Tailoring Material: Difference between revisions

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(Created page with "{{idrive}} {{RTOC}} ===Skin, Pelts and Hides=== <center> {|border="1" class="wikitable sortable" ! Material||Durability||Workability||Elect||Therm||Physical||Density||Value...")
 
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{|border="1" class="wikitable sortable"
{|border="1" class="wikitable sortable"
! Material||Durability||Workability||Elect||Therm||Physical||Density**||Value*
! Material||Durability||Workability||Elect||Therm||Physical||Density**||Value*
|-
|Burlap||60||70||45||35||85||4.5-5.5||?
|-
|Cotton||70||40||30||50||80||3-4||?
|-
|Linen||65||50||30||50||80||3-4||?
|-
|-
|Silk||60||20||35||50||85||2-3||?
|Silk||60||20||35||50||85||2-3||?
|-
|Wool||80||60||65||65||75||4.5-5.5||?
|}
|}
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</center>

Revision as of 10:44, 17 March 2012

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Skin, Pelts and Hides

Material Durability Workability Elect Therm Physical Density Value*
Cave troll 50 50 30 30 80 4 525

*: Value is in Lirums/volume, at 99 purity.


Cloth

Material Durability Workability Elect Therm Physical Density** Value*
Burlap 60 70 45 35 85 4.5-5.5 ?
Cotton 70 40 30 50 80 3-4 ?
Linen 65 50 30 50 80 3-4 ?
Silk 60 20 35 50 85 2-3 ?
Wool 80 60 65 65 75 4.5-5.5 ?

*: Value is in Lirums/volume, at 99 purity.
**:Density is a range from fine to heavy. Lower value is fine. Higher value is heavy. Other three types will be in between.