Character Data Logger (script)
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Character Data Logger (script) | |
---|---|
Category | information |
Front-end | Genie |
Author | Isharon |
Description
This script logs information about your character (to a text file), including:
- biographical info (age, circle, and net worth)
- physical and mental stats
- deaths and favors
- ranks (and exp RP labels) for all skills
- total ranks and TDPs for each skillset and for all skills
Instructions
Make sure you have the required plugins, triggers, and scripts. Then simply run the script. It will add (or update) a file called DataLog
Required Genie Settings
Plugins
This script requires the following plugins:
- Experience Tracker: requires the global variables that are set for each of your skills
- Circle Calculator: required to get TDP totals
- Time Tracker: required for "gametime" script
A current bundle of valid plugins can be found here.
Triggers
These triggers set global variables for your biographical data and stat values.
#trigger {^Name:.+Race:\s+(Dwarf|Elf|Elothean|Gnome|Gor'Tog|Halfling|Human|Kaldar|Prydaen|Rakash|S'Kra Mur)\s+Guild:\s+(Barbarian|Bard|Cleric|Commoner|Empath|Moon Mage|Necromancer|Paladin|Ranger|Thief|Trader|Warrior Mage)$} {#var race $1;#var guild $2} #trigger {^Gender:\s+(Male|Female)\s+Age:\s+(\d*)\s+Circle:\s+(\d*)$} {#var sex $1;#var age $2;#var circle $3} #trigger {^\s+Strength\s+:\s+(\d*).+Reflex\s+:\s+(\d*)} {#var strength $1;#var reflex $2} #trigger {^\s+Agility\s+:\s+(\d*).+Charisma\s+:\s+(\d*)} {#var agility $1;#var charisma $2} #trigger {^\s+Discipline\s+:\s+(\d*).+Wisdom\s+:\s+(\d*)} {#var discipline $1;#var wisdom $2} #trigger {^\s+Intelligence\s+:\s+(\d*).+Stamina\s+:\s+(\d*)} {#var intelligence $1;#var stamina2 $2} #trigger {^Concentration\s+:\s+\d*\s+Max\s+:\s+(\d*)} {#var maxcon $1} #trigger {^Time Development Points: (\d+)\s+Favors: (\d+)\s+Deaths: (\d+)\s+Departs: (\d+)$} {#var TDPs $1;#var favors $2;#var deaths $3;#var departs $4} #trigger {^\s+Favors : (\d+)$} {#var favors $1} #trigger {^Total Ranks Displayed: (\d+)$} {#var TotalRanks $1} #trigger {^Total Ranks in the armor skillset:\s+(\d+)$} {#var ArmorRanks $1} #trigger {^Total Ranks in the lore skillset:\s+(\d+)$} {#var LoreRanks $1} #trigger {^Total Ranks in the magic skillset:\s+(\d+)$} {#var MagicRanks $1} #trigger {^Total Ranks in the survival skillset:\s+(\d+)$} {#var SurvivalRanks $1} #trigger {^Total Ranks in the weapons skillset:\s+(\d+)$} {#var WeaponRanks $1} #trigger {^TDPs Gained from all skillsets:\s+(\d+)$} {#var TotalTDPs $1} #trigger {^TDPs Gained from the armor skillset:\s+(\d+)$} {#var ArmorTDPs $1} #trigger {^TDPs Gained from the lore skillset:\s+(\d+)$} {#var LoreTDPs $1} #trigger {^TDPs Gained from the magic skillset:\s+(\d+)$} {#var MagicTDPs $1} #trigger {^TDPs Gained from the survival skillset:\s+(\d+)$} {#var SurvivalTDPs $1} #trigger {^TDPs Gained from the weapons skillset:\s+(\d+)$} {#var WeaponTDPs $1}
Scripts
Bank Balance Tracker: required to track net worth
GameTime
A script called gametime.cmd is required to add the IC date ($GameDate) to each row of data.
send time waitforre ^It is currently pause .5 evalmath MONTHFACTOR $month-1 evalmath DAYFACTOR %MONTHFACTOR*40 evalmath MONTHDAY $yearday-%DAYFACTOR math MONTHDAY add 1 put #var GameDate %MONTHDAY $monthname $year AnduSet: if %MONTHDAY >= 1 && %MONTHDAY <= 4 then { put #var andu 1 put #var anduname Kertandu } if %MONTHDAY >= 5 && %MONTHDAY <= 8 then { put #var andu 2 put #var anduname Hodandu } if %MONTHDAY >= 9 && %MONTHDAY <= 12 then { put #var andu 3 put #var anduname Evandu } if %MONTHDAY >= 13 && %MONTHDAY <= 16 then { put #var andu 4 put #var anduname Truffandu } if %MONTHDAY >= 17 && %MONTHDAY <= 20 then { put #var andu 5 put #var anduname Havrandu } if %MONTHDAY >= 21 && %MONTHDAY <= 24 then { put #var andu 6 put #var anduname Elandu } if %MONTHDAY >= 25 && %MONTHDAY <= 28 then { put #var andu 7 put #var anduname Chandu } if %MONTHDAY >= 29 && %MONTHDAY <= 32 then { put #var andu 8 put #var anduname Glythandu } if %MONTHDAY >= 33 && %MONTHDAY <= 36 then { put #var andu 9 put #var anduname Faeandu } if %MONTHDAY >= 37 && %MONTHDAY <= 40 then { put #var andu 10 put #var anduname Tamsandu } Output: echo echo year: $year ($yearname) echo season: $Time.season echo month: $month ($monthname) echo andu/week: $andu ($anduname) echo day of month: %MONTHDAY ($Time.timeOfDay) echo day of year: $yearday echo echo calendar date: $anduname, $GameDate ($date) echo put #var save put #parse GAMETIME SCRIPT DONE
Script
action setvariable Alchemy.RP $1 when ^\s+Alchemy: (.+)\s+$ action setvariable Appraisal.RP $1 when ^\s+Appraisal: (.+)\s+$ action setvariable Arcana.RP $1 when ^\s+Arcana: (.+)\s+$ action setvariable Arcane_Magic.RP $1 when ^\s+Arcane Magic: (.+)\s+$ action setvariable Astrology.RP $1 when ^\s+Astrology: (.+)\s+$ action setvariable Athletics.RP $1 when ^\s+Athletics: (.+)\s+$ action setvariable Attunement.RP $1 when ^\s+Attunement: (.+)\s+$ action setvariable Augmentation.RP $1 when ^\s+Augmentation: (.+)\s+$ action setvariable Backstab.RP $1 when ^\s+Backstab: (.+)\s+$ action setvariable Bardic_Lore.RP $1 when ^\s+Bardic Lore: (.+)\s+$ action setvariable Bow.RP $1 when ^\s+Bow: (.+)\s+$ action setvariable Brawling.RP $1 when ^\s+Brawling: (.+)\s+$ action setvariable Brigandine.RP $1 when ^\s+Brigandine: (.+)\s+$ action setvariable Chain_Armor.RP $1 when ^\s+Chain Armor: (.+)\s+$ action setvariable Crossbow.RP $1 when ^\s+Crossbow: (.+)\s+$ action setvariable Debilitation.RP $1 when ^\s+Debilitation: (.+)\s+$ action setvariable Defending.RP $1 when ^\s+Defending: (.+)\s+$ action setvariable Elemental_Magic.RP $1 when ^\s+Elemental Magic: (.+)\s+$ action setvariable Empathy.RP $1 when ^\s+Empathy: (.+)\s+$ action setvariable Enchanting.RP $1 when ^\s+Enchanting: (.+)\s+$ action setvariable Endurance.RP $1 when ^\s+Endurance: (.+)\s+$ action setvariable Engineering.RP $1 when ^\s+Engineering: (.+)\s+$ action setvariable Evasion.RP $1 when ^\s+Evasion: (.+)\s+$ action setvariable Expertise.RP $1 when ^\s+Expertise: (.+)\s+$ action setvariable First_Aid.RP $1 when ^\s+First Aid: (.+)\s+$ action setvariable Forging.RP $1 when ^\s+Forging: (.+)\s+$ action setvariable Heavy_Thrown.RP $1 when ^\s+Heavy Thrown: (.+)\s+$ action setvariable Holy_Magic.RP $1 when ^\s+Holy Magic: (.+)\s+$ action setvariable Inner_Fire.RP $1 when ^\s+Inner Fire: (.+)\s+$ action setvariable Inner_Magic.RP $1 when ^\s+Inner Magic: (.+)\s+$ action setvariable Large_Blunt.RP $1 when ^\s+Large Blunt: (.+)\s+$ action setvariable Large_Edged.RP $1 when ^\s+Large Edged: (.+)\s+$ action setvariable Life_Magic.RP $1 when ^\s+Life Magic: (.+)\s+$ action setvariable Light_Armor.RP $1 when ^\s+Light Armor: (.+)\s+$ action setvariable Light_Thrown.RP $1 when ^\s+Light Thrown: (.+)\s+$ action setvariable Locksmithing.RP $1 when ^\s+Locksmithing: (.+)\s+$ action setvariable Lunar_Magic.RP $1 when ^\s+Lunar Magic: (.+)\s+$ action setvariable Mechanical_Lore.RP $1 when ^\s+Mechanical Lore: (.+)\s+$ action setvariable Melee_Mastery.RP $1 when ^\s+Melee Mastery: (.+)\s+$ action setvariable Missile_Mastery.RP $1 when ^\s+Missile Mastery: (.+)\s+$ action setvariable Offhand_Weapon.RP $1 when ^\s+Offhand Weapon: (.+)\s+$ action setvariable Outdoorsmanship.RP $1 when ^\s+Outdoorsmanship: (.+)\s+$ action setvariable Outfitting.RP $1 when ^\s+Outfitting: (.+)\s+$ action setvariable Parry_Ability.RP $1 when ^\s+Parry Ability: (.+)\s+$ action setvariable Perception.RP $1 when ^\s+Perception: (.+)\s+$ action setvariable Performance.RP $1 when ^\s+Performance: (.+)\s+$ action setvariable Plate_Armor.RP $1 when ^\s+Plate Armor: (.+)\s+$ action setvariable Polearms.RP $1 when ^\s+Polearms: (.+)\s+$ action setvariable Scholarship.RP $1 when ^\s+Scholarship: (.+)\s+$ action setvariable Scouting.RP $1 when ^\s+Scouting: (.+)\s+$ action setvariable Shield_Usage.RP $1 when ^\s+Shield Usage: (.+)\s+$ action setvariable Skinning.RP $1 when ^\s+Skinning: (.+)\s+$ action setvariable Slings.RP $1 when ^\s+Slings: (.+)\s+$ action setvariable Small_Blunt.RP $1 when ^\s+Small Blunt: (.+)\s+$ action setvariable Small_Edged.RP $1 when ^\s+Small Edged: (.+)\s+$ action setvariable Sorcery.RP $1 when ^\s+Sorcery: (.+)\s+$ action setvariable Staves.RP $1 when ^\s+Staves: (.+)\s+$ action setvariable Stealth.RP $1 when ^\s+Stealth: (.+)\s+$ action setvariable Summoning.RP $1 when ^\s+Summoning: (.+)\s+$ action setvariable Tactics.RP $1 when ^\s+Tactics: (.+)\s+$ action setvariable Targeted_Magic.RP $1 when ^\s+Targeted Magic: (.+)\s+$ action setvariable Thanatology.RP $1 when ^\s+Thanatology: (.+)\s+$ action setvariable Theurgy.RP $1 when ^\s+Theurgy: (.