	$Performance.Ranks	%Performance.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Tactics	$Tactics.Ranks	%Tactics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore Ranks	$LoreRanks
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore TDPs	$LoreTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Holy Magic	$Primary_Magic.Ranks	%Holy_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Attunement	$Attunement.Ranks	%Attunement.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Arcana	$Arcana.Ranks	%Arcana.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Targeted Magic	$Targeted_Magic.Ranks	%Targeted_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Augmentation	$Augmentation.Ranks	%Augmentation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Debilitation	$Debilitation.Ranks	%Debilitation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Utility	$Utility.Ranks	%Utility.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Warding	$Warding.Ranks	%Warding.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Sorcery	$Sorcery.Ranks	%Sorcery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic Ranks	$MagicRanks
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic TDPs	$MagicTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Evasion	$Evasion.Ranks	%Evasion.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Athletics	$Athletics.Ranks	%Athletics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Perception	$Perception.Ranks	%Perception.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Stealth	$Stealth.Ranks	%Stealth.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Locksmithing	$Locksmithing.Ranks	%Locksmithing.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Thievery	$Thievery.Ranks	%Thievery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	First Aid	$First_Aid.Ranks	%First_Aid.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Outdoorsmanship	$Outdoorsmanship.Ranks	%Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Skinning	$Skinning.Ranks	%Skinning.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival Ranks	$SurvivalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival TDPs	$SurvivalTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	ranks	Total Ranks	$TotalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	TDPs	Total TDPs	$TotalTDPs
}

if $guild = Ranger then
{
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Evasion	$Evasion.Ranks	%Evasion.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Athletics	$Athletics.Ranks	%Athletics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Perception	$Perception.Ranks	%Perception.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Stealth	$Stealth.Ranks	%Stealth.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Locksmithing	$Locksmithing.Ranks	%Locksmithing.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Thievery	$Thievery.Ranks	%Thievery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	First Aid	$First_Aid.Ranks	%First_Aid.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Outdoorsmanship	$Outdoorsmanship.Ranks	%Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Skinning	$Skinning.Ranks	%Skinning.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Scouting	$Scouting.Ranks	%Scouting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival Ranks	$SurvivalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival TDPs	$SurvivalTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Shield Usage	$Shield_Usage.Ranks	%Shield_Usage.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Light Armor	$Light_Armor.Ranks	%Light_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Chain Armor	$Chain_Armor.Ranks	%Chain_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Brigandine	$Brigandine.Ranks	%Brigandine.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Plate Armor	$Plate_Armor.Ranks	%Plate_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Defending	$Defending.Ranks	%Defending.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor Ranks	$ArmorRanks
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor TDPs	$ArmorTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Parry Ability	$Parry_Ability.Ranks	%Parry_Ability.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Edged	$Small_Edged.Ranks	%Small_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Edged	$Large_Edged.Ranks	%Large_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Edged	$Twohanded_Edged.Ranks	%Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Blunt	$Small_Blunt.Ranks	%Small_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Blunt	$Large_Blunt.Ranks	%Large_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Blunt	$Twohanded_Blunt.Ranks	%Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Slings	$Slings.Ranks	%Slings.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Bow	$Bow.Ranks	%Bow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Crossbow	$Crossbow.Ranks	%Crossbow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Staves	$Staves.Ranks	%Staves.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Polearms	$Polearms.Ranks	%Polearms.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Light Thrown	$Light_Thrown.Ranks	%Light_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Heavy Thrown	$Heavy_Thrown.Ranks	%Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Brawling	$Brawling.Ranks	%Brawling.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Offhand Weapon	$Offhand_Weapon.Ranks	%Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Melee Mastery	$Melee_Mastery.Ranks	%Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Missile Mastery	$Missile_Mastery.Ranks	%Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon Ranks	$WeaponRanks
