Template:GearProcess3: Difference between revisions

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|t={{#switch:{{lc:{{{4}}} }}|b=no increase|bs=no (inc)|s|#default=none}}
|t={{#switch:{{lc:{{{4}}} }}|b=no increase|bs=no (inc)|s|#default=none}}
|s|{{#switch:{{lc:{{{4}}} }}|b=i0- no (inc)|#default=i0- none}}
|s|{{#switch:{{lc:{{{4}}} }}|b=i0- no (inc)|#default=i0- none}}
}}
|i1|i01|poor increase|poor inc|poor (increase)|poor (inc)={{#switch:{{lc:{{{3}}} }}
|n=i1
|t={{#switch:{{lc:{{{4}}} }}|b=poor increase|bs=poor (inc)|s|#default=none}}
|s|{{#switch:{{lc:{{{4}}} }}|b=i1- poor (inc)|#default=i0- none}}
}}
}}
|1|01|b1|dismal|a little={{#switch:{{lc:{{{3}}} }}
|1|01|b1|dismal|a little={{#switch:{{lc:{{{3}}} }}

Revision as of 17:53, 11 August 2014

??If t is set to "y", then the output of a text conversion will include semantic close brackets and the total number of levels. Example: "]]/18"


Syntax

1=text/number
2=type of text/number (damage, foi, balance, suitedness, hindrance, protection, absorption, sprotection (shield protection), construction, speed, quality)

|3=n: number
|3=t: text
|4=b: brawling text
|4=bs: brawling text shortened
|4=s: shortened text
|otherwise default text
|3=s: standard, for tables
|4=b: brawling standard, for tables
|otherwise standard table