+)\s+$ action setvariable Thievery.RP $1 when ^\s+Thievery: (.+)\s+$ action setvariable Trading.RP $1 when ^\s+Trading: (.+)\s+$ action setvariable Twohanded_Blunt.RP $1 when ^\s+Twohanded Blunt: (.+)\s+$ action setvariable Twohanded_Edged.RP $1 when ^\s+Twohanded Edged: (.+)\s+$ action setvariable Utility.RP $1 when ^\s+Utility: (.+)\s+$ action setvariable Warding.RP $1 when ^\s+Warding: (.+)\s+$ put .gametime waitfor GAMETIME SCRIPT DONE send info waitforre ^Debt:$ send exp 0 waitforre ^EXP HELP for more information$ send exp rp 0 waitforre ^EXP HELP for more information$ put #var save put /sort 1 waitforre ^EXP HELP for more information put /sort armor 1 waitforre ^EXP HELP for more information put /sort weapon 1 waitforre ^EXP HELP for more information put /sort magic 1 waitforre ^EXP HELP for more information put /sort survival 1 waitforre ^EXP HELP for more information put /sort lore 1 waitforre ^EXP HELP for more information put #var save put #log >DataLog-$charactername.txt $date $GameDate bio Circle $circle put #log >DataLog-$charactername.txt $date $GameDate bio Age $age put #log >DataLog-$charactername.txt $date $GameDate bio Net Worth $NetWorth put #log >DataLog-$charactername.txt $date $GameDate physical Strength $strength put #log >DataLog-$charactername.txt $date $GameDate physical Reflex $reflex put #log >DataLog-$charactername.txt $date $GameDate physical Agility $agility put #log >DataLog-$charactername.txt $date $GameDate physical Stamina $stamina2 put #log >DataLog-$charactername.txt $date $GameDate mental Charisma $charisma put #log >DataLog-$charactername.txt $date $GameDate mental Discipline $discipline put #log >DataLog-$charactername.txt $date $GameDate mental Wisdom $wisdom put #log >DataLog-$charactername.txt $date $GameDate mental Intelligence $intelligence put #log >DataLog-$charactername.txt $date $GameDate mental Concentration $maxcon put #log >DataLog-$charactername.txt $date $GameDate death Favors $favors put #log >DataLog-$charactername.txt $date $GameDate death Deaths $deaths put #log >DataLog-$charactername.txt $date $GameDate death Departs $departs if $guild = Barbarian then { put #log >DataLog-$charactername.txt $date $GameDate weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Slings $Slings.Ranks %Slings.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Bow $Bow.Ranks %Bow.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Crossbow $Crossbow.Ranks %Crossbow.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Staves $Staves.Ranks %Staves.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Polearms $Polearms.Ranks %Polearms.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Brawling $Brawling.Ranks %Brawling.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Expertise $Expertise.Ranks %Expertise.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon Ranks $WeaponRanks put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon TDPs $WeaponTDPs put #log >DataLog-$charactername.txt $date $GameDate armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP put #log >DataLog-$charactername.txt $date $GameDate armor Light Armor $Light_Armor.Ranks %Light_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Brigandine $Brigandine.Ranks %Brigandine.RP put #log >DataLog-$charactername.txt $date $GameDate armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Defending $Defending.Ranks %Defending.RP put #log >DataLog-$charactername.txt $date $GameDate armor Armor Ranks $ArmorRanks put #log >DataLog-$charactername.txt $date $GameDate armor Armor TDPs $ArmorTDPs put #log >DataLog-$charactername.txt $date $GameDate survival Evasion $Evasion.Ranks %Evasion.RP put #log >DataLog-$charactername.txt $date $GameDate survival Athletics $Athletics.Ranks %Athletics.RP put #log >DataLog-$charactername.txt $date $GameDate survival Perception $Perception.Ranks %Perception.RP put #log >DataLog-$charactername.txt $date $GameDate survival Stealth $Stealth.Ranks %Stealth.RP put #log >DataLog-$charactername.txt $date $GameDate survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP put #log >DataLog-$charactername.txt $date $GameDate survival Thievery $Thievery.Ranks %Thievery.RP put #log >DataLog-$charactername.txt $date $GameDate survival First Aid $First_Aid.Ranks %First_Aid.RP put #log >DataLog-$charactername.txt $date $GameDate survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP put #log >DataLog-$charactername.txt $date $GameDate survival Skinning $Skinning.Ranks %Skinning.RP put #log >DataLog-$charactername.txt $date $GameDate survival Survival Ranks $SurvivalRanks put #log >DataLog-$charactername.txt $date $GameDate survival Survival TDPs $SurvivalTDPs put #log >DataLog-$charactername.txt $date $GameDate magic Inner Fire $Inner_Fire.Ranks %Inner_Fire.RP put #log >DataLog-$charactername.txt $date $GameDate magic Arcana $Arcana.Ranks %Arcana.RP put #log >DataLog-$charactername.txt $date $GameDate magic Warding $Warding.Ranks %Warding.RP put #log >DataLog-$charactername.txt $date $GameDate magic Magic Ranks $MagicRanks put #log >DataLog-$charactername.txt $date $GameDate magic Magic TDPs $MagicTDPs put #log >DataLog-$charactername.txt $date $GameDate lore Forging $Forging.Ranks %Forging.RP put #log >DataLog-$charactername.txt $date $GameDate lore Engineering $Engineering.Ranks %Engineering.RP put #log >DataLog-$charactername.txt $date $GameDate lore Outfitting $Outfitting.Ranks %Outfitting.RP put #log >DataLog-$charactername.txt $date $GameDate lore Alchemy $Alchemy.Ranks %Alchemy.RP put #log >DataLog-$charactername.txt $date $GameDate lore Enchanting $Enchanting.Ranks %Enchanting.RP put #log >DataLog-$charactername.txt $date $GameDate lore Scholarship $Scholarship.Ranks %Scholarship.RP put #log >DataLog-$charactername.txt $date $GameDate lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP put #log >DataLog-$charactername.txt $date $GameDate lore Appraisal $Appraisal.Ranks %Appraisal.RP put #log >DataLog-$charactername.txt $date $GameDate lore Performance $Performance.Ranks %Performance.RP put #log >DataLog-$charactername.txt $date $GameDate lore Tactics $Tactics.Ranks %Tactics.RP put #log >DataLog-$charactername.txt $date $GameDate lore Lore Ranks $LoreRanks put #log >DataLog-$charactername.txt $date $GameDate lore Lore TDPs $LoreTDPs put #log >DataLog-$charactername.txt $date $GameDate ranks Total Ranks $TotalRanks put #log >DataLog-$charactername.txt $date $GameDate TDPs Total TDPs $TotalTDPs } if $guild = Bard then { put #log >DataLog-$charactername.txt $date $GameDate lore Forging $Forging.Ranks %Forging.RP put #log >DataLog-$charactername.txt $date $GameDate lore Engineering $Engineering.Ranks %Engineering.RP put #log >DataLog-$charactername.txt $date $GameDate lore Outfitting $Outfitting.Ranks %Outfitting.RP put #log >DataLog-$charactername.txt $date $GameDate lore Alchemy $Alchemy.Ranks %Alchemy.RP put #log >DataLog-$charactername.txt $date $GameDate lore Enchanting $Enchanting.Ranks %Enchanting.RP put #log >DataLog-$charactername.txt $date $GameDate lore Scholarship $Scholarship.Ranks %Scholarship.RP put #log >DataLog-$charactername.txt $date $GameDate lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP put #log >DataLog-$charactername.txt $date $GameDate lore Appraisal $Appraisal.Ranks %Appraisal.RP put #log >DataLog-$charactername.txt $date $GameDate lore Performance $Performance.Ranks %Performance.RP put #log >DataLog-$charactername.txt $date $GameDate lore Tactics $Tactics.Ranks %Tactics.RP put #log >DataLog-$charactername.txt $date $GameDate lore Bardic Lore $Bardic_Lore.Ranks %Bardic_Lore.RP put #log >DataLog-$charactername.txt $date $GameDate lore Lore Ranks $LoreRanks put #log >DataLog-$charactername.txt $date $GameDate lore Lore TDPs $LoreTDPs put #log >DataLog-$charactername.txt $date $GameDate weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Slings $Slings.Ranks %Slings.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Bow $Bow.Ranks %Bow.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Crossbow $Crossbow.Ranks %Crossbow.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Staves $Staves.Ranks %Staves.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Polearms $Polearms.Ranks %Polearms.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Brawling $Brawling.Ranks %Brawling.