Template:CraftC: Difference between revisions

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{{!}} {{#if:{{{3|}}}|[[standard slicing damage is::{{GearProcess3|{{{3}}}|dam|n}}|{{GearProcess3|{{{3}}}|dam|s}}]]|?}}
{{!}} {{#if:{{{3|}}}|[[standard slicing damage is::{{GearProcess3|{{{3}}}|dam|n}}|{{GearProcess3|{{{3}}}|dam|s}}]]|?}}
{{!}} {{#if:{{{4|}}}|[[standard impact damage is::{{GearProcess3|{{{4}}}|dam|n}}|{{GearProcess3|{{{4}}}|dam|s}}]]|?}}
{{!}} {{#if:{{{4|}}}|[[standard impact damage is::{{GearProcess3|{{{4}}}|dam|n}}|{{GearProcess3|{{{4}}}|dam|s}}]]|?}}
{{!}} {{#if:{{{5|}}}|[[standard foi is::{{GearProcess3|{{{5}}}|foi|n}}|{{GearProcess3|{{{5}}}|foi|s}}]]|?}}{{#switch:{{{6}}}|-=|{{!}}{{!}}{{#if:{{{6}}}|[[standard balance is::{{GearProcess3|{{{6}}}|bal|n}}|{{GearProcess3|{{{6}}}|bal|s}}]]|?}}}}{{#switch:{{{7}}}|-=|{{!}}{{!}}{{#if:{{{7}}}|[[standard suitability is::{{GearProcess3|{{{7}}}|suit|n}}|{{GearProcess3|{{{7}}}|suit|s}}]]|?}}}}{{#switch:{{{8|}}}|-=|{{!}}{{!}} {{#if:{{{8|}}}|[[standard construction is::{{GearProcess3|{{{8}}}|const|n}}|{{GearProcess|{{{8}}}|const|s}}]]|?}}}}
{{!}} {{#if:{{{5|}}}|[[standard foi is::{{GearProcess3|{{{5}}}|foi|n}}|{{GearProcess3|{{{5}}}|foi|s}}]]|?}}
{{!}} {{#switch:{{{6}}}|-=-|{{#if:{{{6}}}|[[standard balance is::{{GearProcess3|{{{6}}}|bal|n}}|{{GearProcess3|{{{6}}}|bal|s}}]]|?}}}}
{{!}} {{#switch:{{{7}}}|-=-|{{#if:{{{7}}}|[[standard suitability is::{{GearProcess3|{{{7}}}|suit|n}}|{{GearProcess3|{{{7}}}|suit|s}}]]|?}}}}{{#switch:{{{8|}}}|-=|{{!}}{{!}} {{#if:{{{8|}}}|[[standard construction is::{{GearProcess3|{{{8}}}|const|n}}|{{GearProcess|{{{8}}}|const|s}}]]|?}}}}
{{!}} align="right" {{!}} [[standard weight is::{{{9|?}}}]]
{{!}} align="right" {{!}} [[standard weight is::{{{9|?}}}]]
|#default={{!}}-
|#default={{!}}-

Revision as of 05:09, 27 December 2013

Usage Documentation

A template for organizing armor and shields made from metal.

If "t=sh" it displays it as a shield. If "t=s" it displays the armor piece short form. Documentation is awaiting final additions.

If the weapon is a swappable one, then "mode=" will set which side is used, and "r=#" is used to indicate how many of the following lines are the same weapon, while "r=b" is used to indicate that it is one of those following lines.