Post:Tentative Magic 3.0 Spell List - 9/27/2010 - 23:02:43

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Re: Tentative Magic 3.0 Spell List · on 9/27/2010 11:02:43 PM 7833
>>I'm not sure I have good logic for why, since wounds won't apparently matters as much in the future? Right now they're what you damage is so much more important than how you damage it.

The general idea is to invert the relationship of wounds and vitality in Combat 3.0. Wounds become a steadily growing byproduct of your movement toward killing someone by taking their vitality down.

-Armifer

This message was originally posted in The Warrior Mages (35) \ Responses to GM/Official Announcements (2), by DR-ARMIFER on the play.net forums.