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon Ranks $WeaponRanks put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon TDPs $WeaponTDPs put #log >DataLog-$charactername.txt $date $GameDate magic Elemental Magic $Primary_Magic.Ranks %Elemental_Magic.RP put #log >DataLog-$charactername.txt $date $GameDate magic Attunement $Attunement.Ranks %Attunement.RP put #log >DataLog-$charactername.txt $date $GameDate magic Arcana $Arcana.Ranks %Arcana.RP put #log >DataLog-$charactername.txt $date $GameDate magic Targeted Magic $Targeted_Magic.Ranks %Targeted_Magic.RP put #log >DataLog-$charactername.txt $date $GameDate magic Augmentation $Augmentation.Ranks %Augmentation.RP put #log >DataLog-$charactername.txt $date $GameDate magic Debilitation $Debilitation.Ranks %Debilitation.RP put #log >DataLog-$charactername.txt $date $GameDate magic Utility $Utility.Ranks %Utility.RP put #log >DataLog-$charactername.txt $date $GameDate magic Warding $Warding.Ranks %Warding.RP put #log >DataLog-$charactername.txt $date $GameDate magic Sorcery $Sorcery.Ranks %Sorcery.RP put #log >DataLog-$charactername.txt $date $GameDate magic Magic Ranks $MagicRanks put #log >DataLog-$charactername.txt $date $GameDate magic Magic TDPs $MagicTDPs put #log >DataLog-$charactername.txt $date $GameDate armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP put #log >DataLog-$charactername.txt $date $GameDate armor Light Armor $Light_Armor.Ranks %Light_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Brigandine $Brigandine.Ranks %Brigandine.RP put #log >DataLog-$charactername.txt $date $GameDate armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Defending $Defending.Ranks %Defending.RP put #log >DataLog-$charactername.txt $date $GameDate armor Armor Ranks $ArmorRanks put #log >DataLog-$charactername.txt $date $GameDate armor Armor TDPs $ArmorTDPs put #log >DataLog-$charactername.txt $date $GameDate survival Evasion $Evasion.Ranks %Evasion.RP put #log >DataLog-$charactername.txt $date $GameDate survival Athletics $Athletics.Ranks %Athletics.RP put #log >DataLog-$charactername.txt $date $GameDate survival Perception $Perception.Ranks %Perception.RP put #log >DataLog-$charactername.txt $date $GameDate survival Stealth $Stealth.Ranks %Stealth.RP put #log >DataLog-$charactername.txt $date $GameDate survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP put #log >DataLog-$charactername.txt $date $GameDate survival Thievery $Thievery.Ranks %Thievery.RP put #log >DataLog-$charactername.txt $date $GameDate survival First Aid $First_Aid.Ranks %First_Aid.RP put #log >DataLog-$charactername.txt $date $GameDate survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP put #log >DataLog-$charactername.txt $date $GameDate survival Skinning $Skinning.Ranks %Skinning.RP put #log >DataLog-$charactername.txt $date $GameDate survival Survival Ranks $SurvivalRanks put #log >DataLog-$charactername.txt $date $GameDate survival Survival TDPs $SurvivalTDPs put #log >DataLog-$charactername.txt $date $GameDate ranks Total Ranks $TotalRanks put #log >DataLog-$charactername.txt $date $GameDate TDPs Total TDPs $TotalTDPs } if $guild = Cleric then { put #log >DataLog-$charactername.txt $date $GameDate magic Holy Magic $Primary_Magic.Ranks %Holy_Magic.RP put #log >DataLog-$charactername.txt $date $GameDate magic Attunement $Attunement.Ranks %Attunement.RP put #log >DataLog-$charactername.txt $date $GameDate magic Arcana $Arcana.Ranks %Arcana.RP put #log >DataLog-$charactername.txt $date $GameDate magic Targeted Magic $Targeted_Magic.Ranks %Targeted_Magic.RP put #log >DataLog-$charactername.txt $date $GameDate magic Augmentation $Augmentation.Ranks %Augmentation.RP put #log >DataLog-$charactername.txt $date $GameDate magic Debilitation $Debilitation.Ranks %Debilitation.RP put #log >DataLog-$charactername.txt $date $GameDate magic Utility $Utility.Ranks %Utility.RP put #log >DataLog-$charactername.txt $date $GameDate magic Warding $Warding.Ranks %Warding.RP put #log >DataLog-$charactername.txt $date $GameDate magic Sorcery $Sorcery.Ranks %Sorcery.RP put #log >DataLog-$charactername.txt $date $GameDate magic Theurgy $Theurgy.Ranks %Theurgy.RP put #log >DataLog-$charactername.txt $date $GameDate magic Magic Ranks $MagicRanks put #log >DataLog-$charactername.txt $date $GameDate magic Magic TDPs $MagicTDPs put #log >DataLog-$charactername.txt $date $GameDate weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Slings $Slings.Ranks %Slings.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Bow $Bow.Ranks %Bow.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Crossbow $Crossbow.Ranks %Crossbow.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Staves $Staves.Ranks %Staves.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Polearms $Polearms.Ranks %Polearms.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Brawling $Brawling.Ranks %Brawling.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon Ranks $WeaponRanks put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon TDPs $WeaponTDPs put #log >DataLog-$charactername.txt $date $GameDate lore Forging $Forging.Ranks %Forging.RP put #log >DataLog-$charactername.txt $date $GameDate lore Engineering $Engineering.Ranks %Engineering.RP put #log >DataLog-$charactername.txt $date $GameDate lore Outfitting $Outfitting.Ranks %Outfitting.RP put #log >DataLog-$charactername.txt $date $GameDate lore Alchemy $Alchemy.Ranks %Alchemy.RP put #log >DataLog-$charactername.txt $date $GameDate lore Enchanting $Enchanting.Ranks %Enchanting.RP put #log >DataLog-$charactername.txt $date $GameDate lore Scholarship $Scholarship.Ranks %Scholarship.RP put #log >DataLog-$charactername.txt $date $GameDate lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP put #log >DataLog-$charactername.txt $date $GameDate lore Appraisal $Appraisal.Ranks %Appraisal.RP put #log >DataLog-$charactername.txt $date $GameDate lore Performance $Performance.Ranks %Performance.RP put #log >DataLog-$charactername.txt $date $GameDate lore Tactics $Tactics.Ranks %Tactics.RP put #log >DataLog-$charactername.txt $date $GameDate lore Lore Ranks $LoreRanks put #log >DataLog-$charactername.txt $date $GameDate lore Lore TDPs $LoreTDPs put #log >DataLog-$charactername.txt $date $GameDate armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP put #log >DataLog-$charactername.txt $date $GameDate armor Light Armor $Light_Armor.Ranks %Light_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Brigandine $Brigandine.Ranks %Brigandine.RP put #log >DataLog-$charactername.txt $date $GameDate armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Defending $Defending.Ranks %Defending.RP put #log >DataLog-$charactername.txt $date $GameDate armor Armor Ranks $ArmorRanks put #log >DataLog-$charactername.txt $date $GameDate armor Armor TDPs $ArmorTDPs put #log >DataLog-$charactername.txt $date $GameDate survival Evasion $Evasion.Ranks %Evasion.RP put #log >DataLog-$charactername.txt $date $GameDate survival Athletics $Athletics.Ranks %Athletics.RP put #log >DataLog-$charactername.txt $date $GameDate survival Perception $Perception.Ranks %Perception.RP put #log >DataLog-$charactername.txt $date $GameDate survival Stealth $Stealth.Ranks %Stealth.RP put #log >DataLog-$charactername.txt $date $GameDate survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP put #log >DataLog-$charactername.txt $date $GameDate survival Thievery $Thievery.Ranks %Thievery.RP put #log >DataLog-$charactername.txt $date $GameDate survival First Aid $First_Aid.Ranks %First_Aid.RP put #log >DataLog-$charactername.txt $date $GameDate survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP put #log >DataLog-$charactername.txt $date $GameDate survival Skinning $Skinning.Ranks %Skinning.RP put #log >DataLog-$charactername.txt $date $GameDate survival Survival Ranks $SurvivalRanks put #log >DataLog-$charactername.txt $date $GameDate survival Survival TDPs $SurvivalTDPs put #log >DataLog-$charactername.txt $date $GameDate ranks Total Ranks $TotalRanks put #log >DataLog-$charactername.txt $date $GameDate TDPs Total TDPs $TotalTDPs } if $guild = Commoner then { put #log >DataLog-$charactername.txt $date $GameDate armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP put #log >DataLog-$charactername.txt $date $GameDate armor Light Armor $Light_Armor.Ranks %Light_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Brigandine $Brigandine.Ranks %Brigandine.RP put #log >DataLog-$charactername.txt $date $GameDate armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Defending $Defending.Ranks %Defending.RP put #log >DataLog-$charactername.txt $date $GameDate armor Armor Ranks $ArmorRanks put #log >DataLog-$charactername.txt $date $GameDate armor Armor TDPs $ArmorTDPs put #log >DataLog-$charactername.txt $date $GameDate weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Slings $Slings.Ranks %Slings.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Bow $Bow.Ranks %Bow.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Crossbow $Crossbow.Ranks %Crossbow.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Staves $Staves.Ranks %Staves.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Polearms $Polearms.Ranks %Polearms.