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon TDPs	$WeaponTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Life Magic	$Primary_Magic.Ranks	%Life_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Attunement	$Attunement.Ranks	%Attunement.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Arcana	$Arcana.Ranks	%Arcana.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Targeted Magic	$Targeted_Magic.Ranks	%Targeted_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Augmentation	$Augmentation.Ranks	%Augmentation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Debilitation	$Debilitation.Ranks	%Debilitation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Utility	$Utility.Ranks	%Utility.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Warding	$Warding.Ranks	%Warding.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Sorcery	$Sorcery.Ranks	%Sorcery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic Ranks	$MagicRanks
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic TDPs	$MagicTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Forging	$Forging.Ranks	%Forging.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Engineering	$Engineering.Ranks	%Engineering.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Outfitting	$Outfitting.Ranks	%Outfitting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Alchemy	$Alchemy.Ranks	%Alchemy.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Enchanting	$Enchanting.Ranks	%Enchanting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Scholarship	$Scholarship.Ranks	%Scholarship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Mechanical Lore	$Mechanical_Lore.Ranks	%Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Appraisal	$Appraisal.Ranks	%Appraisal.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Performance	$Performance.Ranks	%Performance.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Tactics	$Tactics.Ranks	%Tactics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore Ranks	$LoreRanks
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore TDPs	$LoreTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	ranks	Total Ranks	$TotalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	TDPs	Total TDPs	$TotalTDPs
}

if $guild = Thief then
{
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Evasion	$Evasion.Ranks	%Evasion.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Athletics	$Athletics.Ranks	%Athletics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Perception	$Perception.Ranks	%Perception.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Stealth	$Stealth.Ranks	%Stealth.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Locksmithing	$Locksmithing.Ranks	%Locksmithing.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Thievery	$Thievery.Ranks	%Thievery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	First Aid	$First_Aid.Ranks	%First_Aid.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Outdoorsmanship	$Outdoorsmanship.Ranks	%Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Skinning	$Skinning.Ranks	%Skinning.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Backstab	$Backstab.Ranks	%Backstab.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival Ranks	$SurvivalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival TDPs	$SurvivalTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Parry Ability	$Parry_Ability.Ranks	%Parry_Ability.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Edged	$Small_Edged.Ranks	%Small_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Edged	$Large_Edged.Ranks	%Large_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Edged	$Twohanded_Edged.Ranks	%Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Blunt	$Small_Blunt.Ranks	%Small_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Blunt	$Large_Blunt.Ranks	%Large_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Blunt	$Twohanded_Blunt.Ranks	%Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Slings	$Slings.Ranks	%Slings.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Bow	$Bow.Ranks	%Bow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Crossbow	$Crossbow.Ranks	%Crossbow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Staves	$Staves.Ranks	%Staves.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Polearms	$Polearms.Ranks	%Polearms.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Light Thrown	$Light_Thrown.Ranks	%Light_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Heavy Thrown	$Heavy_Thrown.Ranks	%Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Brawling	$Brawling.Ranks	%Brawling.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Offhand Weapon	$Offhand_Weapon.Ranks	%Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Melee Mastery	$Melee_Mastery.Ranks	%Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Missile Mastery	$Missile_Mastery.Ranks	%Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon Ranks	$WeaponRanks
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon TDPs	$WeaponTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Forging	$Forging.Ranks	%Forging.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Engineering	$Engineering.Ranks	%Engineering.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Outfitting	$Outfitting.Ranks	%Outfitting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Alchemy	$Alchemy.Ranks	%Alchemy.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Enchanting	$Enchanting.Ranks	%Enchanting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Scholarship	$Scholarship.Ranks	%Scholarship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Mechanical Lore	$Mechanical_Lore.Ranks	%Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Appraisal	$Appraisal.Ranks	%Appraisal.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Performance	$Performance.Ranks	%Performance.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Tactics	$Tactics.Ranks	%Tactics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore Ranks	$LoreRanks
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore TDPs	$LoreTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Shield Usage	$Shield_Usage.Ranks	%Shield_Usage.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Light Armor	$Light_Armor.Ranks	%Light_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Chain Armor	$Chain_Armor.Ranks	%Chain_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Brigandine	$Brigandine.Ranks	%Brigandine.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Plate Armor	$Plate_Armor.Ranks	%Plate_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Defending	$Defending.Ranks	%Defending.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor Ranks	$ArmorRanks
