Astral Travel Change Log History
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CREATED by Foresee -- Version 1.0
1. Original script posted to Elanthipedia by Foresee.
EDITED by Uversy (5-20-2008) -- Version 1.1
1. The script does not notice when casting the moongate spell to get out of the Astral
Plane fails. As such, you release your mana and then die. I've added a check when
moongate is cast to see if it failed. If it does, then the user pulls some more
mana together and calls exitAP again.
2. Addition of the ability for the user to define just how much mana they harness when
the script requires it. By setting the variable "mana", the user is better set for
their particular casting ability. The default is '15'. I did this because having
only 30 mana harnessed while in the planes is a bit dicey for me. I personally set
"mana" to '20'.
3. Addition of deletevariable commands under the "cleanup:" label to remove variables
used by this script.
EDITED by Uversy (5-23-2008) -- Version 1.2
1. Asharshpar'i wasn't being recognized from the starting point. Included a "look shard"
command and altered the match text for this shard.
2. Altered how the mana harness engine works and added the variable "myCounter". Users
can now define "myCounter" to a number 1-4 which will determine how many times your
moon mage harnesses before casting. Along with the use of the "mana" variable, this
will allow users the most flexible control of how they obtain the mana they will use
in the moongate spell.
3. Changed "harnessMana3" label to "harnessEmergency" and utilized the new harness engine
in order to condense the code some.
EDITED by Uversy (5-28-2008) -- Version 1.3
1. When a starting or destination shard is not know to you, then an error message will
pop up letting you know this along with a reminder to release any mana or spells you
are holding if it is safe to do so. The error also makes the casual suggestion that
you find your way to a shard you do know ASAP. Thanks for the match strings, Anobi!
EDITED by Uversy (5-28-2008) -- Version 1.4
1. Completion of a couple of TODO items. Variable %2 now defines how many times to
harness mana while %3 defines how much mana is harnessed each time. Both apply
to the starting point.
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