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Brawling $Brawling.Ranks %Brawling.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon Ranks $WeaponRanks put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon TDPs $WeaponTDPs put #log >DataLog-$charactername.txt $date $GameDate magic Arcana $Arcana.Ranks %Arcana.RP put #log >DataLog-$charactername.txt $date $GameDate magic Magic Ranks $MagicRanks put #log >DataLog-$charactername.txt $date $GameDate magic Magic TDPs $MagicTDPs put #log >DataLog-$charactername.txt $date $GameDate survival Evasion $Evasion.Ranks %Evasion.RP put #log >DataLog-$charactername.txt $date $GameDate survival Athletics $Athletics.Ranks %Athletics.RP put #log >DataLog-$charactername.txt $date $GameDate survival Perception $Perception.Ranks %Perception.RP put #log >DataLog-$charactername.txt $date $GameDate survival Stealth $Stealth.Ranks %Stealth.RP put #log >DataLog-$charactername.txt $date $GameDate survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP put #log >DataLog-$charactername.txt $date $GameDate survival Thievery $Thievery.Ranks %Thievery.RP put #log >DataLog-$charactername.txt $date $GameDate survival First Aid $First_Aid.Ranks %First_Aid.RP put #log >DataLog-$charactername.txt $date $GameDate survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP put #log >DataLog-$charactername.txt $date $GameDate survival Skinning $Skinning.Ranks %Skinning.RP put #log >DataLog-$charactername.txt $date $GameDate survival Survival Ranks $SurvivalRanks put #log >DataLog-$charactername.txt $date $GameDate survival Survival TDPs $SurvivalTDPs put #log >DataLog-$charactername.txt $date $GameDate lore Forging $Forging.Ranks %Forging.RP put #log >DataLog-$charactername.txt $date $GameDate lore Engineering $Engineering.Ranks %Engineering.RP put #log >DataLog-$charactername.txt $date $GameDate lore Outfitting $Outfitting.Ranks %Outfitting.RP put #log >DataLog-$charactername.txt $date $GameDate lore Alchemy $Alchemy.Ranks %Alchemy.RP put #log >DataLog-$charactername.txt $date $GameDate lore Enchanting $Enchanting.Ranks %Enchanting.RP put #log >DataLog-$charactername.txt $date $GameDate lore Scholarship $Scholarship.Ranks %Scholarship.RP put #log >DataLog-$charactername.txt $date $GameDate lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP put #log >DataLog-$charactername.txt $date $GameDate lore Appraisal $Appraisal.Ranks %Appraisal.RP put #log >DataLog-$charactername.txt $date $GameDate lore Performance $Performance.Ranks %Performance.RP put #log >DataLog-$charactername.txt $date $GameDate lore Tactics $Tactics.Ranks %Tactics.RP put #log >DataLog-$charactername.txt $date $GameDate lore Lore Ranks $LoreRanks put #log >DataLog-$charactername.txt $date $GameDate lore Lore TDPs $LoreTDPs put #log >DataLog-$charactername.txt $date $GameDate ranks Total Ranks $TotalRanks put #log >DataLog-$charactername.txt $date $GameDate TDPs Total TDPs $TotalTDPs } if $guild = Empath then { put #log >DataLog-$charactername.txt $date $GameDate lore Forging $Forging.Ranks %Forging.RP put #log >DataLog-$charactername.txt $date $GameDate lore Engineering $Engineering.Ranks %Engineering.RP put #log >DataLog-$charactername.txt $date $GameDate lore Outfitting $Outfitting.Ranks %Outfitting.RP put #log >DataLog-$charactername.txt $date $GameDate lore Alchemy $Alchemy.Ranks %Alchemy.RP put #log >DataLog-$charactername.txt $date $GameDate lore Enchanting $Enchanting.Ranks %Enchanting.RP put #log >DataLog-$charactername.txt $date $GameDate lore Scholarship $Scholarship.Ranks %Scholarship.RP put #log >DataLog-$charactername.txt $date $GameDate lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP put #log >DataLog-$charactername.txt $date $GameDate lore Appraisal $Appraisal.Ranks %Appraisal.RP put #log >DataLog-$charactername.txt $date $GameDate lore Performance $Performance.Ranks %Performance.RP put #log >DataLog-$charactername.txt $date $GameDate lore Tactics $Tactics.Ranks %Tactics.RP put #log >DataLog-$charactername.txt $date $GameDate lore Empathy $Empathy.Ranks %Empathy.RP put #log >DataLog-$charactername.txt $date $GameDate lore Lore Ranks $LoreRanks put #log >DataLog-$charactername.txt $date $GameDate lore Lore TDPs $LoreTDPs put #log >DataLog-$charactername.txt $date $GameDate magic Life Magic $Primary_Magic.Ranks %Life_Magic.RP put #log >DataLog-$charactername.txt $date $GameDate magic Attunement $Attunement.Ranks %Attunement.RP put #log >DataLog-$charactername.txt $date $GameDate magic Arcana $Arcana.Ranks %Arcana.RP put #log >DataLog-$charactername.txt $date $GameDate magic Targeted Magic $Targeted_Magic.Ranks %Targeted_Magic.RP put #log >DataLog-$charactername.txt $date $GameDate magic Augmentation $Augmentation.Ranks %Augmentation.RP put #log >DataLog-$charactername.txt $date $GameDate magic Debilitation $Debilitation.Ranks %Debilitation.RP put #log >DataLog-$charactername.txt $date $GameDate magic Utility $Utility.Ranks %Utility.RP put #log >DataLog-$charactername.txt $date $GameDate magic Warding $Warding.Ranks %Warding.RP put #log >DataLog-$charactername.txt $date $GameDate magic Sorcery $Sorcery.Ranks %Sorcery.RP put #log >DataLog-$charactername.txt $date $GameDate magic Magic Ranks $MagicRanks put #log >DataLog-$charactername.txt $date $GameDate magic Magic TDPs $MagicTDPs put #log >DataLog-$charactername.txt $date $GameDate survival Evasion $Evasion.Ranks %Evasion.RP put #log >DataLog-$charactername.txt $date $GameDate survival Athletics $Athletics.Ranks %Athletics.RP put #log >DataLog-$charactername.txt $date $GameDate survival Perception $Perception.Ranks %Perception.RP put #log >DataLog-$charactername.txt $date $GameDate survival Stealth $Stealth.Ranks %Stealth.RP put #log >DataLog-$charactername.txt $date $GameDate survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP put #log >DataLog-$charactername.txt $date $GameDate survival Thievery $Thievery.Ranks %Thievery.RP put #log >DataLog-$charactername.txt $date $GameDate survival First Aid $First_Aid.Ranks %First_Aid.RP put #log >DataLog-$charactername.txt $date $GameDate survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP put #log >DataLog-$charactername.txt $date $GameDate survival Skinning $Skinning.Ranks %Skinning.RP put #log >DataLog-$charactername.txt $date $GameDate survival Survival Ranks $SurvivalRanks put #log >DataLog-$charactername.txt $date $GameDate survival Survival TDPs $SurvivalTDPs put #log >DataLog-$charactername.txt $date $GameDate armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP put #log >DataLog-$charactername.txt $date $GameDate armor Light Armor $Light_Armor.Ranks %Light_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Brigandine $Brigandine.Ranks %Brigandine.RP put #log >DataLog-$charactername.txt $date $GameDate armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Defending $Defending.Ranks %Defending.RP put #log >DataLog-$charactername.txt $date $GameDate armor Armor Ranks $ArmorRanks put #log >DataLog-$charactername.txt $date $GameDate armor Armor TDPs $ArmorTDPs put #log >DataLog-$charactername.txt $date $GameDate weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Slings $Slings.Ranks %Slings.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Bow $Bow.Ranks %Bow.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Crossbow $Crossbow.Ranks %Crossbow.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Staves $Staves.Ranks %Staves.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Polearms $Polearms.Ranks %Polearms.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Brawling $Brawling.Ranks %Brawling.