Post:Question About Guild Bonus Techniques - 12/9/2010 - 15:31:45

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Re: Question About Guild Bonus Techniques · on 12/9/2010 3:31:45 PM 4753
You are on the right track for the most part. It is true you don't need a technique to cap an item if you have sufficient skill. However, a design goal is to have all 12 difficulty tiers reflected by every technique. So even the most basic of techniques still offer some value to a player with 1500 ranks in a skill.

Much like spells and critters, its going to take some time (and talent) to more fully populate the crafting systems with useful things to make. One hurdle we are trying to overcome is how to best present 1000's of craftable items to the players. The current crafting books will have some trouble past a few hundred.

Auction/Quest/Loot recipes are planned, and those may offer difficulties beyond what is currently available - beyond what anyone can craft with skill alone, or they may outright require a technique to understand. Ideally we would like to cater to both the casual player where techniques offer a distinct advantage, and the hardcore gamer who doesn't want to outgrow everything.

This message was originally posted in Lore (5) \ General Discussions - Lore (3), by DR-KODIUS on the play.net forums.