Chain Lightning

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Wm thumb.jpgWarrior Mage Guild


Chain Lightning Targeted Magic spell Justice triggering spell
Abbreviation: CL
Prerequisites: Circle 10, and Gar Zeng or Lightning Bolt
Signature: Yes
Spell Slots: 1
Mana Type: Elemental Magic
Spell Type: battle / targeted, area of effect
Difficulty: intermediate
Prep (min/max): 15 / 100
Skill Range (min/max): 80 / 800
Valid Spell Target: Area
Duration (min/max): Instant
Justice: This spell is illegal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: The Chain Lightning spell unleashes blasts of lightning that strike at multiple targets in the area.
Effect: Fire damage, Electrical damage, AoE.
Example Messaging: You gesture.

A lurid green bolt of lightning strikes a kobold! Its left leg jerks involuntarily as it is struck by the lightning bolt!
The kobold is lightly stunned!
A lurid green bolt of lightning strikes a kobold! The lurid green bolt glances off its shield, causing a shower of sparks.
The bolt dances along its left arm, leaving a jagged trail of painfully burned skin.
The kobold's target shield falls to the ground.
A kobold wails, spins in a circle, and drops dead.
A lurid green bolt of lightning strikes a golden jackal! The lightning bolt strikes a golden jackal in the chest, leaving a hideous smoking hole!
A golden jackal howls and falls on its side, dead.

The jackals howl mournfully in the name of their fallen comrade!
A lurid green bolt of lightning strikes a side-striped jackal! A side-striped jackal jumps in surprise as the bolt strikes its chest and leaves a patch of blackened flesh.
The side-striped jackal is severely stunned!
Roundtime: 2 sec.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Unlike Lightning Bolt, Chain Lightning can be cast indoors.
  • Damage is weighted to electrical.