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon Ranks $WeaponRanks put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon TDPs $WeaponTDPs put #log >DataLog-$charactername.txt $date $GameDate ranks Total Ranks $TotalRanks put #log >DataLog-$charactername.txt $date $GameDate TDPs Total TDPs $TotalTDPs } if $guild = Moon Mage then { put #log >DataLog-$charactername.txt $date $GameDate magic Lunar Magic $Primary_Magic.Ranks %Lunar_Magic.RP put #log >DataLog-$charactername.txt $date $GameDate magic Attunement $Attunement.Ranks %Attunement.RP put #log >DataLog-$charactername.txt $date $GameDate magic Arcana $Arcana.Ranks %Arcana.RP put #log >DataLog-$charactername.txt $date $GameDate magic Targeted Magic $Targeted_Magic.Ranks %Targeted_Magic.RP put #log >DataLog-$charactername.txt $date $GameDate magic Augmentation $Augmentation.Ranks %Augmentation.RP put #log >DataLog-$charactername.txt $date $GameDate magic Debilitation $Debilitation.Ranks %Debilitation.RP put #log >DataLog-$charactername.txt $date $GameDate magic Utility $Utility.Ranks %Utility.RP put #log >DataLog-$charactername.txt $date $GameDate magic Warding $Warding.Ranks %Warding.RP put #log >DataLog-$charactername.txt $date $GameDate magic Sorcery $Sorcery.Ranks %Sorcery.RP put #log >DataLog-$charactername.txt $date $GameDate magic Astrology $Astrology.Ranks %Astrology.RP put #log >DataLog-$charactername.txt $date $GameDate magic Magic Ranks $MagicRanks put #log >DataLog-$charactername.txt $date $GameDate magic Magic TDPs $MagicTDPs put #log >DataLog-$charactername.txt $date $GameDate survival Evasion $Evasion.Ranks %Evasion.RP put #log >DataLog-$charactername.txt $date $GameDate survival Athletics $Athletics.Ranks %Athletics.RP put #log >DataLog-$charactername.txt $date $GameDate survival Perception $Perception.Ranks %Perception.RP put #log >DataLog-$charactername.txt $date $GameDate survival Stealth $Stealth.Ranks %Stealth.RP put #log >DataLog-$charactername.txt $date $GameDate survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP put #log >DataLog-$charactername.txt $date $GameDate survival Thievery $Thievery.Ranks %Thievery.RP put #log >DataLog-$charactername.txt $date $GameDate survival First Aid $First_Aid.Ranks %First_Aid.RP put #log >DataLog-$charactername.txt $date $GameDate survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP put #log >DataLog-$charactername.txt $date $GameDate survival Skinning $Skinning.Ranks %Skinning.RP put #log >DataLog-$charactername.txt $date $GameDate survival Survival Ranks $SurvivalRanks put #log >DataLog-$charactername.txt $date $GameDate survival Survival TDPs $SurvivalTDPs put #log >DataLog-$charactername.txt $date $GameDate lore Forging $Forging.Ranks %Forging.RP put #log >DataLog-$charactername.txt $date $GameDate lore Engineering $Engineering.Ranks %Engineering.RP put #log >DataLog-$charactername.txt $date $GameDate lore Outfitting $Outfitting.Ranks %Outfitting.RP put #log >DataLog-$charactername.txt $date $GameDate lore Alchemy $Alchemy.Ranks %Alchemy.RP put #log >DataLog-$charactername.txt $date $GameDate lore Enchanting $Enchanting.Ranks %Enchanting.RP put #log >DataLog-$charactername.txt $date $GameDate lore Scholarship $Scholarship.Ranks %Scholarship.RP put #log >DataLog-$charactername.txt $date $GameDate lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP put #log >DataLog-$charactername.txt $date $GameDate lore Appraisal $Appraisal.Ranks %Appraisal.RP put #log >DataLog-$charactername.txt $date $GameDate lore Performance $Performance.Ranks %Performance.RP put #log >DataLog-$charactername.txt $date $GameDate lore Tactics $Tactics.Ranks %Tactics.RP put #log >DataLog-$charactername.txt $date $GameDate lore Lore Ranks $LoreRanks put #log >DataLog-$charactername.txt $date $GameDate lore Lore TDPs $LoreTDPs put #log >DataLog-$charactername.txt $date $GameDate armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP put #log >DataLog-$charactername.txt $date $GameDate armor Light Armor $Light_Armor.Ranks %Light_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Brigandine $Brigandine.Ranks %Brigandine.RP put #log >DataLog-$charactername.txt $date $GameDate armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Defending $Defending.Ranks %Defending.RP put #log >DataLog-$charactername.txt $date $GameDate armor Armor Ranks $ArmorRanks put #log >DataLog-$charactername.txt $date $GameDate armor Armor TDPs $ArmorTDPs put #log >DataLog-$charactername.txt $date $GameDate weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Slings $Slings.Ranks %Slings.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Bow $Bow.Ranks %Bow.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Crossbow $Crossbow.Ranks %Crossbow.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Staves $Staves.Ranks %Staves.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Polearms $Polearms.Ranks %Polearms.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Brawling $Brawling.Ranks %Brawling.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon Ranks $WeaponRanks put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon TDPs $WeaponTDPs put #log >DataLog-$charactername.txt $date $GameDate ranks Total Ranks $TotalRanks put #log >DataLog-$charactername.txt $date $GameDate TDPs Total TDPs $TotalTDPs } if $guild = Necromancer then { put #log >DataLog-$charactername.txt $date $GameDate survival Evasion $Evasion.Ranks %Evasion.RP put #log >DataLog-$charactername.txt $date $GameDate survival Athletics $Athletics.Ranks %Athletics.RP put #log >DataLog-$charactername.txt $date $GameDate survival Perception $Perception.Ranks %Perception.RP put #log >DataLog-$charactername.txt $date $GameDate survival Stealth $Stealth.Ranks %Stealth.RP put #log >DataLog-$charactername.txt $date $GameDate survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP put #log >DataLog-$charactername.txt $date $GameDate survival Thievery $Thievery.Ranks %Thievery.RP put #log >DataLog-$charactername.txt $date $GameDate survival First Aid $First_Aid.Ranks %First_Aid.RP put #log >DataLog-$charactername.txt $date $GameDate survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP put #log >DataLog-$charactername.txt $date $GameDate survival Skinning $Skinning.Ranks %Skinning.RP put #log >DataLog-$charactername.txt $date $GameDate survival Thanatology $Thanatology.Ranks %Thanatology.RP put #log >DataLog-$charactername.txt $date $GameDate survival Survival Ranks $SurvivalRanks put #log >DataLog-$charactername.txt $date $GameDate survival Survival TDPs $SurvivalTDPs put #log >DataLog-$charactername.txt $date $GameDate magic Arcane Magic $Primary_Magic.Ranks %Arcane_Magic.RP put #log >DataLog-$charactername.txt $date $GameDate magic Attunement $Attunement.Ranks %Attunement.RP put #log >DataLog-$charactername.txt $date $GameDate magic Arcana $Arcana.Ranks %Arcana.RP put #log >DataLog-$charactername.txt $date $GameDate magic Targeted Magic $Targeted_Magic.Ranks %Targeted_Magic.RP put #log >DataLog-$charactername.txt $date $GameDate magic Augmentation $Augmentation.Ranks %Augmentation.RP put #log >DataLog-$charactername.txt $date $GameDate magic Debilitation $Debilitation.Ranks %Debilitation.RP put #log >DataLog-$charactername.txt $date $GameDate magic Utility $Utility.Ranks %Utility.RP put #log >DataLog-$charactername.txt $date $GameDate magic Warding $Warding.Ranks %Warding.RP put #log >DataLog-$charactername.txt $date $GameDate magic Sorcery $Sorcery.Ranks %Sorcery.RP put #log >DataLog-$charactername.txt $date $GameDate magic Magic Ranks $MagicRanks put #log >DataLog-$charactername.txt $date $GameDate magic Magic TDPs $MagicTDPs put #log >DataLog-$charactername.txt $date $GameDate lore Forging $Forging.Ranks %Forging.RP put #log >DataLog-$charactername.txt $date $GameDate lore Engineering $Engineering.Ranks %Engineering.RP put #log >DataLog-$charactername.txt $date $GameDate lore Outfitting $Outfitting.Ranks %Outfitting.RP put #log >DataLog-$charactername.txt $date $GameDate lore Alchemy $Alchemy.Ranks %Alchemy.RP put #log >DataLog-$charactername.txt $date $GameDate lore Enchanting $Enchanting.Ranks %Enchanting.RP put #log >DataLog-$charactername.txt $date $GameDate lore Scholarship $Scholarship.Ranks %Scholarship.RP put #log >DataLog-$charactername.txt $date $GameDate lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP put #log >DataLog-$charactername.txt $date $GameDate lore Appraisal $Appraisal.Ranks %Appraisal.RP put #log >DataLog-$charactername.txt $date $GameDate lore Performance $Performance.Ranks %Performance.RP put #log >DataLog-$charactername.txt $date $GameDate lore Tactics $Tactics.Ranks %Tactics.RP put #log >DataLog-$charactername.txt $date $GameDate lore Lore Ranks $LoreRanks put #log >DataLog-$charactername.txt $date $GameDate lore Lore TDPs $LoreTDPs put #log >DataLog-$charactername.txt $date $GameDate armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP put #log >DataLog-$charactername.txt $date $GameDate armor Light Armor $Light_Armor.Ranks %Light_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Brigandine $Brigandine.Ranks %Brigandine.RP put #log >DataLog-$charactername.txt $date $GameDate armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Defending $Defending.Ranks %Defending.RP put #log >DataLog-$charactername.txt $date $GameDate armor Armor Ranks $ArmorRanks put #log >DataLog-$charactername.txt $date $GameDate armor Armor TDPs $ArmorTDPs put #log >DataLog-$charactername.txt $date $GameDate weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Slings $Slings.Ranks %Slings.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Bow $Bow.Ranks %Bow.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Crossbow $Crossbow.Ranks %Crossbow.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Staves $Staves.Ranks %Staves.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Polearms $Polearms.Ranks %Polearms.