User:CALLEK/Submitted BUGs: Difference between revisions
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(See this sections comment until I wiki-fy it) |
(See this sections comment until I wiki-fy it) |
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=== Laakvor Deep Tangles === |
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Not spawning wood trolls/gidi's/goblins, (see comment in section until I wikify) |
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[Forisaad, Deep Tangle] |
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Rough-edged rock cuts through the spongy ground, creating an obstacle course beneath the low-hanging tree branches. The flora seems bent on obliterating every inch of open space, which if not taken up by some shrub or sapling, is criss-crossed by thick garlands of moss. |
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Obvious paths: northeast, southwest. |
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>bug |
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>bug room;No Spawn;The entire area here doesn't seem to be spawning any creatures, specifically Gidi's Wood Trolls and Goblins (per https://elanthipedia.play.net/mediawiki/index.php/RanikMap3 ) |
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No Spawn |
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Submitted bug "[Room Bug] No Spawn" to play.net's bug tracking database under category "Room" with these details: |
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"The entire area here doesn't seem to be spawning any creatures, specifically Gidi's Wood Trolls and Goblins (per https://elanthipedia.play.net/mediawiki/index.php/RanikMap3 )" |
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Revision as of 01:23, 1 June 2015
Room Bugs
S'lai spawn
[Foothills, Road] The hard-packed dirt of the road has been broken into a thick layer of loose dust by the passage of many feet and hooves. An occasional roadside footprint, nearly knee-deep in hardened clay, indicates that mud must be a real problem in times of heavy rain. You also see a S'lai scout, a S'lai scout and a S'lai scout. Obvious paths: northeast, southwest.
Submitted bug "[Room Bug] S'lai" to play.net's bug tracking database under category "Room" with these details: "'From the out' which direction is that: A S'lai scout slinks in from the out, its eyes darting about furtively."
Ranger Trail, Wolf Clan
(See this sections comment until I wiki-fy it)
Laakvor Deep Tangles
Not spawning wood trolls/gidi's/goblins, (see comment in section until I wikify)
Systems Bugs
Ranger Trail
Ranger Trails and F2p Submitted bug "[Other Bug] Ranger Trails and F2p" to play.net's bug tracking database under category "Other" with these details: "Normaly ranger trails are not even known to be in a room unless you have the skill to see/find it with SCOUT TRAIL. However with f2p if its an interprovince one you get 'You have difficulty navigating that trail.' followed by the 'because your account is free' prompt. THEN the 'You are unable to locate a trail in the area.' I suppose we shouldn't see the alert if we don't know a trail exists"