Telekinetic Storm (2.0)

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Mm thumb.jpgMoon Mage Guild


Telekenetic Storm
Abbreviation: TKS
Prerequisites: Telekinetic Throw, Psychic Shield
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 10 / 45
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Others, Critters
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Telekinetic Storm spell hurls any lightweight loose objects in the area at random targets. Be warned that while the caster is safe, both friends and enemies can fall victim to the spell.
Effect: Unknown
Example Messaging: You sense a sudden buildup of telekinetic energy in the immediate area.
Devices/Tattoos: No devices or tattoos documented.

Notes

  • Less accurate than other Area of Effect spells.
  • While dangerous to friends, this spell is an excellent teacher of Target Magic. Use caution!
  • More mana will increase the number of attacks prior to fading. Also appears to increase the strength behind the attacks.

(Minimum prep = 2 strikes, and max mana = 12 strikes, and fluctuating at about one extra attack per 3-4 mana added.)

  • If no live targets left in room, the spell will stay lingering until it can finish all of its strike pulses.
  • Spell will pulse even if there is no object to throw at the live target.
  • Spell requires about 460 Primary Magic to cap.