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Brawling $Brawling.Ranks %Brawling.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon Ranks $WeaponRanks put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon TDPs $WeaponTDPs put #log >DataLog-$charactername.txt $date $GameDate ranks Total Ranks $TotalRanks put #log >DataLog-$charactername.txt $date $GameDate TDPs Total TDPs $TotalTDPs } if $guild = Paladin then { put #log >DataLog-$charactername.txt $date $GameDate armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP put #log >DataLog-$charactername.txt $date $GameDate armor Light Armor $Light_Armor.Ranks %Light_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Brigandine $Brigandine.Ranks %Brigandine.RP put #log >DataLog-$charactername.txt $date $GameDate armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Defending $Defending.Ranks %Defending.RP put #log >DataLog-$charactername.txt $date $GameDate armor Endurance $Endurance.Ranks %Endurance.RP put #log >DataLog-$charactername.txt $date $GameDate armor Armor Ranks $ArmorRanks put #log >DataLog-$charactername.txt $date $GameDate armor Armor TDPs $ArmorTDPs put #log >DataLog-$charactername.txt $date $GameDate weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Slings $Slings.Ranks %Slings.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Bow $Bow.Ranks %Bow.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Crossbow $Crossbow.Ranks %Crossbow.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Staves $Staves.Ranks %Staves.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Polearms $Polearms.Ranks %Polearms.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Brawling $Brawling.Ranks %Brawling.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon Ranks $WeaponRanks put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon TDPs $WeaponTDPs put #log >DataLog-$charactername.txt $date $GameDate lore Forging $Forging.Ranks %Forging.RP put #log >DataLog-$charactername.txt $date $GameDate lore Engineering $Engineering.Ranks %Engineering.RP put #log >DataLog-$charactername.txt $date $GameDate lore Outfitting $Outfitting.Ranks %Outfitting.RP put #log >DataLog-$charactername.txt $date $GameDate lore Alchemy $Alchemy.Ranks %Alchemy.RP put #log >DataLog-$charactername.txt $date $GameDate lore Enchanting $Enchanting.Ranks %Enchanting.RP put #log >DataLog-$charactername.txt $date $GameDate lore Scholarship $Scholarship.Ranks %Scholarship.RP put #log >DataLog-$charactername.txt $date $GameDate lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP put #log >DataLog-$charactername.txt $date $GameDate lore Appraisal $Appraisal.Ranks %Appraisal.RP put #log >DataLog-$charactername.txt $date $GameDate lore Performance $Performance.Ranks %Performance.RP put #log >DataLog-$charactername.txt $date $GameDate lore Tactics $Tactics.Ranks %Tactics.RP put #log >DataLog-$charactername.txt $date $GameDate lore Lore Ranks $LoreRanks put #log >DataLog-$charactername.txt $date $GameDate lore Lore TDPs $LoreTDPs put #log >DataLog-$charactername.txt $date $GameDate magic Holy Magic $Primary_Magic.Ranks %Holy_Magic.RP put #log >DataLog-$charactername.txt $date $GameDate magic Attunement $Attunement.Ranks %Attunement.RP put #log >DataLog-$charactername.txt $date $GameDate magic Arcana $Arcana.Ranks %Arcana.RP put #log >DataLog-$charactername.txt $date $GameDate magic Targeted Magic $Targeted_Magic.Ranks %Targeted_Magic.RP put #log >DataLog-$charactername.txt $date $GameDate magic Augmentation $Augmentation.Ranks %Augmentation.RP put #log >DataLog-$charactername.txt $date $GameDate magic Debilitation $Debilitation.Ranks %Debilitation.RP put #log >DataLog-$charactername.txt $date $GameDate magic Utility $Utility.Ranks %Utility.RP put #log >DataLog-$charactername.txt $date $GameDate magic Warding $Warding.Ranks %Warding.RP put #log >DataLog-$charactername.txt $date $GameDate magic Sorcery $Sorcery.Ranks %Sorcery.RP put #log >DataLog-$charactername.txt $date $GameDate magic Magic Ranks $MagicRanks put #log >DataLog-$charactername.txt $date $GameDate magic Magic TDPs $MagicTDPs put #log >DataLog-$charactername.txt $date $GameDate survival Evasion $Evasion.Ranks %Evasion.RP put #log >DataLog-$charactername.txt $date $GameDate survival Athletics $Athletics.Ranks %Athletics.RP put #log >DataLog-$charactername.txt $date $GameDate survival Perception $Perception.Ranks %Perception.RP put #log >DataLog-$charactername.txt $date $GameDate survival Stealth $Stealth.Ranks %Stealth.RP put #log >DataLog-$charactername.txt $date $GameDate survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP put #log >DataLog-$charactername.txt $date $GameDate survival Thievery $Thievery.Ranks %Thievery.RP put #log >DataLog-$charactername.txt $date $GameDate survival First Aid $First_Aid.Ranks %First_Aid.RP put #log >DataLog-$charactername.txt $date $GameDate survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP put #log >DataLog-$charactername.txt $date $GameDate survival Skinning $Skinning.Ranks %Skinning.RP put #log >DataLog-$charactername.txt $date $GameDate survival Survival Ranks $SurvivalRanks put #log >DataLog-$charactername.txt $date $GameDate survival Survival TDPs $SurvivalTDPs put #log >DataLog-$charactername.txt $date $GameDate ranks Total Ranks $TotalRanks put #log >DataLog-$charactername.txt $date $GameDate TDPs Total TDPs $TotalTDPs } if $guild = Ranger then { put #log >DataLog-$charactername.txt $date $GameDate survival Evasion $Evasion.Ranks %Evasion.RP put #log >DataLog-$charactername.txt $date $GameDate survival Athletics $Athletics.Ranks %Athletics.RP put #log >DataLog-$charactername.txt $date $GameDate survival Perception $Perception.Ranks %Perception.RP put #log >DataLog-$charactername.txt $date $GameDate survival Stealth $Stealth.Ranks %Stealth.RP put #log >DataLog-$charactername.txt $date $GameDate survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP put #log >DataLog-$charactername.txt $date $GameDate survival Thievery $Thievery.Ranks %Thievery.RP put #log >DataLog-$charactername.txt $date $GameDate survival First Aid $First_Aid.Ranks %First_Aid.RP put #log >DataLog-$charactername.txt $date $GameDate survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP put #log >DataLog-$charactername.txt $date $GameDate survival Skinning $Skinning.Ranks %Skinning.RP put #log >DataLog-$charactername.txt $date $GameDate survival Scouting $Scouting.Ranks %Scouting.RP put #log >DataLog-$charactername.txt $date $GameDate survival Survival Ranks $SurvivalRanks put #log >DataLog-$charactername.txt $date $GameDate survival Survival TDPs $SurvivalTDPs put #log >DataLog-$charactername.txt $date $GameDate armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP put #log >DataLog-$charactername.txt $date $GameDate armor Light Armor $Light_Armor.Ranks %Light_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Brigandine $Brigandine.Ranks %Brigandine.RP put #log >DataLog-$charactername.txt $date $GameDate armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Defending $Defending.Ranks %Defending.RP put #log >DataLog-$charactername.txt $date $GameDate armor Armor Ranks $ArmorRanks put #log >DataLog-$charactername.txt $date $GameDate armor Armor TDPs $ArmorTDPs put #log >DataLog-$charactername.txt $date $GameDate weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Slings $Slings.Ranks %Slings.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Bow $Bow.Ranks %Bow.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Crossbow $Crossbow.Ranks %Crossbow.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Staves $Staves.Ranks %Staves.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Polearms $Polearms.Ranks %Polearms.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Brawling $Brawling.Ranks %Brawling.