Template:GearProcess3: Difference between revisions

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m (added "god like" to appraisal values)
m (removed "outstanding" from absorption values; doesn't exist in 3.0)
Line 511: Line 511:
}}
}}


|16|outstanding|outstand={{#switch:{{lc:{{{3}}}}}
|16|amazing={{#switch:{{lc:{{{3}}}}}
|n=16
|n=16
|t=amazing
|t={{#switch:{{lc:{{{4}}}}}|s=outstand|#default=outstanding}}
|s|16- outstand
|s|16- amazing
}}
}}


|17|amazing={{#switch:{{lc:{{{3}}}}}
|17|unbelievable={{#switch:{{lc:{{{3}}}}}
|n=17
|n=17
|t=amazing
|s|17- amazing
}}

|18|unbelievable={{#switch:{{lc:{{{3}}}}}
|n=18
|t=unbelievable
|t=unbelievable
|s|18- unbelievable
|s|17- unbelievable
}}
}}


}}{{#switch:{{lc:{{{t}}}}}|yes|y=]]/18|}}
}}{{#switch:{{lc:{{{t}}}}}|yes|y=]]/17|}}
|shield|sprot|sprotection={{#switch:{{lc:{{{1}}}}}
|shield|sprot|sprotection={{#switch:{{lc:{{{1}}}}}



Revision as of 15:07, 25 December 2018

??If t is set to "y", then the output of a text conversion will include semantic close brackets and the total number of levels. Example: "]]/18"


Syntax

1=text/number
2=type of text/number (damage, foi, balance, suitedness, hindrance, protection, absorption, sprotection (shield protection), construction, speed, quality)

|3=n: number
|3=t: text
|4=b: brawling text
|4=bs: brawling text shortened
|4=s: shortened text
|otherwise default text
|3=s: standard, for tables
|4=b: brawling standard, for tables
|otherwise standard table