Amphitheatre (Therenborough)

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The Amphitheatre of Therenborough can be found N, NE from the bank.


[Amphitheatre, Entrance]
These hallowed halls are where the brave come to prove their worth to their gods and peers. The sounds of combat and cheering crowds filter in from the nearby entrance.
You also see a marble font and an ornate arched entrance.
Obvious exits: north, out.

  • The font in this room has water


[Amphitheatre, Hall of Champions]
The highly polished oaken walls are covered with heroic crests of the brave knights who have won honors in the arena. In each corner stands a lance with multi-hued streamers attached to them.
You also see a tall oaken doorway.
Obvious exits: south.


[Amphitheatre, Waiting Room]
While designed to be a staging area for combatants of the arena, this room has been converted into a makeshift triage station to keep from having to rush the bleeding wounded through the streets. The pounding excitement of the arena pervades the room.
You also see a tall doorway.
Obvious exits: east.


[Amphitheatre, The Arena]
This open space provides ample room for many combatants to do battle at the same time. Clean white sand covers the hard-packed ground and most of the blood from prior battles. Many multicolored banners trail down from the viewing stands above.
Obvious exits: west.

  • You can between this room and the Viewing Stands.


[Amphitheatre, Viewing Stands]
The many rows of seats encircle and gradually slope downwards to the arena. Most seats are occupied with the local townfolks here to enjoy the combat games. The amphitheatre's design gives each seat a clear view of the entire arena while the perfect acoustics permit even the slightest whisper to be heard from below. Colorful banners drape gracefully from overhead and reach towards the arena below.
You also see some rows leading to the different seating areas.
Obvious exits: out.


[Amphitheatre, Audience Seating]
The many rows of seats encircle and gradually slope downwards to the arena. Most seats are occupied with the local townfolks here to enjoy the combat games. The amphitheatre's design gives each seat a clear view of the entire arena while the perfect acoustics permit even the slightest whisper to be heard from below.
Obvious exits: out.

The usher whispers, "You can MOVE to find another row, or MOVE <name> to go to a friend's row.  PEER ROOM will show you who's in the hall at the moment.  You can also PEER at the dais.  We ask that no magic be performed here."

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