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon Ranks $WeaponRanks put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon TDPs $WeaponTDPs put #log >DataLog-$charactername.txt $date $GameDate magic Life Magic $Primary_Magic.Ranks %Life_Magic.RP put #log >DataLog-$charactername.txt $date $GameDate magic Attunement $Attunement.Ranks %Attunement.RP put #log >DataLog-$charactername.txt $date $GameDate magic Arcana $Arcana.Ranks %Arcana.RP put #log >DataLog-$charactername.txt $date $GameDate magic Targeted Magic $Targeted_Magic.Ranks %Targeted_Magic.RP put #log >DataLog-$charactername.txt $date $GameDate magic Augmentation $Augmentation.Ranks %Augmentation.RP put #log >DataLog-$charactername.txt $date $GameDate magic Debilitation $Debilitation.Ranks %Debilitation.RP put #log >DataLog-$charactername.txt $date $GameDate magic Utility $Utility.Ranks %Utility.RP put #log >DataLog-$charactername.txt $date $GameDate magic Warding $Warding.Ranks %Warding.RP put #log >DataLog-$charactername.txt $date $GameDate magic Sorcery $Sorcery.Ranks %Sorcery.RP put #log >DataLog-$charactername.txt $date $GameDate magic Magic Ranks $MagicRanks put #log >DataLog-$charactername.txt $date $GameDate magic Magic TDPs $MagicTDPs put #log >DataLog-$charactername.txt $date $GameDate lore Forging $Forging.Ranks %Forging.RP put #log >DataLog-$charactername.txt $date $GameDate lore Engineering $Engineering.Ranks %Engineering.RP put #log >DataLog-$charactername.txt $date $GameDate lore Outfitting $Outfitting.Ranks %Outfitting.RP put #log >DataLog-$charactername.txt $date $GameDate lore Alchemy $Alchemy.Ranks %Alchemy.RP put #log >DataLog-$charactername.txt $date $GameDate lore Enchanting $Enchanting.Ranks %Enchanting.RP put #log >DataLog-$charactername.txt $date $GameDate lore Scholarship $Scholarship.Ranks %Scholarship.RP put #log >DataLog-$charactername.txt $date $GameDate lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP put #log >DataLog-$charactername.txt $date $GameDate lore Appraisal $Appraisal.Ranks %Appraisal.RP put #log >DataLog-$charactername.txt $date $GameDate lore Performance $Performance.Ranks %Performance.RP put #log >DataLog-$charactername.txt $date $GameDate lore Tactics $Tactics.Ranks %Tactics.RP put #log >DataLog-$charactername.txt $date $GameDate lore Lore Ranks $LoreRanks put #log >DataLog-$charactername.txt $date $GameDate lore Lore TDPs $LoreTDPs put #log >DataLog-$charactername.txt $date $GameDate ranks Total Ranks $TotalRanks put #log >DataLog-$charactername.txt $date $GameDate TDPs Total TDPs $TotalTDPs } if $guild = Thief then { put #log >DataLog-$charactername.txt $date $GameDate survival Evasion $Evasion.Ranks %Evasion.RP put #log >DataLog-$charactername.txt $date $GameDate survival Athletics $Athletics.Ranks %Athletics.RP put #log >DataLog-$charactername.txt $date $GameDate survival Perception $Perception.Ranks %Perception.RP put #log >DataLog-$charactername.txt $date $GameDate survival Stealth $Stealth.Ranks %Stealth.RP put #log >DataLog-$charactername.txt $date $GameDate survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP put #log >DataLog-$charactername.txt $date $GameDate survival Thievery $Thievery.Ranks %Thievery.RP put #log >DataLog-$charactername.txt $date $GameDate survival First Aid $First_Aid.Ranks %First_Aid.RP put #log >DataLog-$charactername.txt $date $GameDate survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP put #log >DataLog-$charactername.txt $date $GameDate survival Skinning $Skinning.Ranks %Skinning.RP put #log >DataLog-$charactername.txt $date $GameDate survival Backstab $Backstab.Ranks %Backstab.RP put #log >DataLog-$charactername.txt $date $GameDate survival Survival Ranks $SurvivalRanks put #log >DataLog-$charactername.txt $date $GameDate survival Survival TDPs $SurvivalTDPs put #log >DataLog-$charactername.txt $date $GameDate weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Slings $Slings.Ranks %Slings.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Bow $Bow.Ranks %Bow.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Crossbow $Crossbow.Ranks %Crossbow.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Staves $Staves.Ranks %Staves.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Polearms $Polearms.Ranks %Polearms.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Brawling $Brawling.Ranks %Brawling.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon Ranks $WeaponRanks put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon TDPs $WeaponTDPs put #log >DataLog-$charactername.txt $date $GameDate lore Forging $Forging.Ranks %Forging.RP put #log >DataLog-$charactername.txt $date $GameDate lore Engineering $Engineering.Ranks %Engineering.RP put #log >DataLog-$charactername.txt $date $GameDate lore Outfitting $Outfitting.Ranks %Outfitting.RP put #log >DataLog-$charactername.txt $date $GameDate lore Alchemy $Alchemy.Ranks %Alchemy.RP put #log >DataLog-$charactername.txt $date $GameDate lore Enchanting $Enchanting.Ranks %Enchanting.RP put #log >DataLog-$charactername.txt $date $GameDate lore Scholarship $Scholarship.Ranks %Scholarship.RP put #log >DataLog-$charactername.txt $date $GameDate lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP put #log >DataLog-$charactername.txt $date $GameDate lore Appraisal $Appraisal.Ranks %Appraisal.RP put #log >DataLog-$charactername.txt $date $GameDate lore Performance $Performance.Ranks %Performance.RP put #log >DataLog-$charactername.txt $date $GameDate lore Tactics $Tactics.Ranks %Tactics.RP put #log >DataLog-$charactername.txt $date $GameDate lore Lore Ranks $LoreRanks put #log >DataLog-$charactername.txt $date $GameDate lore Lore TDPs $LoreTDPs put #log >DataLog-$charactername.txt $date $GameDate armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP put #log >DataLog-$charactername.txt $date $GameDate armor Light Armor $Light_Armor.Ranks %Light_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Brigandine $Brigandine.Ranks %Brigandine.RP put #log >DataLog-$charactername.txt $date $GameDate armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Defending $Defending.Ranks %Defending.RP put #log >DataLog-$charactername.txt $date $GameDate armor Armor Ranks $ArmorRanks put #log >DataLog-$charactername.txt $date $GameDate armor Armor TDPs $ArmorTDPs put #log >DataLog-$charactername.txt $date $GameDate magic Inner Magic $Inner_Magic.Ranks %Inner_Magic.RP put #log >DataLog-$charactername.txt $date $GameDate magic Arcana $Arcana.Ranks %Arcana.RP put #log >DataLog-$charactername.txt $date $GameDate magic Augmentation $Augmentation.Ranks %Augmentation.RP put #log >DataLog-$charactername.txt $date $GameDate magic Debilitation $Debilitation.Ranks %Debilitation.RP put #log >DataLog-$charactername.txt $date $GameDate magic Utility $Utility.Ranks %Utility.RP put #log >DataLog-$charactername.txt $date $GameDate magic Magic Ranks $MagicRanks put #log >DataLog-$charactername.txt $date $GameDate magic Magic TDPs $MagicTDPs put #log >DataLog-$charactername.txt $date $GameDate ranks Total Ranks $TotalRanks put #log >DataLog-$charactername.txt $date $GameDate TDPs Total TDPs $TotalTDPs } if $guild = Trader then { put #log >DataLog-$charactername.txt $date $GameDate lore Forging $Forging.Ranks %Forging.RP put #log >DataLog-$charactername.txt $date $GameDate lore Engineering $Engineering.Ranks %Engineering.RP put #log >DataLog-$charactername.txt $date $GameDate lore Outfitting $Outfitting.Ranks %Outfitting.RP put #log >DataLog-$charactername.txt $date $GameDate lore Alchemy $Alchemy.Ranks %Alchemy.RP put #log >DataLog-$charactername.txt $date $GameDate lore Enchanting $Enchanting.Ranks %Enchanting.RP put #log >DataLog-$charactername.txt $date $GameDate lore Scholarship $Scholarship.Ranks %Scholarship.RP put #log >DataLog-$charactername.txt $date $GameDate lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP put #log >DataLog-$charactername.txt $date $GameDate lore Appraisal $Appraisal.Ranks %Appraisal.RP put #log >DataLog-$charactername.txt $date $GameDate lore Performance $Performance.Ranks %Performance.RP put #log >DataLog-$charactername.txt $date $GameDate lore Tactics $Tactics.Ranks %Tactics.RP put #log >DataLog-$charactername.txt $date $GameDate lore Trading $Trading.Ranks %Trading.RP put #log >DataLog-$charactername.txt $date $GameDate lore Lore Ranks $LoreRanks put #log >DataLog-$charactername.txt $date $GameDate lore Lore TDPs $LoreTDPs put #log >DataLog-$charactername.txt $date $GameDate armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP put #log >DataLog-$charactername.txt $date $GameDate armor Light Armor $Light_Armor.Ranks %Light_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Brigandine $Brigandine.Ranks %Brigandine.RP put #log >DataLog-$charactername.txt $date $GameDate armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Defending $Defending.Ranks %Defending.RP put #log >DataLog-$charactername.txt $date $GameDate armor Armor Ranks $ArmorRanks put #log >DataLog-$charactername.txt $date $GameDate armor Armor TDPs $ArmorTDPs put #log >DataLog-$charactername.txt $date $GameDate survival Evasion $Evasion.Ranks %Evasion.RP put #log >DataLog-$charactername.txt $date $GameDate survival Athletics $Athletics.Ranks %Athletics.RP put #log >DataLog-$charactername.txt $date $GameDate survival Perception $Perception.Ranks %Perception.RP put #log >DataLog-$charactername.txt $date $GameDate survival Stealth $Stealth.Ranks %Stealth.RP put #log >DataLog-$charactername.txt $date $GameDate survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP put #log >DataLog-$charactername.txt $date $GameDate survival Thievery $Thievery.Ranks %Thievery.RP put #log >DataLog-$charactername.txt $date $GameDate survival First Aid $First_Aid.Ranks %First_Aid.RP put #log >DataLog-$charactername.txt $date $GameDate survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP put #log >DataLog-$charactername.txt $date $GameDate survival Skinning $Skinning.Ranks %Skinning.RP put #log >DataLog-$charactername.txt $date $GameDate survival Survival Ranks $SurvivalRanks put #log >DataLog-$charactername.txt $date $GameDate survival Survival TDPs $SurvivalTDPs put #log >DataLog-$charactername.txt $date $GameDate weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Slings $Slings.Ranks %Slings.