Template:GearProcess3: Difference between revisions

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(damage done)
Line 6: Line 6:
|n=-01<!-- number -->
|n=-01<!-- number -->
|t={{#switch:{{{4}}}<!-- text -->
|t={{#switch:{{{4}}}<!-- text -->
|s
|s|bs=poor (inc)<!-- brawling text shortened -->
|b|#default=poor increase<!-- brawling text --><!-- default text -->
|bs=poor (inc)<!-- brawling text shortened -->
|b
|#default=poor increase<!-- brawling text --><!-- default text -->
}}
}}
|s={{#switch:{{{4}}}<!-- standard, for tables -->
|s={{#switch:{{{4}}}<!-- standard, for tables -->
|b|#default=-01- poor (inc)<!-- standard table -->
|b|#default=-01- poor (inc)<!-- standard table -->
}}
}}
}}
|0|00|no|none|no increase|no inc|no (increase)|no (inc)={{#switch:{{{3}}}
|0|00|no|none|no increase|no inc|no (increase)|no (inc)={{#switch:{{{3}}}
Line 23: Line 26:
|b=00- no (inc)<!-- brawling standard, for tables -->
|b=00- no (inc)<!-- brawling standard, for tables -->
|#default=00- none<!-- standard table -->
|#default=00- none<!-- standard table -->
}}
}}
}}
|1|01|dismal|a little={{#switch:{{{3}}}
|1|01|dismal|a little={{#switch:{{{3}}}
Line 35: Line 39:
|b=01- a little<!-- brawling standard, for tables -->
|b=01- a little<!-- brawling standard, for tables -->
|#default=01- dismal<!-- standard table -->
|#default=01- dismal<!-- standard table -->
}}
}}
}}
|2|02|poor|some={{#switch:{{{3}}}
|2|02|poor|some={{#switch:{{{3}}}
Line 47: Line 52:
|b=02- some<!-- brawling standard, for tables -->
|b=02- some<!-- brawling standard, for tables -->
|#default=02- poor<!-- standard table -->
|#default=02- poor<!-- standard table -->
}}
}}
}}
|3|03|low|quite a bit={{#switch:{{{3}}}
|3|03|low|quite a bit={{#switch:{{{3}}}
Line 60: Line 66:
|#default=03- low<!-- standard table -->
|#default=03- low<!-- standard table -->
}}
}}
}}
|4|04|a lot|somewhat fair|s.fair=
|4|04|a lot|somewhat fair|s.fair=
|n=04<!-- number -->
|n=04<!-- number -->
Line 72: Line 79:
|#default=04- s.fair<!-- standard table -->
|#default=04- s.fair<!-- standard table -->
}}
}}
}}
|5|05|fair={{#switch:{{{3}}}
|5|05|fair={{#switch:{{{3}}}
|n=05<!-- number -->
|n=05<!-- number -->
Line 78: Line 86:
|#default=fair<!-- default text -->
|#default=fair<!-- default text -->
}}
}}
|s={{#switch:{{{4}}}<!-- standard, for tables -->
|s=05- fair<!-- standard table -->
}}
|#default=05- fair<!-- standard table -->
}}
|6|06|somewhat moderate|s.moderate|s.mod={{#switch:{{{3}}}
|6|06|somewhat moderate|s.moderate|s.mod={{#switch:{{{3}}}
|n=06<!-- number -->
|n=06<!-- number -->
Line 87: Line 94:
|#default=somewhat moderate<!-- default text -->
|#default=somewhat moderate<!-- default text -->
}}
}}
|s={{#switch:{{{4}}}<!-- standard, for tables -->
|s=06- s.mod<!-- standard table -->
}}
|#default=06- s.mod<!-- standard table -->
}}
|7|07|moderate|mod={{#switch:{{{3}}}
|7|07|moderate|mod={{#switch:{{{3}}}
|n=07<!-- number -->
|n=07<!-- number -->
Line 96: Line 102:
|#default=moderate<!-- default text -->
|#default=moderate<!-- default text -->
}}
}}
|s={{#switch:{{{4}}}<!-- standard, for tables -->
|s=07- mod<!-- standard table -->
}}
|#default=07- mod<!-- standard table -->
|8|08|somewhat heavy|s.heavy={{#switch:{{{3}}}
|n=08<!-- number -->
|t={{#switch:{{{4}}}<!-- text -->
|s=s.heavy<!-- shortened text -->
|#default=somewhat heavy<!-- default text -->
}}
}}
|s=08- s.heavy<!-- standard table -->

