Y'ntrel Sechra: Difference between revisions

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==Notes==
==Notes==
*Armor skill buff to the first worn armor type found, starting from the head.[[boosts::Light Armor skill| ]][[boosts::Chain Armor skill| ]][[boosts::Brigandine skill| ]][[boosts::Plate Armor skill| ]]
*Armor skill buff to the first worn armor type found, starting from the head.[[boosts::Light Armor skill| ]][[boosts::Chain Armor skill| ]][[boosts::Brigandine skill| ]][[boosts::Plate Armor skill| ]]
*Will pulse to new armour if changed.
*Will pulse to new armor if changed.
*The GMs have said they are unsatisfied with this spell, but they have yet to find a good alternative.
*The GMs have said they are unsatisfied with this spell, but they have yet to find a good alternative.

Revision as of 04:06, 7 August 2014


Wm thumb.jpgWarrior Mage Guild


Y'ntrel Sechra
Abbreviation: YS
Prerequisites: Zephyr or Tailwind
Signature: No
Spell Slots: 1
Mana Type: Unknown
Spell Type: standard / augmentation
Difficulty: advanced
Prep (min/max): 15 / 100
Skill Range (min/max): 80 / 800
Valid Spell Target: Self
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Y'ntrel Sechra spell, developed by S'Kra wind mages, creates a cushion of air between your body and the armor you are wearing. This cushion of air will flow with your movements, supporting the armor and allowing you to move more freely.
Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, +single armor skill
Example Messaging: You gesture.

A stiff breeze surrounds you, molding itself to your body and cushioning you against the weight of your armor.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Armor skill buff to the first worn armor type found, starting from the head.
  • Will pulse to new armor if changed.
  • The GMs have said they are unsatisfied with this spell, but they have yet to find a good alternative.