Boost command

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This command was released in 2022 as part of the Login rewards system.

The BOOST verb allows you to see information about your current placement in the Login Rewards cycle, the number of Login Bridges you have, the number of each reward you currently have accumulated, and more!

Login Bridges help you maintain your login streak in case you can't log in for a period of time. If a bridge is consumed, your streak will be maintained for the day(s) you missed that are covered by the bridge(s), but you will not earn the rewards from those days. Login Bridges can be earned by reaching certain milestones within the cycle, or they can be purchased from the SimuCoin store. To manage your login bridge settings, check BOOST BRIDGE.

Using BOOST alone will show your current streak and login bridge settings as well as your accumulated awards sorted alphabetically for easier spotting. To see the list by cycle placement, you can check BOOST SCHEDULE.

Use

BOOST

Displays your login reward information.

Your Login Rewards information:
    Current login streak : <number> days

Login Bridge Information :
    Login Bridges earned : 0
 Minimum Days before use : none set
  Maximum to use at once : none set
[You can manage your login bridge settings with BOOST BRIDGE.]

You have the following boosts available to use:
      <***list here will vary as you accumulate rewards***>

You have the following active boosts:
  No active boosts.

[You can type BOOST HELP for additional information.]

BOOST BRIDGE

A Login Bridge allows you to miss a day of logging in yet continue your Login Rewards streak. Login Bridges must be configured BEFORE you need them -- once you are processed (if logged in during the midnight date change or your next login if after that), you cannot retroactively apply a bridge.

In order to use a Login Bridge, you must configure BOTH the minimum streak to achieve before using a Login Bridge AND the maximum number of Login Bridges you wish to use at once.

Boost Bridge Minimum

This is the minimum number of days in a login streak before you expend a login bridge. This number must be between 1 and 30, inclusive. For example, if you do not want to expend a login bridge until you login for at least 7 days in a row, then you should specify 7.

[Use BOOST BRIDGE MIN {#}, where # is 1-30. To turn off using Login Bridges, use BOOST BRIDGE MIN 30. To use a Login Bridge whenever possible, use BOOST BRIDGE MIN 1.]

Boost Bridge Maximum

This is the maximum number of login bridges that you are willing to expend at one time. This number may be between 1 and 29, inclusive. For example, if you specify a maximum of 3 and have a login streak, you may miss up to 3 daily logins in a row and continue your streak, provided that you have at least 3 login bridges stockpiled (which will then be consumed) to cover those missed days.

[Use BOOST BRIDGE MAX {#}, where # is 1-29. To always use as many Login Bridges as possible to maintain a streak, use BOOST BRIDGE MAX 29.]

Purchasing Additional Bridges

You may use BOOST BRIDGE PURCHASE to spend 250 SimuCoins to purchase 5 additional bridges. You *must* have the SimuCoins to make this purchase. If you recently purchased SimuCoins since this character's last login, you may need to log out and back in to update the character.