}}
|8|08|somewhat heavy|s.heavy=8{{#switch:{{{out}}}|n=1|t=dismal}}
|9|09|heavy=9{{#switch:{{{out}}}|n=1|t=dismal}}
|9|09|heavy={{#switch:{{{3}}}
|n=09<!-- number -->
|10|very heavy|v.heavy=10{{#switch:{{{out}}}|n=1|t=dismal}}
|t=heavy<!-- default text -->
|11|great=11{{#switch:{{{out}}}|n=1|t=dismal}}
|s=09- heavy<!-- standard table -->
|12|very great|v.great=12{{#switch:{{{out}}}|n=1|t=dismal}}
}}
|13|severe=13{{#switch:{{{out}}}|n=1|t=dismal}}
|14|very severe|v.severe=14{{#switch:{{{out}}}|n=1|t=dismal}}
|10|very heavy|v.heavy={{#switch:{{{3}}}
|n=10<!-- number -->
|15|extreme=15{{#switch:{{{out}}}|n=1|t=dismal}}
|16|very extreme|v.extreme=16{{#switch:{{{out}}}|n=1|t=dismal}}
|t={{#switch:{{{4}}}<!-- text -->
|s=v.heavy<!-- shortened text -->
|17|mighty=17{{#switch:{{{out}}}|n=1|t=dismal}}
|#default=very heavy<!-- default text -->
|18|very mighty|v.mighty=18{{#switch:{{{out}}}|n=1|t=dismal}}
}}
|19|bone-crushing|bonecrushing=19{{#switch:{{{out}}}|n=1|t=dismal}}
|s=10- v.heavy<!-- standard table -->
|20|very bone-crushing|v.bone-crushing|very bonecrushing|v.bonecrushing=20{{#switch:{{{out}}}|n=1|t=dismal}}
}}
|21|devastating=21{{#switch:{{{out}}}|n=1|t=dismal}}
|22|very devastating|v.devastating=22{{#switch:{{{out}}}|n=1|t=dismal}}
|11|great={{#switch:{{{3}}}
|n=11<!-- number -->
|23|overwhelming=23{{#switch:{{{out}}}|n=1|t=dismal}}
|t=great<!-- default text -->
|24|annihilating=24{{#switch:{{{out}}}|n=1|t=dismal}}
|s=11- great<!-- standard table -->
|25|obliterating=25{{#switch:{{{out}}}|n=1|t=dismal}}
}}
|26|catastrophic=26{{#switch:{{{out}}}|n=1|t=dismal}}
|12|very great|v.great={{#switch:{{{3}}}
|0=No
|1=Dismal
|n=12<!-- number -->
|t={{#switch:{{{4}}}<!-- text -->
|2=Poor
|s=v.great<!-- shortened text -->
|3=Low
|#default=very great <!-- default text -->
|4=Somewhat Fair
|5=Fair
}}
|s=12- v.great<!-- standard table -->
|6=Somewhat Moderate
|7=Moderate
}}
|13|severe={{#switch:{{{3}}}
|8=Somewhat Heavy
|9=Heavy
|n=13<!-- number -->
|t={{#switch:{{{4}}}<!-- text -->
|10=Very Heavy
|s<!-- shortened text -->
|11=Great
|#default=severe<!-- default text -->
|12=Very Great
|13=Severe
}}
|s=13- severe<!-- standard table -->
|14=Very Severe
|15=Extreme
}}
|14|very severe|v.severe={{#switch:{{{3}}}
|16=Very Extreme
|n=14<!-- number -->
|17=Mighty
|t={{#switch:{{{4}}}<!-- text -->
|18=Very Mighty
|s=v.severe<!-- shortened text -->
|19=Bone-crushing
|#default=very severe<!-- default text -->
|20=Very Bone-crushing
}}
|21=Devastating
|s=14- mod<!-- standard table -->
|22=Very Devastating
}}
|23=Overwhelming
|15|extreme={{#switch:{{{3}}}
|24=Annihilating
|n=15<!-- number -->
|25=Obliterating
|t=extreme<!-- default text -->
|26=Catastrophic
|s=15- severe<!-- standard table -->
}}{{#switch:{{{t}}}|y=]]/26}}
}}
|dam2|damage2={{#switch:{{#sub:{{{1|}}}|0|2}}
|16|very extreme|v.extreme={{#switch:{{{3}}}
00- none
|1|1-|01=01- dismal
|n=16<!-- number -->
|t={{#switch:{{{4}}}<!-- text -->
|2|2-|02=02- poor
|s=v.extreme<!-- shortened text -->
|3|3-|03=03- low
|#default=very extreme<!-- default text -->
|4|4-|04=04- s.fair
}}
|5|5-|05=05- fair
|s=16- v.extreme<!-- standard table -->
|6|6-|06=06- s.mod
}}
|7|7-|07=07- mod
|17|mighty={{#switch:{{{3}}}
|8|8-|08=08- s.heavy
|9|9-|09=09- heavy
|n=17<!-- number -->
|t=mighty<!-- default text -->
|10=10- v.heavy
|s=17- mighty<!-- standard table -->
|11=11- great
}}
|12=12- v.great
|18|very mighty|v.mighty={{#switch:{{{3}}}
|13=13- severe
|14=14- v.severe
|n=18<!-- number -->
|t={{#switch:{{{4}}}<!-- text -->
|15=15- extreme
|s=v.mighty<!-- shortened text -->
|16=16- v.extreme
|17=17- mighty
|#default=very mighty<!-- default text -->
|18=18- v.mighty
}}
|s=18- v.mighty<!-- standard table -->
|19=19- bonecrushing
}}
|20=20- v.bonecrushing
