Post:Stonebow wood affinity - 05/25/2016 - 15:07: Difference between revisions
(Created page with "{{Post |a=DR-KODIUS |t=Re: Stonebow wood affinity? |d=05/25/2016 03:07 PM CDT |n=686 |f=Lore \ Tinkering Discipline |c=m |p=''>>What are the ideal ones? I mean, it only has 3,...") |
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All ranged weapons have a base damage multiplier that players cannot see. This goes Sling < Staff sling < Shortbow < Longbow < Compbow < Light Xbow/Stonebow < Heavy Xbow < Arbalest |
All ranged weapons have a base damage multiplier that players cannot see. This goes Sling < Staff sling < Shortbow < Longbow < Compbow < Light Xbow/Stonebow < Heavy Xbow < Arbalest |
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The ranged weapon's Suitedness is an additional damage multiplier. This exists in ratio with the ranged weapon's load time. Lower load times have less suitedness. They do higher DPS, but less damage per hit so the Player has options on what to use. |
The ranged weapon's [[Appraisal_skill#Weapons|Suitedness]] is an additional damage multiplier. This exists in ratio with the ranged weapon's load time. Lower load times have less suitedness. They do higher DPS, but less damage per hit so the Player has options on what to use. |
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Faster hits, slightly higher DPS, does worse against armor, lower chance to stun, less lodge-depth. |
Faster hits, slightly higher DPS, does worse against armor, lower chance to stun, less lodge-depth.<br /> |
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Slower hits, slightly lower DPS, does better against armor, higher chance to stun, deeper lodge-depth. |
Slower hits, slightly lower DPS, does better against armor, higher chance to stun, deeper lodge-depth. |
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Hope that helps clarify things! I struggled to come up with another stat for bows. Given how FoI isn't fully utilized it just didn't make sense at the time. |
Hope that helps clarify things! I struggled to come up with another stat for bows. Given how FoI isn't fully utilized it just didn't make sense at the time. |
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Latest revision as of 22:25, 25 May 2016
Re: Stonebow wood affinity? · on 05/25/2016 03:07 PM CDT | 686 |
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>>What are the ideal ones? I mean, it only has 3, right? FoI, balance, suit. And load time, though not sure if that counts.
The ranged weapon's Suitedness is an additional damage multiplier. This exists in ratio with the ranged weapon's load time. Lower load times have less suitedness. They do higher DPS, but less damage per hit so the Player has options on what to use. Faster hits, slightly higher DPS, does worse against armor, lower chance to stun, less lodge-depth.
FoI affects stun/knockdown/lodge depth.
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This message was originally posted in Lore \ Tinkering Discipline, by DR-KODIUS on the play.net forums. |