Template:Critter: Difference between revisions

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Revision as of 15:49, 22 April 2009


Usage Documentation:

Leave unknown fields BLANK!

Variable Supported Values Usage
Critter Name
Image File filename on the elanthipedia server
MinCap # The minimum amount of weapons that is required to reasonably hunt this creature.
MaxCap # The maximum amount of weapon skill that this creature will teach before it becomes not worth the effort.
BodyType (type) The creatures body type, such as humanoid, etc.
Skinnable yes/y/no/n Can the creature be skinned?
Has Coins/Gems/Boxes yes/y/no/n Does the creature directly drop coins/gems/boxes?
Evil yes/y/no/n Is the creature evil, undead, or cursed, such as the type affected by blessed equipment?
Corporeal yes/y/no/n Must blessed weapons be used to strike the creature?
BackStabbable yes/y/no/n Can the creature be backstabbed?
Poachable yes/y/no/n Can the creature be poached?
Casts Spells yes/y/no/n Does the creature cast spells?
Attack Range All/Melee/Pole/Ranged/(Ranged/Melee) What range can the creature attack from?
Stealthy yes/y/no/n Does the creature use stealth on a regular basis?
Special yes/y/no/n Does the creature have a special non-spell attack, including but not limited to poison or disease? Please give details in the main entry if so.
Province Forfedhdar, Ilithi, Therengia, Qi'Reshalia, Zoluren List which provinces the creature can be found
City Which city the creature may be found near, or the region (such as Ker'leor)
MapList# * {{rmap|Map #|Map Name}} List the locations the creature can be found.
Skin Name <name> The TAP of the skin.
Skin Type pelt/horn/etc. The noun type of the skin.
Weight The weight of the skin.
Tannable y/yes/n/no Can you tan the skin?
NumPieces # If tannable, how many pieces does it make?
Crushable # Can you crush the "skin".
RequiredRanks # Minimum ranks to skin the creature.
MaxVal # Kronars/Lirums/Dokoras Maximum non-arranged value. Include currency type.
MaxArrangedVal # Kronars/Lirums/Dokoras Maximum arranged value. Include currency type.
Manipulated yes/y/no/n Can the creature be manipulated? Leave blank for unknown.
InitCost # Concentration number necessary to beat the manipulation check (the critter will either become friendly or will immediately target you)

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Maintenance Cost is calculated and handled by the template, no user input required for this item.





{{Critter
  |Critter Name    = 
  |Image File      = 
  |MinCap          = 
  |MaxCap          = 
  |BodyType        = 
  |Skinnable       = 
  |Has Coins       = 
  |Has Gems        = 
  |Has Boxes       = 
  |Evil            = 
  |Corporeal       = 
  |BackStabbable   = 
  |Poachable       = 
  |Casts Spells    = 
  |Attack Range    = 
  |Stealthy        = 
  |Special         = 
  |Province        = 
  |City            = 
  |MapList         = 
  |Skin Name       = 
  |Skin Type       = 
  |Weight          = 
  |Tannable        = 
  |NumPieces       = 
  |Crushable       = 
  |RequiredRanks   = 
  |MaxVal          = 
  |MaxArrangedVal  = 
  |Manipulated     = 
  |InitCost        = 
}}