|19|bone-crushing|bonecrushing|bcrush|b.crush={{#switch:{{{3}}}
|21=21- devastating
|22=22- v.devastating
|n=19<!-- number -->
|t=bonecrushing<!-- default text -->
|23=23- overwhelming
|s=19- b.crush<!-- standard table -->
|24=24- annihilating
}}
|25=25- obliterating
|20|very bone-crushing|v.bone-crushing|very bonecrushing|v.bonecrushing|v.bcrush|very bcrush|v.b.crush|very b.crush={{#switch:{{{3}}}
|26=26- catastrophic
|n=20<!-- number -->
|{{#switch:{{lc:{{{1|}}}}}
|t={{#switch:{{{4}}}<!-- text -->
|none|no=00- none
|s=v.bonecrush<!-- shortened text -->
|dismal=01- dismal
|#default=very bonecrushing<!-- default text -->
|poor=02- poor
|low=03- low
}}
|s=20- v.bonecrush<!-- standard table -->
|somewhat fair|s.fair=04- s.fair
}}
|fair=05- fair
|21|devastating|dev={{#switch:{{{3}}}
|somewhat moderate|s.moderate|s.mod=06- s.mod
|moderate|mod=07- mod
|n=21<!-- number -->
|t={{#switch:{{{4}}}<!-- text -->
|somewhat heavy|s.heavy=08- s.heavy
|heavy=09- heavy
|s=dev<!-- shortened text -->
|#default=devastating<!-- default text -->
|very heavy|v.heavy=10- v.heavy
}}
|great=11- great
|s=21- dev<!-- standard table -->
|very great|v.great=12- v.great
}}
|severe=13- severe
|very severe|v.severe=14- v.severe
|22|very devastating|v.devastating|very dev|v.dev={{#switch:{{{3}}}
|extreme=15- extreme
|n=22<!-- number -->
|t={{#switch:{{{4}}}<!-- text -->
|very extreme|v.extreme=16- v.extreme
|s=v.dev<!-- shortened text -->
|mighty=17- mighty
|#default=very devastating<!-- default text -->
|very mighty|v.mighty=18- v.mighty
}}
|bone-crushing|bonecrushing=19- bonecrushing
|s=22- v.dev<!-- standard table -->
|very bone-crushing|v.bone-crushing|very bonecrushing|v.bonecrushing=20- v.bonecrushing
}}
|devastating=21- devastating
|23|overwhelming|overwhelm={{#switch:{{{3}}}
|very devastating|v.devastating=22- v.devastating
|overwhelming=23- overwhelming
|n=23<!-- number -->
|t={{#switch:{{{4}}}<!-- text -->
|annihilating=24- annihilating
|s=overwhelm<!-- shortened text -->
|obliterating=25- obliterating
|#default=overwhelming<!-- default text -->
|catastrophic=26- catastrophic
}}
|poor (increase)|poor (inc)|poor increase|poor inc=-01 poor (inc)
|s=23- overwhelm<!-- standard table -->
|no increase|no inc|no (increase)|no (inc)=00- no (inc)
}}
|a little=01- a little
|24|annihilating={{#switch:{{{3}}}
|a little increase=01- a little (inc)
|some=02- some
|n=24<!-- number -->
|t=annihilating<!-- default text -->
|some increase=02- some (inc)
|s=24- annihilating<!-- standard table -->
|quite a bit=03- quite a bit
}}
|quite a bit increase=03- quite a bit (inc)
|25|obliterating|oblit={{#switch:{{{3}}}
|a lot=04- a lot
|a lot increase=04- a lot (inc)
|n=25<!-- number -->
|t={{#switch:{{{4}}}<!-- text -->
|?
|s=oblit<!-- shortened text -->
|#default=obliterating<!-- default text -->
}}
|s=25- oblit<!-- standard table -->
}}
|26|catastrophic={{#switch:{{{3}}}
|n=26<!-- number -->
|t=catastrophic<!-- default text -->
|s=13- catastrophic<!-- standard table -->
}}
}}
}}
}}

Revision as of 16:46, 23 December 2013

This is a plug in for converting text values of equipment to numbers, or numbers to text. Variable one is the rating to be converted to number, and variable 2 is type of number it is: damage, foi, balance, suitedness, hindrance, protection, absorption, sprotection (shield protection), construction, speed, quality.

If t is set to "y", then the output of a text conversion will include semantic close brackets and the total number of levels. Example: "]]/18"


Syntax

|3=n: number
|3=t: text
|4=b: brawling text
|4=bs: brawling text shortened
|4='s: shortened text
|otherwise default text
|3=s: standard, for tables
|4=b: brawling standard, for tables
|otherwise standard table