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor TDPs	$ArmorTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Inner Magic	$Inner_Magic.Ranks	%Inner_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Arcana	$Arcana.Ranks	%Arcana.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Augmentation	$Augmentation.Ranks	%Augmentation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Debilitation	$Debilitation.Ranks	%Debilitation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Utility	$Utility.Ranks	%Utility.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic Ranks	$MagicRanks
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic TDPs	$MagicTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	ranks	Total Ranks	$TotalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	TDPs	Total TDPs	$TotalTDPs
}

if $guild = Trader then
{
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Forging	$Forging.Ranks	%Forging.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Engineering	$Engineering.Ranks	%Engineering.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Outfitting	$Outfitting.Ranks	%Outfitting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Alchemy	$Alchemy.Ranks	%Alchemy.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Enchanting	$Enchanting.Ranks	%Enchanting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Scholarship	$Scholarship.Ranks	%Scholarship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Mechanical Lore	$Mechanical_Lore.Ranks	%Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Appraisal	$Appraisal.Ranks	%Appraisal.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Performance	$Performance.Ranks	%Performance.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Tactics	$Tactics.Ranks	%Tactics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Trading	$Trading.Ranks	%Trading.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore Ranks	$LoreRanks
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore TDPs	$LoreTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Shield Usage	$Shield_Usage.Ranks	%Shield_Usage.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Light Armor	$Light_Armor.Ranks	%Light_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Chain Armor	$Chain_Armor.Ranks	%Chain_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Brigandine	$Brigandine.Ranks	%Brigandine.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Plate Armor	$Plate_Armor.Ranks	%Plate_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Defending	$Defending.Ranks	%Defending.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor Ranks	$ArmorRanks
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor TDPs	$ArmorTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Evasion	$Evasion.Ranks	%Evasion.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Athletics	$Athletics.Ranks	%Athletics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Perception	$Perception.Ranks	%Perception.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Stealth	$Stealth.Ranks	%Stealth.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Locksmithing	$Locksmithing.Ranks	%Locksmithing.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Thievery	$Thievery.Ranks	%Thievery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	First Aid	$First_Aid.Ranks	%First_Aid.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Outdoorsmanship	$Outdoorsmanship.Ranks	%Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Skinning	$Skinning.Ranks	%Skinning.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival Ranks	$SurvivalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival TDPs	$SurvivalTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Parry Ability	$Parry_Ability.Ranks	%Parry_Ability.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Edged	$Small_Edged.Ranks	%Small_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Edged	$Large_Edged.Ranks	%Large_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Edged	$Twohanded_Edged.Ranks	%Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Blunt	$Small_Blunt.Ranks	%Small_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Blunt	$Large_Blunt.Ranks	%Large_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Blunt	$Twohanded_Blunt.Ranks	%Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Slings	$Slings.Ranks	%Slings.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Bow	$Bow.Ranks	%Bow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Crossbow	$Crossbow.Ranks	%Crossbow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Staves	$Staves.Ranks	%Staves.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Polearms	$Polearms.Ranks	%Polearms.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Light Thrown	$Light_Thrown.Ranks	%Light_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Heavy Thrown	$Heavy_Thrown.Ranks	%Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Brawling	$Brawling.Ranks	%Brawling.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Offhand Weapon	$Offhand_Weapon.Ranks	%Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Melee Mastery	$Melee_Mastery.Ranks	%Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Missile Mastery	$Missile_Mastery.Ranks	%Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon Ranks	$WeaponRanks
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon TDPs	$WeaponTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Lunar Magic	$Primary_Magic.Ranks	%Lunar_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Attunement	$Attunement.Ranks	%Attunement.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Arcana	$Arcana.Ranks	%Arcana.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Targeted Magic	$Targeted_Magic.Ranks	%Targeted_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Augmentation	$Augmentation.Ranks	%Augmentation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Debilitation	$Debilitation.Ranks	%Debilitation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Utility	$Utility.Ranks	%Utility.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Warding	$Warding.Ranks	%Warding.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Sorcery	$Sorcery.Ranks	%Sorcery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic Ranks	$MagicRanks
