Talk:Gems: Difference between revisions

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:I've done some pretty extensive testing and I'm fairly certain that it's a waste of time now. The same gem dropped from a vine/creeper has a drastically different value if dropped by a marauder or out of one of their boxes, I'm talking multiple of 5 difference or more. For instance, tiny grey hematite I have values of 67, 75, 78, 81, 85 from creeper/vine drops, and 296 and 438 from marauder drops. As far as clarify gem goes, like I posted on the forum I think the gem "quality" is assigned the first time PG is cast on it, and has no correlation to the value. The quality only determines the cap for how much the clarify can increase it's value by. [[User:Azhag|Azhag]] 05:18, 12 January 2009 (UTC)
:I've done some pretty extensive testing and I'm fairly certain that it's a waste of time now. The same gem dropped from a vine/creeper has a drastically different value if dropped by a marauder or out of one of their boxes, I'm talking multiple of 5 difference or more. For instance, tiny grey hematite I have values of 67, 75, 78, 81, 85 from creeper/vine drops, and 296 and 438 from marauder drops. As far as clarify gem goes, like I posted on the forum I think the gem "quality" is assigned the first time PG is cast on it, and has no correlation to the value. The quality only determines the cap for how much the clarify can increase it's value by. [[User:Azhag|Azhag]] 05:18, 12 January 2009 (UTC)
::Hmmm... what size same do you have for this? It might be that the tiny greys have a range from say 50 to 500 and that the system goes (gem value = x, randomly pick a gem with a value range that contains it.) In other words, it sets the value then finds a gem rather than randomly picks a gem and then randomly assigns a value within that gem's value range. This would result in much being much more consistent and varied between creatures. And it still could be important for setting values on the creature page.-Moderator [[User:Caraamon|Caraamon Strugr-Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 20:55, 12 January 2009 (UTC)
::Hmmm... what size same do you have for this? It might be that the tiny greys have a range from say 50 to 500 and that the system goes (gem value = x, randomly pick a gem with a value range that contains it.) In other words, it sets the value then finds a gem rather than randomly picks a gem and then randomly assigns a value within that gem's value range. This would result in much being much more consistent and varied between creatures. And it still could be important for setting values on the creature page.-Moderator [[User:Caraamon|Caraamon Strugr-Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 20:55, 12 January 2009 (UTC)
:::A quote from GM-SOCHARIS on the simu boards "<i>Gems have two primary attributes: Quality and Size. There are several other attributes that may come into play later, but these two are the main ones. There are five sizes: tiny, small, medium, large, and huge. In addition, quality can range from very low to perfect. Value is determined by the gem's type, size, and quality. It's possible, then, to have a huge, perfect piece of amber be worth far more than a tiny, low-grade emerald. Because of this, there is a VERY large range for values of a given type of gem. This is why you can see such a range.</i>" The wide range is from the range of gem quality it seems. [[User:Yamcer|Yamcer]] 00:57, 13 January 2009 (UTC)

Revision as of 19:57, 12 January 2009

I have a feeling that this page is going to get very unwieldy. It may be better if we use size/gem type only instead of colour/type/size/gem type - unless we can determine that DOES play into value. Also, do we want to use values of gems that have not had PG/CV cast on them? --Ysselt 20:07, 8 January 2009 (UTC)

I think this should be fine for the moment, and we can (soonish) break it off into real item pages and use Semantic MediaWiki to include the gem types/colors into the page. --Callek 20:32, 8 January 2009 (UTC)
Colors definitely make a difference in price. There's also additional modifiers like banded, faceted, spotted, etc. that alter the price as well. I have a pretty large spreadsheet I've been working on that breaks down price by size, color, modifier, gem and quality. Azhag 03:22, 10 January 2009 (UTC)

Has anyone actually found an aquamarine gem, malachite stone, or turquoise stone since the changes? I suspect they've been replaced with aquamarines, malachites, and turquoises. --StoicPriest

I went through and kind of reorganized the gems with two descriptors to be a sub set of the second descriptor. I think it looks a bit better this way plus this should help with determining the value change. For example blue moonstone has a subset of swirled blue moonstone, one would be able to see the value change of a tiny blue moonstone and a tiny swirled blue moonstone and get an approximate value change for the added swirled description. Yamcer 06:58, 11 January 2009 (UTC)

This is purely a data gathering page, not for display. I want to see what factors play into the values of gems. As for Clarified gems... do they still have to fall within the standard gem value range or is it modified?-Moderator Caraamon Strugr-Makdasi(talk) 07:47, 11 January 2009 (UTC)

I've done some pretty extensive testing and I'm fairly certain that it's a waste of time now. The same gem dropped from a vine/creeper has a drastically different value if dropped by a marauder or out of one of their boxes, I'm talking multiple of 5 difference or more. For instance, tiny grey hematite I have values of 67, 75, 78, 81, 85 from creeper/vine drops, and 296 and 438 from marauder drops. As far as clarify gem goes, like I posted on the forum I think the gem "quality" is assigned the first time PG is cast on it, and has no correlation to the value. The quality only determines the cap for how much the clarify can increase it's value by. Azhag 05:18, 12 January 2009 (UTC)
Hmmm... what size same do you have for this? It might be that the tiny greys have a range from say 50 to 500 and that the system goes (gem value = x, randomly pick a gem with a value range that contains it.) In other words, it sets the value then finds a gem rather than randomly picks a gem and then randomly assigns a value within that gem's value range. This would result in much being much more consistent and varied between creatures. And it still could be important for setting values on the creature page.-Moderator Caraamon Strugr-Makdasi(talk) 20:55, 12 January 2009 (UTC)
A quote from GM-SOCHARIS on the simu boards "Gems have two primary attributes: Quality and Size. There are several other attributes that may come into play later, but these two are the main ones. There are five sizes: tiny, small, medium, large, and huge. In addition, quality can range from very low to perfect. Value is determined by the gem's type, size, and quality. It's possible, then, to have a huge, perfect piece of amber be worth far more than a tiny, low-grade emerald. Because of this, there is a VERY large range for values of a given type of gem. This is why you can see such a range." The wide range is from the range of gem quality it seems. Yamcer 00:57, 13 January 2009 (UTC)