Template:GearProcess3: Difference between revisions

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<includeonly>{{#switch:{{#len:{{{1|}}}}}
{{#switch:{{#len:{{{1|}}}}}
|0|00=??
|0|00=??
|#default={{#switch:{{lc:{{{2}}} }}
|#default={{#switch:{{lc:{{{2}}} }}
|dam|damage={{#switch:{{lc:{{{1}}} }}
|dam|dam2|damage={{#switch:{{lc:{{{1}}} }}
|-1|-01|poor (increase)|poor (inc)|poor increase|poor inc={{#switch:{{lc:{{{3}}} }}
|-1|-01|poor (increase)|poor (inc)|poor increase|poor inc={{#switch:{{lc:{{{3}}} }}
|n=-01
|n=-01
Line 1,096: Line 1,096:
|type2=[[is combat type::{{SkillCode|{{{1|}}} }}]]
|type2=[[is combat type::{{SkillCode|{{{1|}}} }}]]
}}
}}
}}</includeonly><noinclude>If t is set to "y", then the output of a text conversion will include semantic close brackets and the total number of levels. Example: <nowiki>"]]/18"</nowiki>
}}<noinclude>If t is set to "y", then the output of a text conversion will include semantic close brackets and the total number of levels. Example: <nowiki>"]]/18"</nowiki>





Revision as of 05:34, 27 December 2013

??If t is set to "y", then the output of a text conversion will include semantic close brackets and the total number of levels. Example: "]]/18"


Syntax

1=text/number
2=type of text/number (damage, foi, balance, suitedness, hindrance, protection, absorption, sprotection (shield protection), construction, speed, quality)

|3=n: number
|3=t: text
|4=b: brawling text
|4=bs: brawling text shortened
|4=s: shortened text
|otherwise default text
|3=s: standard, for tables
|4=b: brawling standard, for tables
|otherwise standard table