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic TDPs	$MagicTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	ranks	Total Ranks	$TotalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	TDPs	Total TDPs	$TotalTDPs
}

if $guild = Warrior Mage then
{
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Elemental Magic	$Primary_Magic.Ranks	%Elemental_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Attunement	$Attunement.Ranks	%Attunement.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Arcana	$Arcana.Ranks	%Arcana.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Targeted Magic	$Targeted_Magic.Ranks	%Targeted_Magic.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Augmentation	$Augmentation.Ranks	%Augmentation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Debilitation	$Debilitation.Ranks	%Debilitation.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Utility	$Utility.Ranks	%Utility.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Warding	$Warding.Ranks	%Warding.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Sorcery	$Sorcery.Ranks	%Sorcery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Summoning	$Summoning.Ranks	%Summoning.RP
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic Ranks	$MagicRanks
put #log >DataLog-$charactername.txt $date	$GameDate	magic	Magic TDPs	$MagicTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Parry Ability	$Parry_Ability.Ranks	%Parry_Ability.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Edged	$Small_Edged.Ranks	%Small_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Edged	$Large_Edged.Ranks	%Large_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Edged	$Twohanded_Edged.Ranks	%Twohanded_Edged.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Small Blunt	$Small_Blunt.Ranks	%Small_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Large Blunt	$Large_Blunt.Ranks	%Large_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Twohanded Blunt	$Twohanded_Blunt.Ranks	%Twohanded_Blunt.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Slings	$Slings.Ranks	%Slings.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Bow	$Bow.Ranks	%Bow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Crossbow	$Crossbow.Ranks	%Crossbow.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Staves	$Staves.Ranks	%Staves.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Polearms	$Polearms.Ranks	%Polearms.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Light Thrown	$Light_Thrown.Ranks	%Light_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Heavy Thrown	$Heavy_Thrown.Ranks	%Heavy_Thrown.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Brawling	$Brawling.Ranks	%Brawling.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Offhand Weapon	$Offhand_Weapon.Ranks	%Offhand_Weapon.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Melee Mastery	$Melee_Mastery.Ranks	%Melee_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Missile Mastery	$Missile_Mastery.Ranks	%Missile_Mastery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon Ranks	$WeaponRanks
put #log >DataLog-$charactername.txt $date	$GameDate	weapon	Weapon TDPs	$WeaponTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Forging	$Forging.Ranks	%Forging.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Engineering	$Engineering.Ranks	%Engineering.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Outfitting	$Outfitting.Ranks	%Outfitting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Alchemy	$Alchemy.Ranks	%Alchemy.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Enchanting	$Enchanting.Ranks	%Enchanting.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Scholarship	$Scholarship.Ranks	%Scholarship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Mechanical Lore	$Mechanical_Lore.Ranks	%Mechanical_Lore.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Appraisal	$Appraisal.Ranks	%Appraisal.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Performance	$Performance.Ranks	%Performance.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Tactics	$Tactics.Ranks	%Tactics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore Ranks	$LoreRanks
put #log >DataLog-$charactername.txt $date	$GameDate	lore	Lore TDPs	$LoreTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Shield Usage	$Shield_Usage.Ranks	%Shield_Usage.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Light Armor	$Light_Armor.Ranks	%Light_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Chain Armor	$Chain_Armor.Ranks	%Chain_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Brigandine	$Brigandine.Ranks	%Brigandine.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Plate Armor	$Plate_Armor.Ranks	%Plate_Armor.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Defending	$Defending.Ranks	%Defending.RP
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor Ranks	$ArmorRanks
put #log >DataLog-$charactername.txt $date	$GameDate	armor	Armor TDPs	$ArmorTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Evasion	$Evasion.Ranks	%Evasion.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Athletics	$Athletics.Ranks	%Athletics.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Perception	$Perception.Ranks	%Perception.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Stealth	$Stealth.Ranks	%Stealth.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Locksmithing	$Locksmithing.Ranks	%Locksmithing.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Thievery	$Thievery.Ranks	%Thievery.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	First Aid	$First_Aid.Ranks	%First_Aid.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Outdoorsmanship	$Outdoorsmanship.Ranks	%Outdoorsmanship.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Skinning	$Skinning.Ranks	%Skinning.RP
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival Ranks	$SurvivalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	survival	Survival TDPs	$SurvivalTDPs
put #log >DataLog-$charactername.txt $date	$GameDate	ranks	Total Ranks	$TotalRanks
put #log >DataLog-$charactername.txt $date	$GameDate	TDPs	Total TDPs	$TotalTDPs
}

End:
echo
echo STATS LOGGED
echo