Rewards

  • BOOST SCHEDULE

Standard Account

Day 1: +2 -- 2-Hours of No TASK Cooldown -- Skip the downtime between completing a TASK and getting the next one.
Day 2: +2 -- 1-Hour of Bonus Resource Recovery -- Increase your choice of fatigue, vitality, spirit, concentration or mana regen by 10% for 1 hour.
Day 3: +1 -- Collector Bag -- Contains 1-2 each of Imperial diras, collector cards and dyes.
Day 4: +2 -- Urchin Guide -- Adds uses of URCHIN guides (shows up in INFO) to quickly travel within your current province.
Day 5: +1 -- A Memory Orb (50%) -- Grants a memory orb that converts 50% field exp of a chosen skill into ranks.
Day 6: +1 -- Urchin Runner -- Adds uses of urchin runners (shows up in INFO) for remote bank, vault, registration, and other services.
Day 7: +1 -- Lesser Luck -- Slightly modify your random rolls more favorably for participating systems.
Day 8: +2 -- 1-hour Featherstone -- Adds an effect similar to Ease Burden to lessen your encumbrance for 1 hour.
Day 9: +1 -- Experience Drain -- Triggers the login drain mechanics to instantly drain 100% of all field exp you have. Does not benefit from rested exp.
Day 10: +1 -- Skill Boost -- Choose a skill to gain a 15% boost for 40 minutes. (This respects global caps!)
Day 11: +1 -- +5 to a Stat -- Gain a small bonus to your chosen stat for 1 hour.
Day 12: +4 -- Urchin Guide -- Adds uses of URCHIN guides (shows up in INFO) to quickly travel within your current province.
Day 13: +1 -- Login Bridge -- Allows you to miss logging in without breaking your streak. See BOOST BRIDGE for more info.
Day 14: +2 -- Translocation Orb -- Gain a translocation orb for quick travel between a few main cities around the realms.
Day 15: +1 -- Greater Luck -- Less-slightly modify your random rolls more favorably for participating systems.
Day 16: +4 -- RPA Points -- Gain RPA points that can be converted into usable RPAs.
Day 17: +2 -- Urchin Runner -- Adds uses of urchin runners (shows up in INFO) for remote bank, vault, registration, and other services.
Day 18: +4 -- 1-hour Featherstone -- Adds an effect similar to Ease Burden to lessen your encumbrance for 1 hour.
Day 19: +2 -- Repair Worn and/or Held Items -- Repairs held or worn weapons, armor or crafting tools. Consumes 1 point for each type individually, or 3 points for all.
Day 20: +4 -- 1-Hour of Bonus Resource Recovery -- Increase your choice of fatigue, vitality, spirit, concentration or mana regen by 10% for 1 hour.
Day 21: +2 -- Death's Sting Removal -- Removes 50% of whatever current death sting time remaining you have.
Day 22: +2 -- Experience Drain -- Triggers the login drain mechanics to instantly drain 100% of all field exp you have. Does not benefit from rested exp.
Day 23: +1 -- Crafting Material Grabbag -- Contains an entirely randomly generated crafting material (ultra common up to ultra rare).
Day 24: +1 -- Login Bridge -- Allows you to miss logging in without breaking your streak. See BOOST BRIDGE for more info.
Day 25: +6 -- RPA Points -- Gain RPA points that can be converted into usable RPAs.
Day 26: +2 -- Translocation Orb -- Gain a translocation orb for quick travel between a few main cities around the realms.
Day 27: +1 -- HEALME Charge -- Adds uses of HEALME (shows up in INFO) for complete healing.
Day 28: +1 -- 1-Hour Minor Haste -- All roundtimes are reduced by 1 second, but cannot be entirely eliminated.
Day 29: +1 -- Nexus Activation -- Instantly empower a Nexus point for 1 hour.
Day 30: +1 -- Rested EXP Refill/Reset -- Completely refills your rested experience pool, *and* resets your daily cycle reset time.

Premium/Platinum Account

As a Premium subscriber, many of your rewards are bonused above what the Basic tier receives.

