Y'ntrel Sechra: Difference between revisions

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|guild=Warrior Mage
|guild=Warrior Mage
|spellbook=Air Manipulation
|spellbook=Air Manipulation
|prereqs=[[Zephyr 3.0|Zephyr]] or [[Tailwind 3.0|Tailwind]]
|prereqs=[[Zephyr]] or [[Tailwind]]
|slot=1
|slot=1
|desc=The Y'ntrel Sechra spell, developed by S'Kra wind mages, creates a cushion of air between your body and the armor you are wearing. This cushion of air will flow with your movements, supporting the armor and allowing you to move more freely.
|desc=The Y'ntrel Sechra spell, developed by S'Kra wind mages, creates a cushion of air between your body and the armor you are wearing. This cushion of air will flow with your movements, supporting the armor and allowing you to move more freely.
|effect=Armor skill buff to the first worn armor type found, starting from the head.
|effect=Armor skill buff to the first worn armor type found, starting from the head.[[boosts::Light Armor skill| ]][[boosts::Chain Armor skill| ]][[boosts::Brigandine skill| ]][[boosts::Plate Armor skill| ]]
|messaging=You gesture.
|messaging=You gesture.<br />
A stiff breeze surrounds you, molding itself to your body and cushioning you against the weight of your armor.
A stiff breeze surrounds you, molding itself to your body and cushioning you against the weight of your armor.
|diff=advanced
|diff=advanced
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}}
}}


==2.0 Notes==
==Notes==
The GMs have said they are unsatisfied with this spell, but they have yet to find a good alternative.
*This spell does stack. Multiple casts provide up to 32 roisaen of reduced hinderance. With heavy plate at 140 (wearing Field Plate, Great Helm and HP Handguards) and this spell active, hinderance is listed as "lightly hindered".

*Also increases armor absorption.

*The first time you cast Y'ntrel Sechra determines the power of the spell. Subsequent casts only modify the duration of the spell.

*Although perceiving power does not reveal the presence of Y'ntrel Sechra, you may {{com|FOCUS}} on any affected armor piece to determine the remaining length to the spell.

*Not castable in water.

*Treading through too deep of water will cause YS to fail.

*Casting YS affects only the armor you are wearing at the time of the cast. Removing any of those pieces of armor will remove YS from that piece.

Revision as of 21:47, 19 June 2014


Wm thumb.jpgWarrior Mage Guild


Y'ntrel Sechra
Abbreviation: YS
Prerequisites: Zephyr or Tailwind
Signature: No
Spell Slots: 1
Mana Type: Unknown
Spell Type: standard / augmentation
Difficulty: advanced
Prep (min/max): 15 / 100
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Self
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Y'ntrel Sechra spell, developed by S'Kra wind mages, creates a cushion of air between your body and the armor you are wearing. This cushion of air will flow with your movements, supporting the armor and allowing you to move more freely.
Effect: ]]
Example Messaging: You gesture.

A stiff breeze surrounds you, molding itself to your body and cushioning you against the weight of your armor.

Devices/Tattoos: No devices or tattoos documented.

Notes

The GMs have said they are unsatisfied with this spell, but they have yet to find a good alternative.