Zephyr: Difference between revisions

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|sig=No
|sig=No
|diff=basic
|diff=basic
|source=standard
|type=augmentation, area of effect
|type=augmentation, area of effect
|ctype=battle
|ctype=battle

Revision as of 11:50, 1 July 2014


Wm thumb.jpgWarrior Mage Guild


Zephyr
Abbreviation: -
Prerequisites: Air Lash or Elementalism
Signature: No
Spell Slots: 2
Mana Type: Unknown
Spell Type: battle / augmentation, area of effect
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): 10 / 600
Valid Spell Target: Area
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Zephyr spell raises a light refreshing breeze which helps improve fatigue recovery for all in the area. With enough power, it will also clear away some types of gas, poison and ash clouds.
Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, AoE fatigue regeneration
Example Messaging: You gesture.

A faint pleasant breeze begins to stir.

Devices/Tattoos: Carved sandalwood fan, Circular fan with a wooden handle inlaid with sky-blue imnera, Delicate onyx imnera anklet, Faded rose silk fan, Imnera wind sprite necklace, Item:Carved sandalwood fan, Item:Circular fan with a wooden handle inlaid with sky-blue imnera, Item:Delicate onyx imnera anklet, Item:Faded rose silk fan, Item:Imnera wind sprite necklace, Item:Silver-tipped gryphon feather decorated with intricate scrollwork, Item:Sky-blue imnera runestone, Sky-blue imnera runestone

Notes