Day 1: +4 -- 2-Hours of No TASK Cooldown -- Skip the downtime between completing a TASK and getting the next one.
Day 2: +2 -- 1-Hour of Bonus Resource Recovery -- Increase your choice of fatigue, vitality, spirit, concentration or mana regen by 10% for 1 hour.
Day 3: +1 -- Collector Bag -- Contains 1-2 each of Imperial diras, collector cards and dyes.
Day 4: +2 -- Urchin Guide -- Adds uses of URCHIN guides (shows up in INFO) to quickly travel within your current province.
Day 5: +1 -- A Memory Orb (50%) -- Grants a memory orb that converts 50% field exp of a chosen skill into ranks.
Day 6: +2 -- Urchin Runner -- Adds uses of urchin runners (shows up in INFO) for remote bank, vault, registration, and other services.
Day 7: +1 -- Lesser Luck -- Slightly modify your random rolls more favorably for participating systems.
Day 8: +3 -- 1-hour Featherstone -- Adds an effect similar to Ease Burden to lessen your encumbrance for 1 hour.
Day 9: +2 -- Experience Drain -- Triggers the login drain mechanics to instantly drain 100% of all field exp you have. Does not benefit from rested exp.
Day 10: +1 -- Skill Boost -- Choose a skill to gain a 15% boost for 40 minutes. (This respects global caps!)
Day 11: +1 -- +5 to a Stat -- Gain a small bonus to your chosen stat for 1 hour.
Day 12: +6 -- Urchin Guide -- Adds uses of URCHIN guides (shows up in INFO) to quickly travel within your current province.
Day 13: +1 -- Login Bridge -- Allows you to miss logging in without breaking your streak. See BOOST BRIDGE for more info.
Day 14: +3 -- Translocation Orb -- Gain a translocation orb for quick travel between a few main cities around the realms.
Day 15: +1 -- Greater Luck -- Less-slightly modify your random rolls more favorably for participating systems.
Day 16: +8 -- RPA Points -- Gain RPA points that can be converted into usable RPAs.
Day 17: +4 -- Urchin Runner -- Adds uses of urchin runners (shows up in INFO) for remote bank, vault, registration, and other services.
Day 18: +6 -- 1-hour Featherstone -- Adds an effect similar to Ease Burden to lessen your encumbrance for 1 hour.
Day 19: +3 -- Repair Worn and/or Held Items -- Repairs held or worn weapons, armor or crafting tools. Consumes 1 point for each type individually, or 3 points for all.
Day 20: +6 -- 1-Hour of Bonus Resource Recovery -- Increase your choice of fatigue, vitality, spirit, concentration or mana regen by 10% for 1 hour.
Day 21: +3 -- Death's Sting Removal -- Removes 50% of whatever current death sting time remaining you have.
Day 22: +4 -- Experience Drain -- Triggers the login drain mechanics to instantly drain 100% of all field exp you have. Does not benefit from rested exp.
Day 23: +1 -- Crafting Material Grabbag -- Contains an entirely randomly generated crafting material (ultra common up to ultra rare).
Day 24: +2 -- Login Bridge -- Allows you to miss logging in without breaking your streak. See BOOST BRIDGE for more info.
Day 25: +12 -- RPA Points -- Gain RPA points that can be converted into usable RPAs.
Day 26: +3 -- Translocation Orb -- Gain a translocation orb for quick travel between a few main cities around the realms.
Day 27: +1 -- HEALME Charge -- Adds uses of HEALME (shows up in INFO) for complete healing.
Day 28: +1 -- 1-Hour Minor Haste -- All roundtimes are reduced by 1 second, but cannot be entirely eliminated.
Day 29: +1 -- Nexus Activation -- Instantly empower a Nexus point for 1 hour.
Day 30: +1 -- Rested EXP Refill/Reset -- Completely refills your rested experience pool, *and* resets your daily cycle reset time.

F2P Account

F2P accounts cannot go over their bonus caps, so be sure to use rewards to avoid missing future ones!