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Bow $Bow.Ranks %Bow.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Crossbow $Crossbow.Ranks %Crossbow.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Staves $Staves.Ranks %Staves.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Polearms $Polearms.Ranks %Polearms.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Brawling $Brawling.Ranks %Brawling.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon Ranks $WeaponRanks put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon TDPs $WeaponTDPs put #log >DataLog-$charactername.txt $date $GameDate magic Lunar Magic $Primary_Magic.Ranks %Lunar_Magic.RP put #log >DataLog-$charactername.txt $date $GameDate magic Attunement $Attunement.Ranks %Attunement.RP put #log >DataLog-$charactername.txt $date $GameDate magic Arcana $Arcana.Ranks %Arcana.RP put #log >DataLog-$charactername.txt $date $GameDate magic Targeted Magic $Targeted_Magic.Ranks %Targeted_Magic.RP put #log >DataLog-$charactername.txt $date $GameDate magic Augmentation $Augmentation.Ranks %Augmentation.RP put #log >DataLog-$charactername.txt $date $GameDate magic Debilitation $Debilitation.Ranks %Debilitation.RP put #log >DataLog-$charactername.txt $date $GameDate magic Utility $Utility.Ranks %Utility.RP put #log >DataLog-$charactername.txt $date $GameDate magic Warding $Warding.Ranks %Warding.RP put #log >DataLog-$charactername.txt $date $GameDate magic Sorcery $Sorcery.Ranks %Sorcery.RP put #log >DataLog-$charactername.txt $date $GameDate magic Magic Ranks $MagicRanks put #log >DataLog-$charactername.txt $date $GameDate magic Magic TDPs $MagicTDPs put #log >DataLog-$charactername.txt $date $GameDate ranks Total Ranks $TotalRanks put #log >DataLog-$charactername.txt $date $GameDate TDPs Total TDPs $TotalTDPs } if $guild = Warrior Mage then { put #log >DataLog-$charactername.txt $date $GameDate magic Elemental Magic $Primary_Magic.Ranks %Elemental_Magic.RP put #log >DataLog-$charactername.txt $date $GameDate magic Attunement $Attunement.Ranks %Attunement.RP put #log >DataLog-$charactername.txt $date $GameDate magic Arcana $Arcana.Ranks %Arcana.RP put #log >DataLog-$charactername.txt $date $GameDate magic Targeted Magic $Targeted_Magic.Ranks %Targeted_Magic.RP put #log >DataLog-$charactername.txt $date $GameDate magic Augmentation $Augmentation.Ranks %Augmentation.RP put #log >DataLog-$charactername.txt $date $GameDate magic Debilitation $Debilitation.Ranks %Debilitation.RP put #log >DataLog-$charactername.txt $date $GameDate magic Utility $Utility.Ranks %Utility.RP put #log >DataLog-$charactername.txt $date $GameDate magic Warding $Warding.Ranks %Warding.RP put #log >DataLog-$charactername.txt $date $GameDate magic Sorcery $Sorcery.Ranks %Sorcery.RP put #log >DataLog-$charactername.txt $date $GameDate magic Summoning $Summoning.Ranks %Summoning.RP put #log >DataLog-$charactername.txt $date $GameDate magic Magic Ranks $MagicRanks put #log >DataLog-$charactername.txt $date $GameDate magic Magic TDPs $MagicTDPs put #log >DataLog-$charactername.txt $date $GameDate weapon Parry Ability $Parry_Ability.Ranks %Parry_Ability.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Small Edged $Small_Edged.Ranks %Small_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Large Edged $Large_Edged.Ranks %Large_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Edged $Twohanded_Edged.Ranks %Twohanded_Edged.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Small Blunt $Small_Blunt.Ranks %Small_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Large Blunt $Large_Blunt.Ranks %Large_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Twohanded Blunt $Twohanded_Blunt.Ranks %Twohanded_Blunt.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Slings $Slings.Ranks %Slings.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Bow $Bow.Ranks %Bow.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Crossbow $Crossbow.Ranks %Crossbow.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Staves $Staves.Ranks %Staves.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Polearms $Polearms.Ranks %Polearms.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Light Thrown $Light_Thrown.Ranks %Light_Thrown.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Heavy Thrown $Heavy_Thrown.Ranks %Heavy_Thrown.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Brawling $Brawling.Ranks %Brawling.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Offhand Weapon $Offhand_Weapon.Ranks %Offhand_Weapon.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Melee Mastery $Melee_Mastery.Ranks %Melee_Mastery.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Missile Mastery $Missile_Mastery.Ranks %Missile_Mastery.RP put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon Ranks $WeaponRanks put #log >DataLog-$charactername.txt $date $GameDate weapon Weapon TDPs $WeaponTDPs put #log >DataLog-$charactername.txt $date $GameDate lore Forging $Forging.Ranks %Forging.RP put #log >DataLog-$charactername.txt $date $GameDate lore Engineering $Engineering.Ranks %Engineering.RP put #log >DataLog-$charactername.txt $date $GameDate lore Outfitting $Outfitting.Ranks %Outfitting.RP put #log >DataLog-$charactername.txt $date $GameDate lore Alchemy $Alchemy.Ranks %Alchemy.RP put #log >DataLog-$charactername.txt $date $GameDate lore Enchanting $Enchanting.Ranks %Enchanting.RP put #log >DataLog-$charactername.txt $date $GameDate lore Scholarship $Scholarship.Ranks %Scholarship.RP put #log >DataLog-$charactername.txt $date $GameDate lore Mechanical Lore $Mechanical_Lore.Ranks %Mechanical_Lore.RP put #log >DataLog-$charactername.txt $date $GameDate lore Appraisal $Appraisal.Ranks %Appraisal.RP put #log >DataLog-$charactername.txt $date $GameDate lore Performance $Performance.Ranks %Performance.RP put #log >DataLog-$charactername.txt $date $GameDate lore Tactics $Tactics.Ranks %Tactics.RP put #log >DataLog-$charactername.txt $date $GameDate lore Lore Ranks $LoreRanks put #log >DataLog-$charactername.txt $date $GameDate lore Lore TDPs $LoreTDPs put #log >DataLog-$charactername.txt $date $GameDate armor Shield Usage $Shield_Usage.Ranks %Shield_Usage.RP put #log >DataLog-$charactername.txt $date $GameDate armor Light Armor $Light_Armor.Ranks %Light_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Chain Armor $Chain_Armor.Ranks %Chain_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Brigandine $Brigandine.Ranks %Brigandine.RP put #log >DataLog-$charactername.txt $date $GameDate armor Plate Armor $Plate_Armor.Ranks %Plate_Armor.RP put #log >DataLog-$charactername.txt $date $GameDate armor Defending $Defending.Ranks %Defending.RP put #log >DataLog-$charactername.txt $date $GameDate armor Armor Ranks $ArmorRanks put #log >DataLog-$charactername.txt $date $GameDate armor Armor TDPs $ArmorTDPs put #log >DataLog-$charactername.txt $date $GameDate survival Evasion $Evasion.Ranks %Evasion.RP put #log >DataLog-$charactername.txt $date $GameDate survival Athletics $Athletics.Ranks %Athletics.RP put #log >DataLog-$charactername.txt $date $GameDate survival Perception $Perception.Ranks %Perception.RP put #log >DataLog-$charactername.txt $date $GameDate survival Stealth $Stealth.Ranks %Stealth.RP put #log >DataLog-$charactername.txt $date $GameDate survival Locksmithing $Locksmithing.Ranks %Locksmithing.RP put #log >DataLog-$charactername.txt $date $GameDate survival Thievery $Thievery.Ranks %Thievery.RP put #log >DataLog-$charactername.txt $date $GameDate survival First Aid $First_Aid.Ranks %First_Aid.RP put #log >DataLog-$charactername.txt $date $GameDate survival Outdoorsmanship $Outdoorsmanship.Ranks %Outdoorsmanship.RP put #log >DataLog-$charactername.txt $date $GameDate survival Skinning $Skinning.Ranks %Skinning.RP put #log >DataLog-$charactername.txt $date $GameDate survival Survival Ranks $SurvivalRanks put #log >DataLog-$charactername.txt $date $GameDate survival Survival TDPs $SurvivalTDPs put #log >DataLog-$charactername.txt $date $GameDate ranks Total Ranks $TotalRanks put #log >DataLog-$charactername.txt $date $GameDate TDPs Total TDPs $TotalTDPs } End: echo echo STATS LOGGED echo