Day 1: +1 [F2P Cap: 3] -- 2-Hours of No TASK Cooldown -- Skip the downtime between completing a TASK and getting the next one.
Day 2: +1 [F2P Cap: 3] -- 1-Hour of Bonus Resource Recovery -- Increase your choice of fatigue, vitality, spirit, concentration or mana regen by 10% for 1 hour.
Day 3: +1 [F2P Cap: 3] -- Collector Bag -- Contains 1-2 each of Imperial diras, collector cards and dyes.
Day 4: +1 [F2P Cap: 3] -- Urchin Guide -- Adds uses of URCHIN guides (shows up in INFO) to quickly travel within your current province.
Day 5: +1 [F2P Cap: 3] -- A Memory Orb (25%) -- Grants a memory orb that converts 25% field exp of a chosen skill into ranks.
Day 6: +1 [F2P Cap: 3] -- Urchin Runner -- Adds uses of urchin runners (shows up in INFO) for remote bank, vault, registration, and other services.
Day 7: +1 [F2P Cap: 3] -- Lesser Luck -- Slightly modify your random rolls more favorably for participating systems.
Day 8: +1 [F2P Cap: 3] -- 1-hour Featherstone -- Adds an effect similar to Ease Burden to lessen your encumbrance for 1 hour.
Day 9: +1 [F2P Cap: 3] -- Experience Drain -- Triggers the login drain mechanics to instantly drain 100% of all field exp you have. Does not benefit from rested exp.
Day 10: +1 [F2P Cap: 3] -- Skill Boost -- Choose a skill to gain a 15% boost for 40 minutes. (This respects global caps!)
Day 11: +1 [F2P Cap: 3] -- +5 to a Stat -- Gain a small bonus to your chosen stat for 1 hour.
Day 12: +1 [F2P Cap: 3] -- Urchin Guide -- Adds uses of URCHIN guides (shows up in INFO) to quickly travel within your current province.
Day 13: +1 [F2P Cap: N/A] -- Login Bridge -- Allows you to miss logging in without breaking your streak. See BOOST BRIDGE for more info.
Day 14: +1 [F2P Cap: 6] -- 4-Hour Travel Visa -- Gain a travel visa to Therengia, Ilithi, Qi or Forfedhdar that lasts for 4 hours.
Day 15: +1 [F2P Cap: 3] -- Lesser Luck -- Slightly modify your random rolls more favorably for participating systems.
Day 16: +2 [F2P Cap: 5] -- RPA Points -- Gain RPA points that can be converted into usable RPAs.
Day 17: +1 [F2P Cap: 3] -- Urchin Runner -- Adds uses of urchin runners (shows up in INFO) for remote bank, vault, registration, and other services.
Day 18: +2 [F2P Cap: 3] -- 1-hour Featherstone -- Adds an effect similar to Ease Burden to lessen your encumbrance for 1 hour.
Day 19: +1 [F2P Cap: 3] -- Repair Held Items -- Repairs held weapons, armor or crafting tools. Consumes 1 point per item.
Day 20: +2 [F2P Cap: 3] -- 1-Hour of Bonus Resource Recovery -- Increase your choice of fatigue, vitality, spirit, concentration or mana regen by 10% for 1 hour.
Day 21: +1 [F2P Cap: 3] -- Death's Sting Removal -- Removes 50% of whatever current death sting time remaining you have.
Day 22: +1 [F2P Cap: 3] -- Experience Drain -- Triggers the login drain mechanics to instantly drain 100% of all field exp you have. Does not benefit from rested exp.
Day 23: +1 [F2P Cap: 3] -- Treasure Box -- Gain a special treasure box that flexes (roughly) to your ability!
Day 24: +1 [F2P Cap: N/A] -- Login Bridge -- Allows you to miss logging in without breaking your streak. See BOOST BRIDGE for more info.
Day 25: +3 [F2P Cap: 5] -- RPA Points -- Gain RPA points that can be converted into usable RPAs.
Day 26: +1 [F2P Cap: 6] -- 4-Hour Travel Visa -- Gain a travel visa to Therengia, Ilithi, Qi or Forfedhdar that lasts for 4 hours.
Day 27: +1 [F2P Cap: 3] -- 1-Day Bank Cap Removal -- You may carry and deposit as many coins in your bank as you like for 1 day.
Day 28: +1 [F2P Cap: 3] -- 1-Hour Minor Haste -- All roundtimes are reduced by 1 second, but cannot be entirely eliminated.
Day 29: +1 [F2P Cap: 3] -- 6-Hour Treasure Find -- Increases the value of coins and gems you find from creatures for 6 hours.
Day 30: +1 [F2P Cap: 3] -- 2-Hour Bonused Exp -- Greatly (depending on skill level) increase the experience you absorb for 2 hours.


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